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Player Military Thread

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Player Military Thread

Postby Megaraptor18 » Mon Mar 30, 2015 5:07 pm

This thread is for players to post their military forces for easier reading and locating. Be advise and make three posts from the outset to avoid running into the character limit.

Best idea is for the first post to have Small Arms, Vehicles and Personal Armor. Second post is Warships and Troops. Third post anything else. This should make it easier for you guys if you reach the character limit.
It's only funny until someone gets hurt...then it's hilarious!

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Megaraptor18
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Re: Player Military Thread

Postby warper » Mon Mar 30, 2015 11:18 pm

Orithyia

Civilian Weaponry
Spoiler
OSK-3 Survival Knife
Details: A 5 inch steel blade, with a sharpened clip point and 2.5 inch long sawtooth edge on the back. When combined with its scabbard it forms a wire cutter and the base of the handle contains a small electric match for starting fires.

OSP-50 Pistol
-Type: Semi-Automatic Pistol
-Round: .45 cal
-Rounds per magazine: 7 rounds
-Effective Range: 50 Meters
-Maximum Effective Range: 150 Meters
-Details: The OSP-50 is the civilian version of the OSP-52. A semi-automatic pistol that has a see through grip and clip to see the rounds within.

OS-10 Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 10 gauge
-Rounds per magazine: 14 shells
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: The most popular shotgun on Orithyia, it is a bullpup configuration with a twin tube magazine.

OAR-47 Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.56mm
-Rounds per magazine: 30-round detachable box magazine
-Effective Range: 900 Meters (Charged) 550 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: The top of the line rifle for the civilian market.

Military Small Arms
Spoiler
TIAK-3 Combat Knife
Details: A 9 inch, spear tip knife, with a 5 inch course-sawtooth section on the back edge. It is made from carbon nanotube enhanced Keisou Steel, with a fullerene tip and core, allowing it to puncture modern armour, if wielded by a soldier with strength enhancing armour or augmentations. Compatible with all standard bayonet mounts.

OSP-52 Pistol
-Type: Service Pistol
-Round: .45 cal
-Rounds per magazine: 9 rounds
-Effective Range: 70 Meters
-Maximum Effective Range: 190 Meters
-Details: The OSP-52 is the standard sidearm in the Orithyian Army and law enforcement. A semi-automatic pistol that has a see through grip and clip to see the rounds within. Reliable, customizable, easy to make, and universal. It has a reduced recoil so you are able to aim easier after the first shot.

OPDW-12 Personal Defence Weapon
-Type: Machine Pistol
-Round: .45 cal
-Rounds per magazine: 15 or 30-round detachable box magazine
-Rate of fire: 900 rpm, 3 round burst@3000rpm
-Effective Range: 140 Meters
-Maximum Effective Range: 290 Meters
-Details: The OPDW-12 is a compact and advanced Personal Defence Weapon, designed for vehicle crews, bodyguards and special forces use. It has a bullpup configuration and recoil compensation system which allows it to fire accurately even in full auto. A flat folding skeleton stock and a folding vertical grip allow for a compact size while retaining accuracy.

OAS-5 Shotgun
-Type: Rail Shotgun
-Round: 10 gauge(buck, slug, EMP, Frag, non lethal, tear gas)
-Rounds per magazine: 18 shell box, 32 round drum
-Rate of fire: 400 rpm
-Effective Range: 200 Meters
-Maximum Effective Range: 280 Meters
-Details: A fully automatic shotgun built to extreme standards of reliability and firing stability.

OAR-74 Assault Rifle
-Type: Rail Rifle
-Round: 7.62mm / 20mm grenade or 10 gauge shotgun
-Rounds per magazine: 50-round box magazine, 160-round C-Mag drum / 7 round 20mm or 10 gauge box
-Rate of fire: 1200 rpm, 3 round burst@3000rpm
-Effective Range: 1,600 Meters / 600 Meters or 150 Meters
-Maximum Effective Range: 5,500 Meters / 1,000 Meters or 200 Meters
-Notes: Built in OTLS-4 Target
-Details: The standard assault rifle for the Orithyian Army. The OAR-74 is a purely magnetically fired weapon with a bullpup configuration and integrated computer aided targeting systems. It is a combination rifle, with a 7.62mm main under barrel and a 20mm over barrel which is fitted to fire shotgun rounds or grenades. LTI rounds available.

OAR-74U Carbine
-Type: Rail Rifle
-Round: 7.62mm / 20mm grenade or 10 gauge shotgun
-Rounds per magazine: 50-round box magazine/ 7 round 20mm or 10 gauge box
-Rate of fire: 1200 rpm, 3 round burst@3000rpm
-Effective Range: 1,200 Meters / 600 Meters / 150 Meters
-Maximum Effective Range: 4,500 Meters / 1,000 Meters / 200 Meters
-Notes: Built in OTLS-4 Target
-Details: The OAR-74U is the standard carbine for the Orithyian Army. LTI rounds available.

KC-15/S Rifle
-Type: Rail Smart Rifle
-Round: 15mm guided, explosive, ion-jet
-Rounds per magazine: 16
-Rate of fire: Semi-auto, 4 round burst @3000rpm
-Effective Range: 4,500 meters
-Maximum Effective Range: 6,000 Meters
-Notes: Built in OTLS-4 Target
-Details: A first generation smart weapon, the KC-15/S is equipped with advanced ballistic computers and a suite of sensors, letting it find and lock on to up to four targets at once, then engage all four with a burst of guided rounds. The further the targets are from the shooter, the further apart they can be from each other as the target separation can only be so far, since turning the rounds in too sharp a turn would result in them tumbling. The rounds are initially fired by magnetic propulsion, but once they leave the barrel a built in ion thruster kicks in and provides a constant boost to the round, making it just as effective at its maximum range as it is point blank. The ballistic computer can find and identify optimum hit locations on a target in under 1 second, in battlefield conditions, allowing the shooter to rely on it in most situation, however the rifle may be dumb fired, in which case the smart rounds use their guidance systems to go exactly where they were fired. The weapon system was designed to integrate into the suit system of its user, gaining even more processing and sensor power, as well as tapping into the users neural links, making it even more lethal.

OSG-45 SMG
-Type: Rail Sub-Machine Gun
-Round: 7.62mm
-Rounds per magazine: 30-round detachable box magazine
-Rate of fire: 1200 rpm, 3 round burst@3000rpm
-Effective Range: 900 Meters
-Maximum Effective Range: 2,800 Meters
-Details: The OSG-45 is a powerful rail SMG, which is pretty much the bigger brother of the OPDW-12, with the same features on a larger and sturdier platform, switched to full magnetic firing and compatibility with standard rifle rounds.

OSA-12 SAR
-Type: Rail Squad Automatic Rifle
-Round: 7.62mm
-Rounds per magazine: 160-round C-Mag drum, 1200 round backpack
-Rate of fire: 1400 rpm, 8 round burst@4000rpm
-Effective Range: 2,600 Meters
-Maximum Effective Range: 6,500 Meters
-Notes: Built in OTLS-4 Target
-Details: The standard SAW for the Orithyian Army, built on the OAR-74 Assault Rifle platform, with the grenade/shotgun removed to allow for a heavier weight barrel.

OHMG-70 Kord HMG
-Type: Rail Heavy Machine Gun
-Round: .50 cal
-Rounds per magazine: 400-1000 rounds disintegrating belt
-Rate of fire: 1400 rounds per minute
-Effective Range: 3,500 Meters
-Maximum Effective Range: 7,000 Meters
-Details: A surprisingly light gun, the Kord HMG is portable by one man with minimal ammunition, making it a support gunners dream. Field reports state that Kord gunners have managed to fire on the move, however they were limited to single fire in order to manage the weight and recoil.

OMR-15 Marksman Rifle
-Type: Rail Marksman Rifle
-Round: 9mm
-Rounds per magazine: 20 rounds
-Effective Range: 3,500 Meters
-Maximum Effective Range: 7,000 Meters
-Details: The OMR-15 is a new marksman rifle for the Orithyian Army, using elongated, DU cored rounds for an added punch at long range.

OAMR-120 Anti-Material Rifle
-Type: Rail Anti-Material Rifle
-Round: 14.5mm
-Rounds per magazine: 8 rounds
-Effective Range: 5,000 Meters
-Maximum Effective Range: 9,000 Meters
-Details: An extremely powerful anti-material rifle, the OAMR-120 pushes so much power through its rails that its barrel needs frequent replacement, even though it's one of the toughest man portable rail systems to date.

OEGL-33 Emplaced Grenade Launcher
-Type: Rail Emplaced Grenade Launcher
-Round: 40mm Ion-jet Grenades
-Rounds per magazine: 50 grenade belt
-Rate of fire: 800rpm
-Effective Range: 2,500 Meters
-Maximum Effective Range: 5,000 Meters
-Details: An emplaced grenade launcher, featuring rail launched, ion-jet assisted smart grenades. The ion-jets allow the grenades to correct their trajectory mid flight, hitting targets with a high rate of accuracy. LTI rounds available.

OAT-9
-Type: Recoilless Rail Dumb-Fire Rocket
-Round: 100mm Scramjet
-Rounds per magazine: Single round
-Effective Range: 3,500 Meters
-Maximum Effective Range: 8,000 Meters
-Details: A man portable, shoulder fired, recoilless rail rifle, firing a triple stage payload consisting of two high explosive/shaped charge packages which can be programmed for air burst, armour penetration or fragmentation detonation, followed by a DU long rod penetrator. The huge recoil of the round is reduced by a counter-charge and integral kinetic dampening system. LTI rounds available.

OMML-44 Multipurpose Missile Launcher
-Type: Multipurpose Missile Launcher
-Round: 120mm Ramjet
-Rounds per magazine: Single round
-Effective Range: 10,000 Meters
-Maximum Effective Range: 14,000 Meters
-Details: The OMML-44 is a fire and forget weapon, with precision guidance systems optimized for a range of targets from stationary defences to tanks, aircraft and low flying shuttles. It's flight profile is based on the target selected by the operator, with a top down path for anti armour work, a slower but more manoeuvrable mode for aircraft and full speed, straight line path for anti-fortification work. It's sensors cover multiple spectrum, allowing it to get a lock on virtually any target and even allows the operator direct control, giving them the ability to hit targets they can't see due to obscuring cover.

OPRR-15 Heavy MA Rifle
-Type: Heavy Rail Rifle
-Round: 14.5mm AP-EMP / 7.62mm AP
-Rounds per magazine: 216-round box / 216 round box
-Rate of fire: 2,400 rpm, 12 round burst@4500rpm / 1400 rpm, 8 round burst@4000rpm
-Effective Range: 4,000 Meters / 2,400 Meters
-Maximum Effective Range: 9,000 Meters / 5,800 Meters
-Notes: Built in OTLS-6 MA Target
-Details: The OPRR-15 Heavy MA Rifle is a combination gun for Orithyian Shock Troopers, sporting a 14.5mm main barrel and a 7.62mm secondary for engaging power armour or vehicles and regular infantry, respectively.

KC-4HV Pulse Cannon
-Type: Heavy Powered Rail Rifle
-Round: 7.62mm AP-EMP
-Rounds per magazine: 900-round backpack
-Rate of fire: 3,200 rpm, 4 round burst@6000rpm
-Effective Range: 5,500 Meters
-Maximum Effective Range: 9,000 Meters
-Notes: Built in OTLS-6 MA Target
-Details: A hyper velocity railgun for power armour use, the KC-4HV fires 7.62mm rounds at such velocity that they need a heat resistant ceramic shell to avoid melting from air resistance.

OSG-14 AADS (Active Area Denial Sentry)
-Type: Sentry Gun
-Round: .50 cal / 40mm Ion-jet Grenades
-Rounds per magazine: 400 round drum / 10 grenade box
-Rate of fire: 4 round burst@4000rpm / 800rpm
-Effective Range: 3,500 Meters / 2,500 Meters
-Maximum Effective Range: 7,000 Meters / 5,000 Meters
-Details: A sentry gun based on the Kord HMG, with a 40mm grenade launcher attached in a mount which can elevate independently, allowing the HMG to provide direct fire while the grenade launcher fires indirectly. It uses a suite of sensors and a near-AI to direct the fire and ensure no hostiles enter its assigned zone. LTI rounds available.


Energy Weapons
Spoiler
CHK-30 Plasma Pistol
-Type: Plasma Service Pistol
-Round: 14.5mm plasma bolt
-Rounds per magazine: 8 rounds
-Effective Range: 100 Meters
-Maximum Effective Range: 300 Meters
-Details: A hugely powerful pistol, the CHK-30 packs enough punch to damage power armour, at close-range.

SFL-2 Laser Pistol
-Type: Laser Service Pistol
-Round: 6mm laser beam
-Rounds per magazine: 3 seconds of fire
-Effective Range: 80 Meters
-Maximum Effective Range: 250 Meters
-Notes: Integral heavy duty suppressor
-Details: The SFL-2 was designed to give special forces an option for ranged, silent kills, without forcing them to carry around another full rifle. When fired, the only noise made is a whisper quiet hum from the gun and a light sizzle or popping from whatever the laser is hitting.

KC-33 MPAS
-Type: Plasma Assault Rifle
-Round: 8mm plasma bolt / 20mm grenade or 10 gauge shotgun
-Rounds per magazine: 40-round box, 100 round C-Mag drum / 7 round 20mm or 10 gauge box
-Rate of fire: 1,200rpm, 4 round burst @3000RPM
-Effective Range: 2,400 meters / 600 Meters or 150 Meters
-Maximum Effective Range: 7,000 Meters / 1,000 Meters or 200 Meters
-Notes: Built in OTLS-4 Target
-Details: A combination plasma rifle and grenade launcher/shotgun for elite forces. LTI rounds available.

KC-34 PSSW
-Type: Plasma SAW
-Round: 8mm plasma bolt
-Rounds per magazine: 100 round C-Mag drum, 1000 round backpack
-Rate of fire: 2000rpm, 8 round burst @4000RPM
-Effective Range: 3,000 meters
-Maximum Effective Range: 8,000 Meters
-Notes: Built in OTLS-4 Target
-Details: The KC-34 PSSW is the KC-33 MPASs big brother, giving a squad more firepower, while maintaining a manageable size.

HL-60 HIBR
-Type: Hyper Ionization Marksman Rifle
-Round: 9mm H-Ion bolt
-Rounds per magazine: 30
-Rate of fire: Semi-auto, 3 round burst @4000RPM
-Effective Range: 4,000 meters
-Maximum Effective Range: 8,500 Meters
-Notes: Built in OTS-1 Tele
-Details: A weapon for the modern Designated Marksman, letting them really reach out and hurt someone.

KC-44 PCR
-Type: Particle Assault Rifle
-Round: 10mm particle/ 25mm grenade or 5 gauge shotgun
-Rounds per magazine: 40-round box, 100 round C-Mag drum / 9 round 25mm or 5 gauge box
-Rate of fire: 1,200rpm, 4 round burst @4000RPM
-Effective Range: 3,200 meters / 700 Meters or 180 Meters
-Maximum Effective Range: 8,000 Meters / 1,200 Meters or 250 Meters
-Notes: Built in OTLS-4 Target
-Details: A combination particle rifle and grenade launcher/shotgun, to replace the ageing KC-33. LTI rounds available.

KC-45 PSW
-Type: Particle SAW
-Round: 10mm particle
-Rounds per magazine: 100 round C-Mag drum, 1000 round backpack
-Rate of fire: 2,600rpm, 8 round burst @6000RPM
-Effective Range: 4,000 meters
-Maximum Effective Range: 9,000 Meters
-Notes: Built in OTLS-4 Target
-Details: The KC-45 PSW is the KC-44 PCRs big brother, giving a squad more firepower, while maintaining a manageable size.

PT-30 PBR
-Type: Particle Marksman Rifle
-Round: 18mm particle
-Rounds per magazine: 24
-Rate of fire: Semi-auto, 3 round burst @6000RPM
-Effective Range: 6,000 meters
-Maximum Effective Range: 9,500 Meters
-Notes: Built in OTS-1 Tele
-Details: An advanced particle Marksman Rifle, for the modern battlefield.

AMPB 50
-Type: Particle Beam Anti Material Rifle
-Cost: 3,000
-Round: 50mm particle beam, 60,000MW/S+20,000MW/S/S (580,000MW for 5 seconds)
-Round per magazine: 5 seconds of fire
-Rounds per minute: Variable Beam, Timed Bursts
-Effective Range: 7,000 meters
-Maximum Effective Range: 14,000 Meters
-Notes: Built in OTS-1 Tele
-Details: The AMPB 50 is the first particle beam weapon to be put in the hands of infantry. It is capable of burning through huge amounts of material every second and the trigger can be pulled for as long or as short as the shooter desires, depending on the damage needed. A built in computer comes set with firing times for a range of targets, from unarmoured infantry to power armour and heavy tanks, maximizing the efficiency of the weapon and keeping the shooter from wasting a single MW of power.

AMPB 75
-Type: Particle Beam Anti Material Rifle
-Round: 75mm particle beam
-Round per magazine: 5 seconds of fire before heat cutoff(@750,000mw over 5sec)
-Rounds per minute: Variable Beam, Timed Bursts
-Effective Range: 16,000 meters
-Maximum Effective Range: 22,000 Meters
-Notes: Built in OLS-2 Laser, OTS-1 Tele and AMPB 75 Silencer
-Details: A heavy Particle AMR for power armoured use, tuned to produce a beam with emissions with a very narrow range, outside of the visual spectrum, making it impossible to see with the unaided eye and more difficult to spot with default sensors.

OPPR-1 Heavy Particle Rifle
-Type: Heavy Particle Rifle
-Round: 15mm Particle / 7.62mm AP-EMP
-Rounds per magazine: 1400-round armoured battery pack / 216 round box
-Rate of fire: 3,200 rpm, 12 round burst@8000rpm / 3200 rpm, 4 round burst@6000rpm
-Effective Range: 7,000 Meters / 5,500 Meters
-Maximum Effective Range: 11,000 Meters / 9,000 Meters
-Notes: Built in OTLS-6 MA Target
-Details: A replacement for the OPRR-15, the OPPR-1 is a combination of the KC-15PR Particle Chaingun and KC-4HV Pulse Cannon. While the hyper velocity rounds of the KC-4HV are rather extreme overkill on unshielded infantry, it was deemed necessary as anything less was ineffective against shielded enemies.

OPPR-2 Heavy Particle Rifle
-Type: Heavy Particle Rifle
-Round: 30mm Particle / 7.62mm AP-EMP
-Rounds per magazine: 1400-round armoured battery pack / 216 round box
-Rate of fire: 3,200 rpm, 12 round burst@8000rpm / 3200 rpm, 4 round burst@6000rpm
-Effective Range: 9,500 Meters / 5,500 Meters
-Maximum Effective Range: 16,000 Meters / 9,000 Meters
-Notes: Built in OTLS-6 MA Target
-Details: A replacement for the OPPR-1, upgraded to a 30mm main barrel.

KC-35PR Heavy Particle SAW
-Type: Heavy Particle SAW
-Round: 35mm Particle / 80mm ion jet grenade
-Rounds per magazine: 6000-round armoured battery pack / 6 round box
-Rate of fire: 5,500 rpm, 8 round burst@9,000rpm / 800rpm
-Effective Range: 11,000 Meters / 2,000 Meters
-Maximum Effective Range: 19,000 Meters / 4,000 Meters
-Notes: Built in OTLS-6 MA Target
-Details: A squad support weapon for power armoured forces.

KC-2/P Plasma Rifle
-Type: Heavy Plasma Rifle
-Round: 25mm Plasma
-Rounds per magazine: 210 round box or 1200 round armoured battery packs
-Rate of fire: 900 rpm, 6 rounds@3000rpm
-Effective Range: 7,500 meters
-Maximum Effective Range: 15,000 Meters
-Notes: Built in OTLS-6 MA Target
-Details: The KC-2/P was designed as a heavy plasma rifle to be used by power armoured troops or as a regular infantry support weapon when equipped with a tripod.

KC-6/P Heavy Plasma Rifle
-Type: Heavy Plasma Rifle
-Round: 40mm Plasma
-Rounds per magazine: 800 round armoured battery packs or infinite when mounted on a vehicle
-Rate of fire: 800 rpm, 6 rounds@3000rpm
-Effective Range: 8,500 meters
-Maximum Effective Range: 16,000 Meters
-Notes: Built in OTLS-6 MA Target
-Details: A heavy plasma rifle for vehicle mounting or power armoured use.

KC-15PR Particle Chaingun
-Type: Particle Chaingun
-Round: 15mm Particle
-Rounds per magazine: 2000 round armoured battery packs, infinite when mounted on a vehicle
-Rate of fire: 4000 rpm, 10 rounds@8000rpm
-Effective Range: 7,000 meters
-Maximum Effective Range: 11,000 Meters
-Notes: Built in OTLS-6 MA Target
-Details: A light particle chaingun for vehicle mounting or as a support weapon for power armour.

KC-25/PR Particle Gatling Cannon
-Type: Particle Gatling Cannon
-Round: 25mm Particle
-Rounds per magazine: infinite when mounted on a vehicle
-Rate of fire: 8000 rpm, 20 rounds@10000rpm
-Effective Range: 8,500 meters
-Maximum Effective Range: 16,000 Meters
-Details: Technically, gatling is incorrect terminology for this gun, as the nature of particle weaponry requires the barrel be integral to the focusing lenses and particle generators, leading to the weapon system actually being five compact chainguns. To achieve the high rate of fire, each cannon fires sequentially to ensure that they have a brief period to cool before they fire again, however firing still needs to be kept to busts of no longer than a second and a half. To keep from overheating, the barrels are designed to act as heat sinks for the firing mechanism, spreading the heat along their whole length and maximizing heat dispersal through the use of a copper-graphene alloy. The barrels are then actively cooled by a barrel shroud which is effectively a cylindrical fan, creating a vortex of air to transfer heat to the surrounding atmosphere.

KC-40/PR Particle Gatling Cannon
-Type: Particle Gatling Cannon
-Round: 40mm Particle
-Rounds per magazine: infinite when mounted on a vehicle
-Rate of fire: 9000 rpm, 20 rounds@10000rpm
-Effective Range: 30,000 meters
-Maximum Effective Range: 40,000 Meters
-Details: Following the same design principle as the KC-25/PR, just on a larger scale. Programming in the weapon mounts allow it to be optimized for anti-air, anti-armour and anti-personnel roles.


Artillery:
Spoiler
OSW-1A1 Mortar
-Type: Rail Mortar
-Round: 120mm Ion-jet
-Rounds per magazine: 3 round carousel
-Effective Range: 6,000 Meters
-Maximum Effective Range: 10,000 Meters
-Details: It has several different types of rounds, such as Thermite, Smoke, Plasma, HE, Cluster(Anti-tank/Anti-personnel), MUAV(Micro UAV) and LTI(Low Temperature Incendiary). All rounds are guided and rail launched.

OMSP-3 Missile Launcher
-Type: Light Missile Artillery
-Round: 120mm Ramjet
-Rounds: 9 missiles
-Effective Range: 10,000 Meters
-Maximum Effective Range: 15,000 Meters
-Details: The OMSP-3 uses the same rockets as the OMML-44, but packages them in a box for vertical launch, which can be airdropped into the battlefield or directly placed by troops with the aid of a low-powered internal antigrav generator. It can be manned by a single soldier, operate autonomously in an area denial mode or remotely by friendly troops to call in missile strikes from the front lines.

PK-12A Plasma Lance
-Type: Plasma Lance Cannon
-Round: 500mm plasma focused to 20mm or 6M
-Rate of fire: 5 rpm
-Effective Range: 9,000 Meters / 300m
-Maximum Effective Range: 16,000 Meters / 800m
-Details: The main armament on the SPO-450 Atropos. It can act as either a highly accurate and long ranged anti-armour weapon or a devastating, wide angle, demolition/anti-personnel cannon.

BM-500B Rail-SCRAM Platform
-Type: Missile Artillery
-Crew: 3
-Armour: Resistant to 15mm K+E
-Shielding: 1,000,000mw, 3,500,000mw bubble shield
-Primary Armament:
-1 of the following:
--80x 200mm Ramjet Missiles
----Range: 200km
--20x 500mm Scramjet Missiles
----Effective range: 650km
--6x 850mm ICBMs
----Effective range: 4000km
-Equipment: OMDS-20 HCATS
-Details: A missile platform to provide long range fire-support to the Orithyian Army.

K-40B Air Defence Platform
-Type: Air Defence
-Crew: 3
-Armour: Resistant to 15mm K+E
-Shielding: 1,000,000mw, 3,500,000mw bubble shield
-Primary Armament:
-1 of the following:
--2x KC-40/PR Particle Gatling Cannons, 30x 200mm Scramjet Missiles
----Effective Range: 30km / 200km
--40x 300mm Scramjet Missiles
----Effective Range: 650km
--6x 950mm Anti-Ship Torpedoes
----Effective range: 6000km
-Equipment: OMDS-20 HCATS
-Details: An air defence platform to provide close to long range air defence for the Orithyian Army.

MOD-19B Mobile Orbital Defence
-Type: Ground to Space Defences
-Crew: 12+2 AI
-Armour: Resistant to 40mm K+E, NERA and Slat adds AT resistance
-Shielding: 12,000,000mw
-Primary Armament: 1x 2000mm PEN Beam Cannon, 12x 1000mm Anti-Ship Torpedoes
-Secondary Armament: 4x 200mm PEN Fighter Defence Guns, 8x 50mm Point Defence Lasers
-Equipment: 10x OMDS-20 HCATS
-Details: The MOD-19B is a mobile anti-orbit weapons system, consisting of multiple heavy engine units and ultra heavy trailers. While useable in a direct fire role, this is usually frowned upon.

ODI-210B Anti-Orbital Defence Installation
-Type: Ground to Space Defences
-Crew: 36+4 AI
-Armour: Resistant to 2000mm K+E
-Shielding: 60,000,000mw
-Primary Armament: 4x 20M PEN Beam Cannons, 20x 12M PEN Beam Cannons, 40x 20M IPBM Tubes
-Secondary Armament: 8x 200mm PEN Fighter Defence Guns, 12x 50mm Point Defence Lasers
-Equipment: 20x OMDS-20 HCATS
-Details: The ODI-210B is an anti-orbit weapons base which is capable of engaging any target in planetary orbit with missiles and energy cannons.


Other Gear
Spoiler
OFB-33 Flashbang Grenade
Blast Range: 6 feet
Details: A basic flashbang for the Orithyian Army and Law Enforcement.

OTG-5 Teargas Grenade
Blast Range: 40 foot smoke cloud
Details: A basic teargas grenade for the Orithyian Army and Law Enforcement.

OSG-16 Smoke Grenade
Blast Range: 60 foot smoke cloud
Details: A smoke grenade that obscures the visual spectrum, IR and radar. Comes in a range of colours.

OFR-27 Frag Grenade
Blast Range: 30 ft (injury) 20 ft (lethal)
Details: A basic fragmentation grenade for the Orithyian Army and Law Enforcement, designed to create small but intense explosions, allowing for more aggressive use in combat, as soldiers have to worry less about being in their own grenades blast.

OEP-2 EMP Grenade
Blast Range: 10-foot
Details: A basic EMP grenade for the Orithyian Army and Law Enforcement.

LTI Rounds
Blast Range: 7-200 foot(based on round size, from 20mm to 120mm)
Details: Low Temperature Incendiary, a napalm-derivative that burns at a temperature that doesn't pose danger to power armoured troops and can only harm OCA-10 with over 15 minutes of exposure, but is sufficient to kill unprotected infantry. LTI burn time is 12 minutes per round.

OPE-P Mine
Blast Range: 30ft (injury) 25 ft (lethal)
Details: A basic anti-personnel mine for the Orithyian Army which deploys a series bomblets connected to the main charge by microscopic wires. If any of the bomblets, the main charge or the wires are disturbed, the whole system detonates, causing an intense blast that is relatively localized thanks to the overlapping smaller explosions of the bomblets. Both the main charge and bomblets have a layer of Organic Fabric Camouflage. Capable of remote detonation.

OPE-T Mine
Blast Range: 40ft (injury) 15 ft (lethal)
Details: A basic anti-tank mine for the Orithyian Army, containing a double stage shaped charge warhead and a covering of Organic Fabric Camouflage. Capable of remote detonation.

OPE-T/S Mine
Effective Range: 90m
Maximum Range: 300m
Details: A special anti-tank mine for the Orithyian Army, which is effectively a stripped down and shortened OAT-9 with sensor triggered or remote operation. It can be programmed to target specific vehicles in a convoy, based on their position, or by the basic class of vehicle it is.

OSC-400 Demolition Charge
Blast Range: 75 ft (injury) 35 ft (lethal)
Details: A demolition charge for the Orithyian Army, with a removable fragmentation package, an all surface adhesive, programmable fuse (time, command or proximity detonation) and anti-tampering systems.

ACE-21 Frag Grenade
Blast Range(whole): 50 ft (injury) 25 ft (lethal)
Blast Range(separated): 95 ft (injury) 40 ft (lethal)
Details: The ACE-21 is a smart frag grenade for power armoured troops. It uses an altitude sensor to detect when it begins the descent portion of its arc, then activates a separator charge in the body of the grenade, throwing five sections of the grenade away from the core in a star pattern. The separation enlarges the area of the blast, increasing the number of soft targets it can engage. It can also be programmed to forgo the separation, creating a smaller but more intense blast for harder targets like power armoured infantry.

ACE-242 Heavy Demolition Charge
Blast Range: 220 ft (injury) 100 ft (lethal)
Details: The ACE-242 is a very heavy demolition charge, designed for use by power armoured infantry. A miniature electromagnetic field generator and compact capacitor bank allow the operator to set it to act as a shaped charge, for precision work, or leave it unfocused for general mayhem. It also includes contact adhesives for attaching the charge to any surface.

OLS-2 Laser
Details: A laser sight for any weapon. Improves accuracy by 40%.

OCS/P Comp
Details: A computerized sight for pistols. Improves accuracy by 70%.

OTLS-4 Target
Details: A Target Locator sight which highlights enemies and picks out troops using Organic Fabric Camouflage. Improves accuracy by 70%.

OTS-1 Tele
Details: A telescopic, Target Locator sight for small arms. Improves accuracy by 80%.

OTLS-6 MA Target
Details: A Target Locator sight for heavy MA rifles. Improves accuracy by 70%.

OAF-12 Flame
-Range: 60 Meters
-Clip: 12 seconds worth
-Details: For when you just really want to light that guy on fire, but can't reach him.

OAG-80 MA Grenade
-Round: 80mm
-Range: 600 Meters
-Clip: Six round
-Details: For when you need to kill everyone in the room. LTI rounds available.

OAF-40 MA Flame
-Range: 120 Meters
-Clip: 40 seconds worth
-Details: Bring your own napalm strike.

OUS-55 Silencer
Details: A silencer designed to work will all small arms other than HMGs and AMRs.

OHS-4 Silencer
Details: A heavy duty silencer for HMGs, AMRs and Heavy MA Rifles.

Bogatyr Shield Generator
Shield: 300,000mw
Radius: 50 yards
Detail: A portable bubble shield generator which can be used to defend troops in the field from bombardment.

Svyatogor Shield Generator
Shield: 1,000,000mw
Radius: 50 yards
Detail: A portable bubble shield generator which can be used to defend troops in the field from bombardment.

Vityazi Personal Shield
Shield: 100,000mw
Detail: A personal shield to enhance the survivability of troops on the battlefield.

Sreca Personal Shield
Shield: 400,000mw
Detail: A personal shield to enhance the survivability of troops on the battlefield.

Zduhac Distortion Shield
Shield: 600,000mw
Detail: A special personal shield, which creates a bubble of distortion around the wearer, along with a shield. The distortion takes the form of a heat haze like blurring and gentle rippling which blends the background over and around the wearer, making the wearer much harder to spot.

OMDS-12 Counter Anti Tank System (OCATS)
Details: The OMDS-12 is nearly twice the effectiveness of standard ACAT Systems at protecting vehicles from incoming rounds, engaging rounds faster and with a higher kill ratio than the previous systems.

OMDS-20 Heavy Counter Anti Tank System (HCATS)
Details: The OMDS-20 is is a larger and more effective system, with more numerous projectors to stop an even greater number of income rounds than the OMDS-12. As a consequence of its increased size, it can only be mounted on heavier vehicles.

OMDSA-1 Aerial Counter Anti Tank System (AeCATS)
Details: The OMDSA-1 is a lightweight CAT system designed for mounting on aircraft. It is less effective than the OMDS-12, but still provides superior protection compared to off-the-shelf CATS.

OMMDS-24 Mobile Counter Anti Tank System (MCATS)
Details: A man portable version of the OMDS-12, to protect troops, field defences or dug in vehicles.

Military Augmentation Package
Details: The MAP is a basic set of biological and technological augmentations, specialized for military use and issued to all military personnel. The package consists of gene therapy which clears any defects in the base DNA and induces a change to several aspects of the users biology which enhance their reaction time, endurance, resistance to trauma induced shock, increased rate of healing and a greater propensity to muscle growth. The technological aspects of the package include skeletal grafts of CNT enhanced Keisou steel, tendon reinforcing CNT cords, subdermal implants of graphene sheets in the chest and abdomen to provide protection to major organs, cybernetic eyes with multi-spectral vision, mastoid bone implanted communicator for sub-audible communication and a neural computer for interfacing with equipment, navigation, VR training and general computer support.

Special Combat Augmentation Package
Details: The SCAP consists of a series of cybernetic and biological modifications, tailored to work together seamlessly. It features a self healing synthetic skin that is resistant to small arms fire, a skeletal structure replaced with graphene and fullerene, tendons replaced with braided carbon nanotube cords, a combination of synthetic and biological muscles that are capable of lifting over 2 tons, multi-spectrum cybernetic eyes, a suite of sensors, including short range radar, sonar and penetrating ultrasonics and a built in 100,000MW shield. The cybernetic augmentation replaces the brain with an ultra high speed processing computer that the original brain is downloaded into, and the nervous system is replaced with fibre-optics. The speed at which the new brain and nervous system work make time seem slower, since thoughts and actions that used to take seconds happen in milliseconds. The cybernetic components are all built with low signature electronics and include stealth systems that are designed to make them appear like regular bones and organs to scanners. To top it off, the package has nanites that repair damage to both the biological and cybernetic components. All in all, the package makes for a person with all the combat abilities of a power armoured trooper, with reflexes so fast they're just a blur and all while looking normal to the casual observer and even most common scanners.


Armour
Spoiler
OLDA-2 Body Armour
-Type: Body Armour
-Features:
-The OLDA-2 armour is a basic suit of body armour for militia and law enforcement use.
-It consists of a vest, arm and leg guards and lightweight helmet of tightly woven carbon nanotube fibres, sandwiching extruded graphene. On top of the vest are a series of segmented hard armour plates made of laminated CNT and graphene, cored with foamed tungsten carbide filled with a kinetic hardening gel, backed by laminated CNT.
-An exterior layer of organic chromatophore based adaptive camouflage can mimic most environmental conditions.

OCA-10 Combat Armour
-Type: Semi-Power Armour
-Built-in Shielding: 400,000MW
-Features:
-Integrated communication system including a free flowing tactical coms net, HUD with tactical enhancement programs, aural directional enhancers, multi-spectral lights, multi-spectral visual sensors, external microphones, external speaker, and laser designator.
-Advanced NBC and high grade EMP shielding, multifunction air filter, full life support for up to 2 days of operation and a lockdown system for damaged limbs.
-The base of the armour is the undersuit, made from sheets of tightly woven carbon nanotube fibres that support micro-plates of boron-nitride nanotube bonded iridium-metallofullerene. The micro-plates are small enough and overlapped in a manner that forms a layer of micro scales over the whole suit, enhancing its durability without sacrificing mobility. Under that is a sandwich of multiple layers of kinetic hardening gel between layers of extruded graphene, and an integral thermal regulating system, all supported by electro-polymer muscle bundles and lined with a synthetic which provides moisture wicking and a comfortable feeling against the skin.
-The support frame is a skeleton of laminated CNT, reinforced with titanium, which mounts a series of actuators and servos to provide even greater strength enhancement. The support frame also mounts the batteries and electronics for the rest of the system, as well as an air tank.
-The outer layer is made up of segmented hard armour plates, made from laminated CNT and graphene, cored with CNT enhanced Keisou-Fullerene, backed by titanium. The exterior of the armour is covered in an organic chromatophore based adaptive camouflage which can mimic most environmental conditions.

OCA-10S Combat Armour
-Type: Special Semi-Power Armour
-Built-in Armament: Right arm-mounted plasma-assisted blade and plasma thrower
-Built-in Shielding: 800,000MW
-Features:
-Includes all features of the OCA-10, designed to a much higher standard. It also supports a low level AI aide, specialized in combat and espionage uses.
-The right arm-mounted plasma assisted blade is a 15 inch blade made from CNT enhanced Keisou steel with a fullerene core, which deploys telescopically. An electromagnetic field generator can be used to form a sheath around the blade, capturing the stream of plasma from the plasma thrower and using the captured plasma sheath to enhance the cutting ability by many times, while the blade is kept from melting by a high power cooling system.
-The outer layer is made up of segmented hard armour plates, made from CNT enhanced Keisou-Fullerene, cored with boron-nitride nanotube bonded iridium-metallofullerene, backed by titanium.
-A stealth system similar to the HMAR line of light power armours is included, but as a consequence of the lighter nature of semi-powered armour, the computer systems were forced to be smaller, leading to a slightly shorter duration stealth effect.

HMAR-33 Light Power Armour
-Type: Light Power Armour
-Built-in Armament: Right arm-mounted plasma-assisted blade and plasma thrower, shoulder-mounted AMPB 50
-Built-in Shielding: 400,000mw
-Features:
-The right arm-mounted plasma assisted blade is the same as on the HMAR-32.
-The HMAR-33 masses 500 kilograms and adds 10cm to the wearer's height.
-Ablative hard armour plates cover a thick suit of impact-hardening, carbon nanotube-based soft armour and synthetic muscles.
-The electronic systems, stealth features, ion-jets and other systems are upgraded versions of the HMAR-32.
-Structural Support: Lifting of 3 tons, jump up to 10m (without, pulsed ion thrusters, low level flight with them) and sprint at up to 90km/h. The suit also increases the reaction and movement speed of the user, giving them almost preternatural reflexes.
-Semi autonomous support arms: A pair of light weight, folding arms are mounted on the back, operated by a highly competent near-AI, based on the operators neural instructions. They are equipped with a manipulator claw which can rotate out of the way, allowing for one of the built in tools to be used for basic repairs in the field. A small plasma torch can be used for welding or cutting, as needed. The arm can be used for manipulation of objects, stabilization, climbing assistance, automatic reloading or a number of other uses.

OMPCS-3 Power Armour
-Type: General Purpose Power Armour
-Built-in Armament: Shoulder-mounted weapon, right wrist-mounted plasma thrower and plasma-assisted blade
-Shielding: 800,000mw
-Features:
-The OMPCS-2 masses 750 kilograms and adds 10cm to the wearer's height.
-The right arm-mounted plasma assisted blade is the same as on the OMPCS-2.
-The armour is modular in nature, allowing for upgrades and customization to the suits.
-Integrated systems are upgrades from the OMPCS-2.
-Structural Support: Lifting of 9 tons, jump up to 5m and sprint at up to 60km/h.
-Semi autonomous support arms: A pair of folding arms are mounted on the back, operated by a highly competent near-AI, based on the operators neural instructions. They are each equipped with a manipulator claw which can rotate out of the way, allowing for one of the built in tools to be used for basic repairs in the field. A small plasma torch can be used for welding or cutting, as needed. The arms can be used for manipulation of objects, stabilization, climbing assistance, automatic reloading or a number of other uses.
-Plating Options:
Light Outer Plating(L):
Titanium and graphene, cored with boron carbide. Lowers weight by 100kg, increases jump height to 6m and sprint speed to 70km/h.
Standard Outer Plating(M):
CNT enhanced Keisou steel, cored with depleted uranium.
Heavy Outer Plating(H):
CNT enhanced Keisou-Fullerene, cored with boron-nitride nanotube bonded iridium-metallofullerene. Increases weight by 300kg, decreases time internal heat sinks can be used, lowers jump height to 4m and sprint speed to 50km/h
Stealth Plating(S):
A mix of composites that reduces the signature of the suit for all sensor types, but only offers a slight improvement in toughness to no outer plating. Increases time the internal heat sinks can be used.
-Shoulder Mount(one of the following):
Plasma HMG(B):
A KC-2/P Plasma Rifle lets you provide covering fire for yourself.
Mortar(G):
An OSW-1A1 Mortar to clear enemies out of cover by just knocking down the wall they're hiding behind.
Missile Launcher(R):
A OMML-44 for when you really want to blow up a building.
-Custom Module(Up to two per suit, can stack to provided enhanced effects):
Nothing(N):
No custom mount for basic suits.
Enhanced Sensors(A):
An enhanced sensor package lets you see stealth units sooner and all regular units at greater range.
Improved Internal Cooling(C):
Internal heat sinks last twice as long.
Improved Shield Generator(P):
Adds 300,000MW of shielding.
Jump Pack(J):
Fits the suit with a series of thrusters, letting it fly for short distances, move in running bounds and land safely from any height.
-Note: List the upgrades by a 3 character string after the armour name, consisting of the plating choice, shoulder choice and custom choice. EX: OMPCS-3 HRAP for a suit with heavy plating, a missile launcher, enhanced sensors and improved shields.

OCS/O-2500 Armour
-Type: Heavy Power Armour
-Built-in Armament: 2x shoulder mounted KC-25/PR Particle Gatling Cannons, 2x shoulder mounted 100mm Snub PEN Beams, 2x back mounted OSW-1A1 Mortars and 6x 10 round 40mm grenade cluster of various types. Right and left arm mounted PAPEN-200 PEN Beams and KC-25/PR Particle Gatling Cannons
-Built-in Shielding: 2,850,000 Megawatt energy shield, 1,000,000MW bombardment protection bubble shield.
-Features:
-PAPEN-200 PEN Beam: 200mm PEN beam, firing duration of up to 10 seconds before over heating. Effective range: 50km. Maximum range: 90km.
-100mm Snub PEN Beams: 100mm PEN Beam, firing duration of up to 15 seconds. Effective range: 14km. Maximum range: 18km.
-The OCS/O-2500 masses 4800 kilograms and adds four feet to the wearer's height.
-OCS/O-2500 armour is an upgrade on the OCS/O-2000, with the armour being primarily boron-nitride nanotube and CNT bonded iridium-metallofullerene, with CNT enhanced Keisou-Fullerene outer layers.
-The detatchable tower shield on the left arm was replaced with an identical weapon loadout to the right arm, as the increase in firepower was deemed worth the loss of defence, especially in conjunction with the suits increased primary shield and armour.
-Other suit systems are identical to OCS-2000, with taser/powering hands, EMP generator and shielding, two AI operated support arms with tools and manipulator heads, miniaturized ACATS, 360 degree multi-spectral sensors, micro-motors on weapon mounts for precise AI assisted targeting, three micro recon drones, suit AI for secondary weapon control and emergency suit operation, and anti thermal, radar, laser and magnetic coating to aid in passive ECM.
-Structural Support: Ultra heavy duty servos and hydraulics are rated to lifting up to 50 tons and the suit is capable of running at speeds of up to 60km/h.
-A system of heavy duty plasma pulse thrusters allow the armour to manage low speed flight and land from any height. The plasma pulse thrusters also allow the user to create an ersatz plasma shield around themselves, stopping unarmoured opponents from getting close, or effectively cooking a room with plasma.

OCS/O-2600 Reaper Armour
-Type: Special Heavy Power Armour
-Built-in Armament: 2x shoulder mounted KC-25/PEN Gatling Cannons, 2x shoulder mounted 150mm Snub PEN Beams, 1x back mounted 8 round 150mm Multipurpose missile pod, 6x 10 round 40mm grenade cluster of various types. Right and left arm mounted PAPEN-250 PEN Beams, KC-25/PEN Gatling Cannons and 25mm Plasma Throwers, 2x Reaper Blades
-Built-in Shielding: 5,800,000 Megawatt energy shield, 2,000,000MW bombardment protection bubble shield.
-Features:
-PAPEN-250 PEN Beam: 250mm PEN beam, firing duration of up to 15 seconds before over heating. Effective range: 80km. Maximum range: 150km.
-150mm Snub PEN Beams: 150mm PEN Beam, firing duration of up to 20 seconds. Effective range: 20km. Maximum range: 28km.
-KC-25/PEN Gatling Cannon: 25mm PEN gatling cannon, 8000 ROF. Effective range: 10km. Maximum range: 20km
-25mm Plasma Thrower: 25mm plasma flame thrower, capable of melting titanium. Effective range: (15m wide @)100m. Maximum range: (20m wide @)120m.
-Reaper Blade: A 1.5m long, plasma-assisted, boron-nitride nanotube and CNT bonded iridium-metallofullerene chain-blade. Stored in a chest scabbard, for use when one or both primary arm weapons have been detached.
-The OCS/O-2600 masses 4900 kilograms and adds three feet to the wearer's height.
-The armour is pure Keisou-BNNT/CNT bonded iridium/tungsten/boron-metallofullerene, excluding the regular outer sensor and heat dampening layers. An automatic active-cooling nitrogen-slush system embedded in the armour layers, operated by the suit AI, cools damaged areas within nano-seconds of impact, reducing the effect of energy weapons and any heat increase to the armour.
-OCS/O-2600 armour is an upgrade on the OCS/O-2500, with all systems being enhanced versions, leading to a massively more capable, yet slightly smaller suit. Upgraded suit thrusters allow for much more rapid movement, including suit-automated dodging.

J-33 Helios OMTP
Type: Orbital Manoeuvre Thruster Pack
Features:
-30,000 Megawatt energy shield
-Multiple pulsed plasma thrusters for three dimensional movement in space.
-Built in navigational computer, with an automatic return to home function, upon user incapacitation.
-Built in sensor package to aide in navigation and target acquisition, as well as short-range hull penetrating radar, to look for the thinnest area of a hull, for breaching.
-Magnetic locking pads to attach to a hull.
Details: Lightweight EVA manoeuvre gear for vacuum capable infantry, allowing high mobility during 0G operations.
Last edited by warper on Sun Apr 03, 2016 4:59 pm, edited 9 times in total.
It's not that one bullet with your name on it that should worry you, it's the hundreds of artillery shells raining down with "To whom it may concern" written on them.
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warper
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Re: Player Military Thread

Postby warper » Mon Mar 30, 2015 11:19 pm

Ground Vehicles

Civilian
Spoiler
KOLM Guardian
-Type: Civilian Vehicle
-Crew: 1 Driver, 1 Partner
-Passengers: 4
-Armour: Resistant to 8mm kinetic rounds
-Primary Armament: 1x Directional EMP generator
-Speed: 200km/h (wheels)/ 400km/h (counter grav)
-Weight: 1.5 tons
-Detail: A high speed police interceptor and patrol car, outfitted with light ballistic protection and a directional EMP generator to safely shut down fleeing vehicles.

KOLM 338 Percheron
-Role: Civilian Vehicle
-Crew: 1 Driver
-Passengers: 8
-Armour: Resistant to 8mm kinetic rounds
-Speed: 120km/h (wheels), 200km/h (counter grav)
-Maximum load: 5.5 tons
-Weight: 9 tons
-Detail: The Percheron are a line of tough off road vehicles, capable of transporting personnel or loads across effectively any terrain, given the combination of all wheel drive, four wheel steering, military grade airless tires and counter grav system. It has a rugged chassis, made of titanium and laminated CNT, held together with aerospace grade bolts, making it hugely strong. The rear section of the vehicle can be switched from a sealed, hard body section, fitted for passenger or light load carrying to an open topped cargo bay with a pop-up soft cover. The body is thin laminated CNT with a single layer of graphene to protect from impacts and scrapes.


Military
Spoiler
KOLM-11B Strider
-Role: Light Utility Vehicle
-Crew: 1 Driver
-Passengers: 4
-Armour: Resistant to 8mm kinetic
-Shielding: 400,000mw
-Primary Armament: 1x OPPR-1 Heavy Particle Rifle(remote operated), 4x 3 round defensive grenade clusters
-Maximum Speed: 400km/h (hover)
-Maximum Load Capacity: 1 ton
-Weight: 2.5 tons
-Equipment: 1x OSG-14 AADS
-Detail: A light hover jeep to provide transport, fire support and recon for the Orithyian Army.

KOLM Modular Heavy Transport
-Role: Military Truck
-Crew: 1 Driver, 1 Operator
-Passengers: 3(cab) + up to 30(based on load-out)
-Armour: Resistant to 8mm kinetic rounds and equipped with IED protection(front cab only)
-Primary Armament: 6x 5 round defensive grenade clusters
-Speed: 100km/h (wheels), 140km/h (counter grav)
-Maximum load: 24 tons carried or 70 tons towed
-Weight: 16 tons
-Detail: A 6x6, all wheel drive, articulated truck for military transport and support needs. It utilizes a series of modular load sections: Flatbed/shipping container, Fuel/fluid tank, Ambulance Box, Machine Shop, Crane, Troop Bay and many others.

KOLM HET-9
-Role: Military Heavy Equipment Transport
-Crew: 1 Driver, 1 Operator
-Passengers: 6
-Armour: Resistant to 8mm kinetic rounds and equipped with IED protection(front cab only)
-Primary Armament: 6x 5 round defensive grenade clusters
-Speed: 80km/h (wheels), 120km/h (counter grav)
-Maximum load: 95 tons carried or 170 tons towed
-Weight: 35 tons
-Detail: The KOLM HET-9 is a heavy equipment transport for the Orithyian Army, utilizing counter grav technology to allow it to recover vehicles from deep mud, without being bogged down as well.

KOLM-19B Frisian
-Role: Armoured Security Vehicle
-Crew: 1 Driver, 1 Operator
-Passengers: 7
-Armour: Resistant to 35mm rounds, both kinetic and energy. NERA adds AT resistance and V-hull adds IED resistance
-Shielding: 700,000mw
-Primary Armament: 1x OPPR-2 Heavy Particle Rifle(remote operated)
-Secondary Armament: 1x OAT-9, 6x 10 round defensive grenade clusters
-Speed: 120km/h (wheels), 300km/h (counter grav)
-Maximum load: 3 tons
-Weight: 12 tons
-Equipment: 1x OSG-14 AADS
-Detail: A militarized version of the Percheron with a remote weapon station, enhanced armour and mine protection.

BMP-18B
-Role: Infantry Fighting Vehicle
-Crew: 1 Driver, 1 Gunner, 1 Officer
-Passengers: 8
-Armour: Resistant to 130mm K+E from front, 100mm K+E rest, NERA on front and top and Slat on sides adds AT resistance
-Shielding: 2,200,000mw
-Primary Armaments: 2x OPPR-2 Heavy Particle Rifles(remote operated)
-Secondary Armament: 1x KC-45 PSW(commander, remote operated), 1x OEGL-33 Emplaced Grenade Launcher(Coaxial), 4x OMML-44 Multipurpose Missile Launcher(Coaxial)
-Tertiary Armament: 8x KC-44 PCR Assault Rifles(manned by passengers), 6x 12 round defensive grenade clusters
-Maximum Speed: 80km/h (tracks), 120km/h (counter grav)
-Weight: 36 tons
-Equipment: OMDS-12 OCATS, 1x OSG-14 AADS
-Detail: The BMP-18 is a low profile vehicle, with steeply sloped frontal armour and a front mounted engine, which help add to the survivability and toughness of the vehicle. The main weapons are mounted on a hydraulic arm attached to a remotely operated turret, which allows for a low profile and small turret, but also lets the weapons be raised to fire over obstacles while the hull is still protected.

BTR-118B
-Role: APC
-Crew: 1 Driver, 1 Gunner/Officer
-Passengers: 10
-Armour: Resistant to 80mm K+E, NERA adds AT resistance
-Shielding: 1,000,000mw
-Primary Armaments: 1x OPPR-2 Heavy Particle Rifle(remote operated)
-Secondary Armament: 1x OAT-9, 6x 4 round defensive grenade clusters
-Maximum Speed: 100km/h (tracks), 200km/h (counter grav)
-Weight: 22 tons
-Equipment: OMDS-12 OCATS, 2x OSG-14 AADS
-Detail: A highly mobile APC for the Orithyian Army, with great protection for its passengers.

T-33B Astraeus
-Role: Light Tank
-Crew: 2
-Passengers: 3
-Armour: Resistant to 110mm K+E, NERA and Slat adds AT resistance
-Shielding: 2,000,000mw
-Primary Armaments: 110mm Particle Beam
-Secondary Armament: 1x coaxial KC-25 Particle Gatling Cannon, 1x OPPR-2 Heavy Particle Rifle(remote operated), 8x 180mm Multipurpose Ramjet Missiles, 6x 10 round defensive grenade clusters
-Maximum Speed: 120km/h (tracks), 400km/h (counter grav)
-Weight: 44 tons
-Equipment: 2x OMDS-12 OCATS, 1x OSG-14 AADS
-Detail: The T-33 is an improvement on the T-32, utilizing a primarily particle weapon load. It features a heavy ECM/ECW suite, advanced sensors and enhanced stealth technology to better suit its role as a forward scout and ambush vehicle. The main gun, while smaller than the T-32s, is designed to fire a continuous beam for extended periods, boring through armour or literally slicing light vehicles apart.

T-91B Achlys
-Role: Main Battle Tank
-Crew: 3
-Armour: Resistant to 180mm K+E, NERA and Slat adds AT resistance, Dozer Blade adds significant frontal resistance
-Shielding: 6,000,000mw, 800,000mw bubble shield
-Primary Armament: 180mm PEN Beam
-Secondary Armament: 1x coaxial KC-25 Particle Gatling Cannon, 2x OPPR-2 Heavy Particle Rifles(remote operated), 6x 180mm Multipurpose Ramjet Missiles, 6x 20 round defensive grenade clusters
-Speed: 90 km/h
-Weight: 78 tons
-Equipment: OMDS-20 HCATS
Details: The T-91 is an advanced MBT, designed to take down new armoured threats.

T-96B Bia
-Role: Heavy Tank
-Crew: 3
-Passengers: 5 passengers
-Armour: Resistant to 240mm K+E, NERA and Slat adds AT resistance, Dozer Blade adds significant frontal resistance
-Shielding: 9,250,000mw, 1,250,000mw bubble shield
-Primary Armament: 2x 220mm PEN Beam Cannons
-Secondary Armament: 2x coaxial KC-25/PR Particle Gatling Cannons, 4x OPPR-2 Heavy Particle Rifles(remote operated), 10x 180mm Multipurpose Ramjet Missiles, 2x OSW-1A1 Mortars, 8x 20 round defensive grenade clusters
-Speed: 70 km/h (tracks), 90km/h (counter grav)
-Weight: 110 tons
-Equipment: 2x OMDS-20 HCATS
-Details: Each T-96 Bia is capable of holding the line against entire squadrons of enemy tanks.

SPO-500B Calliope
-Role: Tank Destroyer
-Crew: 3
-Armour: Resistant to 260mm K+E, NERA and Slat adds AT resistance, Dozer Blade adds significant frontal resistance
-Shielding: 10,000,000mw, 1,250,000mw bubble shield
-Primary Armament: 350mm PEN Beam Cannon
-Secondary Armament: 1x coaxial KC-25/PR Particle Gatling Cannon, 2x OPPR-2 Heavy Particle Rifles(remote operated), 1x 25 round 200mm Ramjet Missile pack, 6x 20 round defensive grenade clusters
-Maximum Speed: 70 km/h (tracks), 100km/h (counter grav)
-Weight: 95 tons
-Equipment: 2x OMDS-20 HCATS, 4x stealth recon drones
-Details: A Calliope with a downsized main gun but a missile pack that can swing from vertical launching at the back to horizontal launching from flat on the roof, as needed. The missiles are the same as mounted on the light configuration of the BM-60B Ivan.

T-101B Deimos
-Role: Super Tank
-Crew: 3
-Armour: Resistant to 320mm K+E, NERA, ERA and Slat adds AT resistance, Dozer Blade adds significant frontal resistance
-Shielding: 12,500,000mw, 3,750,000mw bubble shield
-Primary Armament: 2x 300mm PEN Beam Cannons
-Secondary Armament: 2x coaxial KC-25/PR Particle Gatling Cannons, 4x OPPR-2 Heavy Particle Rifles(remote operated), 12x 180mm Multipurpose Ramjet Missiles, 2x OSW-1A1 Mortars, 8x 20 round defensive grenade clusters, 2x 20mm point defence lasers
-Speed: 60 km/h (tracks), 90km/h (counter grav)
-Weight: 150 tons
-Equipment: 4x OMDS-20 HCATS
-Details: The T-101B is a squat, heavy, block of weapons and armour, yet it has a surprisingly high speed, thanks to its counter grav engines.

BM-60B Ivan
-Type: Self Propelled Missile Artillery
-Crew: 4
-Armour: Resistant to 100mm K+E, NERA and Slat adds AT resistance
-Shielding: 1,000,000mw, 3,500,000mw bubble shield
-Primary Armament:
-1 of the following:
--80x 200mm Ramjet Missiles
----Range: 200km
--20x 500mm Scramjet Missiles
----Effective range: 650km
--5x 850mm ICBMs
----Effective range: 3000km
-Secondary Armament: 1x OPPR-2 Heavy Particle Rifle(remote operated)
-Speed: 70 km/h (tracks), 200km/h (counter grav)
-Weight: 60 tons
-Equipment: OMDS-12 OCATS
-Details: The BM-60B Ivan is a supreme artillery platform, with options for short, medium and long range missiles. Its modular design allows operators to swap weapon choices rapidly, making it very versatile and a cheap solution for fire-support needs.

8K66B Uragan
-Type: Self Propelled Air Defence
-Crew: 4
-Armour: Resistant to 100mm K+E, NERA and Slat adds AT resistance
-Shielding: 1,000,000mw, 3,500,000mw bubble shield
-Primary Armament:
-1 of the following:
--2x KC-40/PR Particle Gatling Cannons, 30x 200mm Scramjet Missiles
----Effective Range: 30km / 200km
--40x 300mm Scramjet Missiles
----Effective Range: 650km
--4x 950mm Anti-Ship Torpedoes
----Effective range: 6000km
-Secondary Armament: 1x OPPR-2 Heavy Particle Rifle(remote operated)
-Speed: 70 km/h (tracks), 200km/h (counter grav)
-Weight: 60 tons
-Equipment: OMDS-12 OCATS
-Details: The 8K66B Uragan is the air defence version of the BM-60B Ivan, with weapon load-outs suited for close-range, mid-range, long-range and orbital threats.

M-12 Triglav
-Type: Light Mech
-Crew: AI
-Armour: Resistant to 100mm K+E, NERA adds AT resistance
-Shielding: 600,000mw, 100,000mw bubble shield
-Primary Armament:
--Right Arm: 1x 140mm Particle Cannon, KC-6/P Heavy Plasma Rifle(coaxial)
--Left Arm: 2x KC-6/P Heavy Plasma Rifle, 2x KC-4HV Pulse Rifle
-Secondary Armament: 1x KC-15PR Particle Chaingun(top mounted), 2x OPRR-15 Heavy MA Rifle(chin mounted), 4x OMML-44 MPML(back mounted)
-Speed: 40 km/h (legs), 120km/h (counter grav)
-Weight: 22 tons
-Equipment: OMDS-12 OCATS
-Details: The Triglav is an AI fire support mech for infantry formations, utilizing its heavy weapons to put down any threats to its assigned unit. A counter grav system allows it to hover and, in conjunction with plasma pulse thrusters, fly at low altitudes.

OCF/O-111
-Type: Light Mech
-Crew: 1
-Armour: Resistant to 200-300mm K/E. CNT enhanced Keisou-Fullerene, cored with CNT and boron-nitride nanotube bonded iridium-metallofullerene.
-Shielding: 2,000,000 Megawatt energy shield, 800,000MW left arm shield, 1,000,000MW bombardment protection bubble shield
-Primary Armament:
--Right Arm: 1x 200mm PEN Beam Cannon, 8-barrel 35mm Particle Gatling Cannon(coaxial)
--Left Arm: Detachable Arm Shield(4x 70mm Arc projectors, 4x 40 round grenade clusters), foldout 1.5M long plasma-assisted blade and 100mm plasma shotgun
--Shoulder: 450mm PEN Beam Cannon
-Secondary Armament: 2x KC-25/PR Particle Gatling Cannons(top mounted), 4x OSW-1A1 Mortars(back mounted), 32x 120mm Multipurpose Ramjet missiles(back VLS mounted)
-Speed: 50 km/h (legs), 100km/h (counter grav)
-Weight: 30 tons
-Equipment: 2x OMDS-12 OCATS
-Details: The OCF/O-111 blurs the lines between heavy power armour and mechs, bringing massive protection and firepower to the battlefield, all controlled by one soldier. While being a mech, it has most of the same capabilities as the OCS/O-2000 heavy power armour, including self contained orbital insertion.

OCF-06 Zelus
-Type: Heavy Mech
-Crew: 1 pilot, 1 AI
-Armour: Resistant to 350mm K/E. Flexible NERA adds resistance to all joints. CNT enhanced Keisou-Fullerene, cored with boron-nitride nanotube and CNT bonded iridium-metallofullerene.
-Shielding: 10,000,000 Megawatt energy shield, 1,000,000MW left arm shield, 2,000,000MW bombardment protection bubble shield
Primary Weapon:
One of the Following:
---KC-75/Z Assault Rifle: 750mm PEN Beam Rifle, KC-40/PR Particle Gatling Cannon(coaxial)
---2x KC-105/Z SMG: 6 barrel 105mm Gatling PEN Beam Rifle
---OAT-1000/Z: 1000mm rail launched Ramjet missile launcher(3 round box fed)
---AMPEN-1500/Z Anti-Material Rifle: 1500mm PEN Beam Cannon
---OPT-66/Z: 660mm plasma thrower, 6x OEGL-33 Emplaced Grenade Launchers(coaxial)
Shoulder Weaponry:
0-2 of the following:
---Triple KC-40/PR Particle Gatling Cannon Cluster
---120mm plasma thrower, 3x OEGL-33 Emplaced Grenade Launchers
---100x 40mm Ramjet Rocket Pod
---9x 500mm Ramjet Missile Pod
---5x 1200mm Anti-Ship Missile Pod
Default Equipment:
--Head mounted KC-25/PR Particle Gatling Cannon
--4x upper torso mounted OSW-1A1 Mortars
--12x 40 defensive round grenade clusters
--5x 20mm point defence lasers
--Right arm-mounted 120mm plasma thrower
--HH-T5: 8.5m long, plasma-assisted, chain-axe for close combat. Ultra-hard cutting teeth, combined with the plasma sheath surrounding them, allows the axe to rip through thick armour in seconds. The axe also features both a ultra-dense alloy weight and a set of high-output plasma thrusters behind the blade, combining to give each swing nearly four times the impact force of a similarly sized weapon of conventional construction.
--Combat Shield: A left arm-mounted combat shield, fitted with four 100mm Arc projectors, six 40 round defensive grenade clusters and a 1,000,000MW shield.
Optional Equipment:
-CFSA-12 Sensor Array: Highly sensitive and powerful sensors, giving the suit the ability to pick up enemies giving off even the faintest emissions.
-ZSP Type 2: Applique stealth armour, greatly reducing the suits sensor return and giving decent invisibility.
-Space Combat Package: A thruster pack, enhanced shielding and armour for space operations, giving the already nimble and tough suit even greater mobility and protection. FLT capable. Also includes 6x 20mm point defence lasers. The added weight of the package makes it impossible for ground use. (+150mm K/E, +4,000,000MW, +400,000MW Arm Shield)
-Hellrazer Package: Designed to compliment an armament of plasma throwers, the suit is enhanced with high-output coolant systems, allowing it to stride through firestorms unscathed. Adds LTI vents on the legs, which cover the ground in long lasting flames when activated.
-Blitsz Package: Designed for ground based CQC environments, it adds mobility and survivability with enhanced shield generators, hydraulics, thrusters and an additional 4x 20mm point defence lasers and 8x 40 round defensive grenade clusters. Incompatible with Space Combat Package. (+2,000,000MW, +200,000MW Arm Shield, +50km/h(legs), +130km/h(counter grav))
-Speed: 80 km/h (legs), 220km/h (counter grav)
-Weight: 96 tons
-Height: 18.5M
-Equipment: 3x OMDS-20 HCATS
-Details: The OCF-06 Zelus is terrifyingly nimble for its size, thanks to a combination of fast action hydraulics, synthetic muscles and an array of embedded thrusters which cover the suit. It's equally at home in space and on the ground and can be outfitted for virtually any role, thanks to varied weapons and specialist modules. The engineering required to produce a Zelus makes each one painfully expensive to produce, but most field commanders agree that they are well worth the price.



Drone Vehicles:
Spoiler
GOBT-91B Aglaea
-Role: Drone Main Battle Tank
-Crew: AI
-Armour: Resistant to 180mm K+E, NERA and Slat adds AT resistance, Dozer Blade adds significant frontal resistance
-Shielding: 8,000,000mw, 800,000mw bubble shield
-Primary Armament: 200mm Particle Cannon
-Secondary Armament: 2x coaxial KC-15PR Particle Chaingun, 4x OPPR-2 Heavy Particle Rifles(remote operated), 12x 180mm Multipurpose Ramjet Missiles, 6x 20 round defensive grenade clusters
-Speed: 90 km/h
-Weight: 78 tons
-Equipment: OMDS-20 HCATS
Details: The GOBT-91B is an AI operated variant of the T-91B MBT.

GTT-96B Britomartis
-Role: Drone Heavy Tank
-Crew: AI
-Armour: Resistant to 240mm K+E, NERA and Slat adds AT resistance, Dozer Blade adds significant frontal resistance
-Shielding: 11,800,000mw, 1,250,000mw bubble shield
-Primary Armament: 2x 260mm PEN Beam Cannons
-Secondary Armament: 2x coaxial KC-25/PR Particle Gatling Cannons, 4x OPPR-2 Heavy Particle Rifles(remote operated), 20x 180mm Multipurpose Ramjet Missiles, 2x OSW-1A1 Mortars, 8x 20 round defensive grenade clusters
-Speed: 70 km/h (tracks), 90km/h (counter grav)
-Weight: 110 tons
-Equipment: 2x OMDS-20 HCATS
-Details: The GTT-96B is an AI operated variant of the T-96B Heavy Tank.

GMA-91B Ichnaea
-Role: Drone Mobile Artillery
-Crew: AI
-Armour: Resistant to 180mm K+E, NERA and Slat adds AT resistance, Dozer Blade adds significant frontal resistance
-Shielding: 6,000,000mw, 800,000mw bubble shield
-Primary Armament:
--1x 300mm Plasma Blast Cannon, 40x 500mm Scramjet Missiles
----Range: 200km / 650km
-Secondary Armament: 2x OPPR-1 Heavy Particle Rifles(remote operated), 6x 20 round defensive grenade clusters, 6x 20mm point defence lasers
-Speed: 90 km/h
-Weight: 75 tons
-Equipment: OMDS-20 HCATS
Details: The GMA-91B is an AI operated mobile artillery and point defence vehicle, based on the T-91B chassis. In dire situations, the Plasma Blast Cannon can be used for air defence roles, using air-burst detonation.

GZ-91B Thalia
-Role: Drone Mobile AA
-Crew: AI
-Armour: Resistant to 180mm K+E, NERA and Slat adds AT resistance, Dozer Blade adds significant frontal resistance
-Shielding: 6,000,000mw, 800,000mw bubble shield
-Primary Armament:
--6x KC-40/PR Particle Gatling Cannons, 20x 300mm Scramjet AA Missiles
----Effective Range: 30km / 500km
-Secondary Armament: 2x OPPR-2 Heavy Particle Rifles(remote operated), 6x 20 round defensive grenade clusters, 6x 20mm point defence lasers
-Speed: 90 km/h
-Weight: 75 tons
-Equipment: OMDS-20 HCATS
Details: The GZ-91B is an AI operated mobile AA and point defence vehicle, based on the T-91B chassis. The B variant was outfitted to fill a direct fire-support/assault vehicle role, as well as AA.

GSD-1
-Role: Ground Support Drone
-Armour: Resistant to 13mm K/E
-Shielding: 400,000mw
-Primary Armament: 1x OPPR-1 Heavy Particle Rifle(OAG-80 MA Grenade), 4x 5 round defensive grenade clusters
-Maximum Speed: 80km/h (tracks)/160km/h (hover)
-Weight: 300 kg
-Equipment: Advanced sensors and basic stealth systems.
-Detail: A drone to provide fire support and recon for the Orithyian Army. Its small size makes it perfect for room clearance and urban use.

GSD-1B
-Role: Ground Support Drone
-Armour: Resistant to 13mm K/E
-Shielding: 400,000mw
-Primary Armament: 1x AMPB 75, 4x 5 round defensive grenade clusters
-Maximum Speed: 80km/h (tracks)/160km/h (hover)
-Weight: 300 kg
-Equipment: Advanced sensors and advanced stealth systems.
-Detail: A sniper variant of the GSD-1.

GSD-1C
-Role: Ground Support Drone
-Armour: Resistant to 13mm K/E
-Shielding: 400,000mw
-Primary Armament: 9x 120mm Multipurpose Ramjet Missiles, 4x 5 round defensive grenade clusters
-Maximum Speed: 80km/h (tracks)/160km/h (hover)
-Weight: 400 kg
-Equipment: Advanced sensors and basic stealth systems.
-Detail: A missile support variant of the GSD-1.

ARD-1
-Role: Aerial Recon Drone
-Armour: Resistant to 13mm K/E
-Shielding: 400,000mw
-Primary Armament: 6x 120mm Multipurpose Ramjet Missiles
-Speed: 800km/h
-Equipment: Advanced sensors and advanced stealth systems.
Details: A light, unmanned aerial recon drone for the Orithyian Army. Like its larger, manned cousins, the ARD-1 uses multiple thrusters on gimbal mounts, allowing for high manoeuvrability and a VTOL capability. Its small size and VTOL capabilities allow it to operate in confined, urban environments.

UCAV-1
-Role: Aerial Support Drone
-Armour: Resistant to 25mm K/E
-Shielding: 1,400,000mw
-Primary Armament: 2x KC-25/PR Particle Gatling Cannons, 40x 180mm Multipurpose Ramjet Missiles
-Speed: 800km/h
-Equipment: OMDSA-1 AeCATS, advanced sensors and basic stealth systems.
Details: An aerial fire support drone for the Orithyian Army. The UCAV-1 can operate in either VTOL or fixed wing flight modes, as needed.

Koschie Control Drone
-Role: Infantry Drone Leader
-Crew: Advanced AI
-Armour: Resistant to 180-260mm K/E, left arm tower shield provides an additional layer of 200mm K/E resistance
-Shielding: 1,800,000MW, 400,000MW left arm shield, 800,000MW bubble shield
-Primary Armament: 200mm PEN Beam Cannon(OLS-2 Laser, OTLS-6 MA Target), KC-25/PR Particle Gatling Cannon(OLS-2 Laser, OAG-80 MA Grenade)
-Secondary Armament: 4x KC-15PR Particle Chainguns(OLS-2 Laser), 2x OSW-1A1 Mortars, 4x ACE-21 Frag Grenade, 4x OEP-2 EMP Grenade, 4x ACE-242 Heavy Demolition Charge, 6x 10 round 40mm grenade clusters
-Max Speed: 60km/h (legs), 100km/h(flight)
-Weight: 4500kg
-Equipment: Miniaturized OMDS-12 OCATS
-Detail: Based on OCS/O-2000 armour, the high grade AI, enhanced armour, shields and a stealth system on par with HMAR-33 systems allows Koschie drones to direct Dolas in the field, while remaining undetected and unharmed. The advanced AI of a Koschie lets them out-think humans, making them the perfect leader for Dola squads.

Dola Infantry Drone
-Role: Infantry Drone Leader
-Crew: Advanced AI
-Armour: Resistant to 180-260mm K/E, left arm tower shield provides an additional layer of 200mm K/E resistance
-Shielding: 1,400,000MW, 300,000MW left arm shield, 500,000MW bubble shield
-Primary Armament: PAPB-200 Particle Beam(OLS-2 Laser, OTLS-6 MA Target), KC-25/PR Particle Gatling Cannon(OLS-2 Laser, OAG-80 MA Grenade)
-Secondary Armament: 4x KC-15PR Particle Chainguns(OLS-2 Laser), 2x OSW-1A1 Mortars, 4x ACE-21 Frag Grenade, 4x OEP-2 EMP Grenade, 4x ACE-242 Heavy Demolition Charge, 6x 10 round 40mm grenade clusters
-Max Speed: 60km/h (legs), 100km/h(flight)
-Weight: 4500kg
-Equipment: Miniaturized OMDS-12 OCATS
-Detail: Based on OCS/O-2000 armour, Dolas are even tougher than their human operated counterpart, with operator space replaced with stronger shield generators, an AI core and thicker armour. While Dolas are far from dumb, their AI remains less imaginative than a human, but makes up for that with blindingly fast reaction speeds.

APS-10
-Role: Mining Drone/Civilian Vehicle
-Crew: AI
-Passengers: 2
-Armour: Resistant to 50mm K+E, very highly resistant to heat
-Shielding: 600,000mw
-Primary Armaments: 4x 200mm variable focus plasma cutting beams, 2x 30mm precision laser cutting beams
-Maximum Speed: 40km/h (self propelled), 80km/h (counter grav)
-Maximum load: 30 tons carried and 100 tons towed
-Weight: 32 tons
-Equipment: OMDS-12 OCATS, 6x small counter-grav drones
-Detail: The APS-10 is an automated mining drone, based on a segmented, cylindrical chassis. It utilizes energy cutting beams to bore through the ground, simultaneously digging and smelting rocks and ore. The cutting process also fuses the surrounding material, creating a natural support for the tunnel. A group of small, counter-grav equipped, drones can move ahead of the APS-10 to place demolition charges, increasing the rate that digging can proceed.

PND-10
-Role: Underground Drone
-Crew: AI
-Passengers: 10
-Armour: Resistant to 100mm K+E, very highly resistant to heat
-Shielding: 5,500,000mw
-Primary Armaments: 4x 250mm Plasma Lances, 1x150mm PEN beam, 6x OEGL-33, 4x 90mm plasma throwers
-Maximum Speed: 40km/h (self propelled), 80km/h (counter grav)
-Maximum load: 5 tons carried and 80 tons towed
-Weight: 40 tons
-Equipment: OMDS-20 HCATS, 8x small counter-grav drones
-Detail: A militarized version of the APS-10, the PND-10 is equipped with heavy weapons and armour, providing it with the ability to hunt down rogue drones and function in a secondary role as an emergency response vehicle for personnel trapped underground.



Aircraft
Spoiler
Mi-19B Selene Scout VTOL
-Role: Scout VTOL
-Crew: 2 (pilot, co-pilot/gunner)
-Passengers: 4
-Armour: Resistant to 16mm K+E, NERA adds AT resistance(cockpit and thrusters)
-Shielding: 800,000mw
-Primary Armament: 1x chin turret OPPR-2 Heavy Particle Rifle, 2x door OPPR-2 Heavy Particle Rifles
-Secondary Armament: 10x 180mm Multipurpose Ramjet Missiles
-Speed: 800km/h
-Equipment: OMDSA-1 AeCATS
Details: The Mi-19B is a light attack and support VTOL, using two lift thrusters and pulsed plasma thrusters for high manoeuvrability.

Mi-250B Menos Transport VTOL
-Role: Transport VTOL
-Crew: 3 (pilot, co-pilot, flight engineer)
-Passengers: 60
-Armour: Resistant to 10mm K+E, NERA adds AT resistance(cockpit and thrusters)
-Shielding: 3,000,000mw
-Primary Armament: 1x chin turret OPPR-2 Heavy Particle Rifle, 3x door KC-45 PSWs, 3x 20mm Point Defence Lasers
-Speed: 300km/h
-Maximum load: 45 tons
-Equipment: OMDSA-1 AeCATS, 2x OSG-14 AADS
Details: The Menos is a powerful transport VTOL, relying on four heavy lift thrusters for movement, letting it carry a T-33B or 60 fully equipped troops.

Mi-50B Alecto Attack VTOL
-Role: Attack VTOL
-Crew: 2 (pilot, co-pilot/gunner)
-Passengers: 8
-Armour: Resistant to 50mm K+E, NERA adds AT resistance(cockpit and thrusters)
-Shielding: 3,000,000mw
-Primary Armament: 1x chin turret KC-40/PR Particle Gatling Cannon, 2x twin 250mm Anti-Tank Missiles, 1x tail door KC-45 PSW, 4x fuselage 20mm Point Defence Lasers
-Secondary Armament:
-one of the following:
--40x 200mm Multipurpose Ramjet Missiles
--152x 70mm air-to-ground rockets
--16x 180mm Multipurpose Ramjet Missiles, 2x KC-25/PR Particle Gatling Cannons
--2x KC-40/PR Particle Gatling Cannons, 2x KC-25/PR Particle Gatling Cannons
-Speed: 650km/h
-Equipment: OMDSA-1 AeCATS
Details: The Mi-50B is a heavy attack VTOL, with two primary and two secondary lift thrusters and a series of pulsed plasma thrusters for rapid manoeuvring. Some say it is better classified as an aerial IFV, instead of an Attack VTOL, but the Army has continually refused to budge on its classification.

An-290 Adrestia Support Craft
-Role: Air Support Craft
-Length: 45m
-Wingspan: 90m
-Crew: 8
-Passengers: 30
-Armour: Resistant to 90mm K+E, NERA, spaced and slat adds AT resistance(bridge and engines)
-Shielding: 7,000,000mw
-Primary Armament: 1x 600mm PEN Beam Cannon, 6x 300mm PEN Beam Cannons(all mounted in retractable ball-turrets)
-Secondary Armament: 10x 850mm Scramjet Cruise Missiles, 44x 500mm Scramjet Guided Missiles, 8x 40-round 180mm Multipurpose Ramjet Missile pods, 60x 500lbs guided bombs, 20x 1000lbs guided bombs, [8x 15000lbs guided MOABs OR 6x 20000lbs Scramjet assisted bunker busters]
-Tertiary Armament: 14x ball-turret KC-15PR Particle Chainguns, 26x 20mm Point Defence Lasers
-Speed: 1100km/h, 6000km/h @ >85km altitude
-Equipment: OMDSA-1 AeCATS,
Details: The An-290 Adrestia is a large, sub-orbital capable, delta-wing aircraft, designed for heavy-fire ground support roles. Using a combination of counter-grav, plasma pulse thrusters and low signature ion jets, it operates at heights that most anti-aircraft weaponry are incapable of reaching effectively, using the thinner atmosphere at those heights to attain speeds much greater than an aircraft of its size and design would normally be able to reach. While not designed as a transport aircraft, the An-290 does feature a passenger compartment able to hold 30 personnel for point to point transport or even HALO drops, as needed.



Spaceships:

Civilian Ships:
Spoiler
OSS Anna Class Shuttle
Ship Type: Shuttle
Class: OSS Anna
Length: 50 meters
Crew: 2
Passengers: 50
Cargohold: 10,000 tons
Armour: Resistant to 20mm K+E, Spaced Armour adds AT resistance
Shielding: 50,000mw
Weaponry: 4x 30mm Point Defence Lasers
Detail: The basic shuttle in the Orithyian Market.

OSS Stateira Class Cargoship
Ship Type: Cargoship
Class: Stateira Class
Length: 180 meters
Crew: 12
Passengers: 200
Cargohold: 55,000 tons
Armour: Resistant to 30mm K+E, Spaced Armour adds AT resistance
Shielding: 260,000mw
Weaponry: 12x 30mm Point Defence Lasers, 4x 50mm Hyper-Ionization Fighter Defence Guns
Detail: A lightly armed cargoship that defend itself against pirate attack.

OSS Long Haul Class Merchant Cruiser
Ship Type: Freighter
Class: Long Haul Class
Length: 1000 meters
Crew: 50
Fightercraft complement: 8x Raptor Class Fighters, 2x Oculus Class Fighters
Passengers: 2,000
Cargohold: 1,000,000 tons
Armour: Resistant to 40mm K+E, Spaced Armour adds AT resistance
Shielding: 2,000,000mw
Weaponry: 80x 30mm Point Defence Lasers, 10x 200mm Hyper-Ion Fighter Defence Guns, 20x 440mm Anti-Ship Missiles, 70x 150mm Anti-Fighter Missiles, 4x 400mm Hyper-Ionization Cannons
Detail: The Long Haul Class was designed to counter a major weak point in logistical management: Freighters need escorts to keep them safe, thus draining front line combat power. A Long Haul is also a solid choice for independent merchants, as its load-out is enough to give the average pirate pause.

OSS Orthosie Class Mining Ship
Ship Type: Freighter
Class: Orthosie Class
Length: 1000 meters
Crew: 80
Fightercraft complement: 100x Euporie Class Mining Drones
Passengers: 300
Cargohold: 800,000 tons
Armour: Resistant to 60mm K+E
Shielding: 2,000,000mw
Weaponry: 80x 30mm Point Defence Lasers, 10x 200mm Hyper-Ion Fighter Defence Guns, 70x 150mm Anti-Fighter Missiles, 4x 400mm Hyper-Ionization Cannons
Detail: A mining ship based on the Long Haul Class Freighters, equipped with an automated refining section and swarm of mining drones to gather ores.

OSS Euporie Class Mining Drones
Ship Type: Mining Drone
Class: Euporie Class
Length: 30 meters
Crew: AI
Armour: Resistant to 90mm K+E
Shielding: 50,000mw
ECM/EW: Advanced sensors
Weaponry: 4x 70mm cutting lasers
Detail: An automated mining drone which homes in on resource deposits and slices out the ore to be returned to its mothership for processing.


Warships:
Spoiler
OSS Raptor Mk3 Class Fighter
Ship Type: Fighter
Class: Raptor Mk3 Class
Length: 36 meters
Crew: Single Pilot
Armour: Resistant to 50mm K+E, ERA and Spaced Armour adds AT resistance
Shielding: 800,000mw
ECM/EW: Highly advanced sensors, advanced target jammers, advanced stealth
Weaponry: 6x 300mm ASMs, 10x 150mm AFMs, 4x 50mm PEN Beam Cannons, 1x 90mm PEN Beam Cannon
Detail: The Raptor Mk3 is an upgraded version of the original Raptor, folding in aspects of the Oculus class to create a single, more capable, platform.

OSS Automata Mk2 Mk2 Class BLA
Ship Type: Drone Fighter
Class: Automata Mk2 Mk2 Class
Length: 34 meters
Crew: AI
Armour: Resistant to 50mm K+E, ERA and Spaced Armour adds AT resistance
Shielding: 900,000mw
ECM/EW: Highly advanced sensors, advanced target jammers, advanced stealth
Weaponry: 4x 300mm ASMs, 20x 150mm AFMs, 8x 50mm PEN Beam Cannons
Detail: A drone fighter based on the Raptor Mk3s, equipped with electromagnets to latch onto the hull of warships without hangar space.

OSS Peregrine Mk3 Class Heavy Fighter
Ship Type: Heavy Fighter
Class: Peregrine Mk3 Class
Length: 48 meters
Crew: Pilot, co-pilot
Armour: Resistant to 65mm K+E, ERA and Spaced Armour adds AT resistance
Shielding: 1,750,000mw
ECM/EW: Highly advanced sensors, advanced target jammers, advanced stealth
Weaponry: 12x 300mm ASMs, 18x 150mm AFMs, 6x1500lbs guided bombs, 3x 25mm point defence lasers, 6x 90mm PEN Beam Cannons, 2x 150mm PEN Beam Cannons
Detail: The new Peregrine Mk3s are extremely lethal on the battlefield, in any role.

OSS Assassin Mk3 Class Bomber
Ship Type: Bomber
Class: Assassin Mk3 Class
Length: 66 meters
Crew: Pilot, Co-pilot, EW/ECM Officer, Gunner
Armour: Resistant to 85mm K+E, NERA and Spaced Armour adds AT resistance
Shielding: 2,000,000mw
ECM/EW: Advanced sensors, highly advanced target jammers, highly advanced stealth
Weaponry: 50x 300mm ASMs, [4x 800mm Torpedoes OR 48x 1000lbs guided bombs], 5x 25mm Point Defence Lasers, 2x 350mm PEN Beam Cannons
Detail: Upgrades and design changes make the Assassin Mk3 an even more dangerous foe than its predecessor.

OSS Bengal Mk3 Class Assault Shuttle
Ship Type: Dropship
Class: Bengal Mk3 Class
Length: 50 meters
Crew: Pilot, Co-pilot, EW/ECM Officer, Crew Chief
Passengers/Cargo: 40 men or 1 tank or 3 armoured vehicles or 1000 tons of cargo
Armour: Resistant to 95mm K+E, NERA and Spaced Armour adds AT resistance
Shielding: 2,000,000mw
ECM/EW: Advanced target jammers, stealth
Weaponry: 16x 200mm Multipurpose Missiles, 6x 150mm AFMs, 6x 25mm Point Defence Lasers, 2x 100mm PEN Beam Cannons, 4x turreted 25mm KC-25/PR Particle Gatling Cannons
Detail: Bengal Mk3s retain the electromagnetic hull locks of their predecessor and feature enhanced weapon and ECM packages.

OSS Goliath Mk3 Class Dropship
Ship Type: Dropship
Class: Goliath Mk3 Class
Length: 100 meters
Crew: Pilot, Co-pilot, EW/ECM Officer, Crew Chief
Passengers/Cargo: 500 men or 10 tanks or 40 armoured vehicles or 50,000 tons of cargo
Armour: Resistant to 95mm K+E, NERA and Spaced Armour adds AT resistance
Shielding: 5,000,000mw
ECM/EW: Highly advanced target jammers
Weaponry: 10x 30mm Point Defence Lasers, 40x 300mm Multipurpose Missiles, 12x turreted KC-25/PR Particle Gatling Cannon, 4x 200mm PEN Beam Cannons
Detail: Goliath Mk3s carry the same number of troops and can still lock onto hulls, but now carry enhanced weaponry, to better ensure their cargo gets to its destination.

OSS Lampsace Mk3 Class Stealth Boat
Ship Type: Stealth Boat
Class: Lampsace Mk3 Class
Length: 130 meters
Crew: 26
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: 4,500,000mw
Weaponry: 12x 30mm Point Defence Lasers, 40x 150mm Anti-Fighter Missiles, 28x 700mm Torpedoes, 4x 250mm PEN Beam Cannons, 1x 700mm prow mounted PEN Beam Cannon
Detail: The Lampsace Mk3 Class Stealth Boat is a change from normal Stealth Boats, in that it uses a small number of heavy energy weapons instead of relying on a pure missile and torpedo armament.

OSS Artemisia Mk3 Class Stealth Boat
Ship Type: Stealth Boat
Class: Artemisia Mk3 Class
Length: 270 meters
Crew: 42
Passengers: 30
Cargohold: 55,000 tons
Shielding Type: 9,000,000mw
Weaponry: 18x 30mm Point Defence Lasers, 40x 150mm Anti-Fighter Missiles, 10x 600mm Torpedoes, 22x 9M Stealth Interplanetary Ballistic Missiles, 2x 250mm PEN Beam Cannons
Detail: The Artemisia Mk3 Class Stealth Boat is a stealthed missile platform. It uses highly advanced Stealth IPBMs, which pack a smaller payload than regular IPBMs, but can hit their targets without alerting them beforehand or giving away the location of the boat when it fires them.

OSS Cynane Mk3 Class Frigate
Ship Type: Frigate
Class: Cynane Mk3 Class
Length: 200 meters
Crew: 150
Marines: 20
Small craft complement: 1x Raptor Mk3 Class Fighter, 8x Automata Mk2 Class BLA
Passengers: 50
Cargohold: 35,000 tons
Shielding: 11,000,000mw
Weaponry: 30x 30mm Point Defence Lasers, 12x 200mm Particle Fighter Defence Guns, 20x 440mm Anti-Ship Missiles, 120x 150mm Anti-Fighter Missiles, 14x 250mm PEN Beam Cannons, 6x 400mm Plasma Blast Cannons
Detail: The Cynane Mk3 Class Frigate is the basic patrol ship in the Orithyian Navy and also serves heavy gunship role for ground troops. The Plasma Blast Cannons provide a multipurpose weapon system, for light to heavy and pinpoint or widespread strikes.

OSS Mutt Class Gunboat
Ship Type: Frigate
Class: Mutt Class
Length: 115 meters
Crew: 150
Cargohold: 5,000 tons
Shielding Type: 5,500,000mw
Weaponry: 16x 30mm Point Defence Lasers, 4x 200mm Particle Fighter Defence Guns, 20x 150mm Anti-Fighter Missiles, 6x 250mm Plasma Blast Cannons, 3x 250mm Hyper Velocity Gauss Bombardment Cannons
Detail: A mixed class of Benk, Fuso, Hundtorp, M135, Type A58C, Type B60D and Xipe-Totec class Frigates and Cruisers, captured from pirates, upgraded, re-classed as Frigates and put into Orithyian service. Redesigned to work in atmosphere, in a heavy gunship role.

OSS Drypetis Mk3 Class Destroyer
Ship Type: Destroyer
Class: Drypetis Mk3 Class
Length: 300 meters
Crew: 300
Marines: 50
Small craft complement: 2x Raptor Mk3 Class Fighters, 16x Automata Mk2 Class BLA
Passengers: 50
Cargohold: 50,000 tons
Shielding: 18,000,000mw
Weaponry: 45x 30mm Point Defence Lasers, 18x 200mm Particle Fighter Defence Guns, 120x 440mm Anti-Ship Missiles, 180x 150mm Anti-Fighter Missiles, 12x 350mm PEN Beam Cannons, 2x 600mm PEN Beam Cannons, 8x 400mm Plasma Blast Cannons
Detail: The Drypetis Mk3 Class Destroyer is the main stealth boat hunter in the Orithyian Navy, with an impressively powerful sensor array. When it can't pin down the exact location of stealthed targets it uses the Plasma Blast cannons to create clouds of plasma, letting the Drypetis Mk3 find them by the energy spikes released as the targets shields deal with the plasma.

OSS Mongrel Class Destroyer
Ship Type: Destroyer
Class: Mongrel Class
Length: 240 meters
Crew: 300
Marines: 50
Fightercraft complement: 4x Assassin Class Bombers
Passengers: 50
Cargohold: 50,000 tons
Shielding Type: 9,000,000mw
Weaponry: 25x 30mm Defense Lasers, 5x 200mm Particle Fighter Defence Guns, 80x 440mm Anti-Ship Missiles, 70x 150mm Anti-Fighter Missiles, 7x 300mm Particle Cannons, 1x 400mm Plasma Blast Cannons
Detail: A mixed class of Atakebune, Geitaskjer, Kystad, M137, Sheriff and Xantico class Heavy Cruisers, Cruisers and Destroyers, captured from pirates, upgraded, re-classed as Destroyers and put into Orithyian service.

OSS Ceto Mk3 Class Minelayer
Ship Type: Destroyer
Class: Ceto Mk3 Class
Length: 300 meters
Crew: 200
Marines: 20
Small craft complement: 8x Euporie Class Mining Drones, 16x Automata Mk2 Class BLA
Passengers: 20
Cargohold: 20,000 tons
Mines: 1400x Mk8 Naval Mines(manufactures up to 140 mines an hour, with access to resources)
Shielding: 24,000,000mw
Weaponry: 60x 80mm Point Defence Lasers, 6x 200mm Particle Fighter Defence Guns, 120x 150mm Anti-Fighter Missiles, 4x 350mm PEN Beam Cannons, 8x Mine Deployment Tubes
Detail: The Ceto Mk3 Class Minelayer is based on the Drypetis Mk3 Class Destroyer, refitted to manufacture, store and deploy anti ship mines. It features an onboard automated factory to produce mines from local resources and a large and specialized cargohold to contain mines until needed.

OSS Timycha Mk3 Class Cruiser
Ship Type: Cruiser
Class: Timycha Mk3 Class
Length: 440 meters
Crew: 400
Marines: 100
Small craft complement: 4x Raptor Mk3 Class Fighters, 2x Bengal Mk3 Class Assault Shuttles, 20x Automata Mk2 Class BLA
Passengers: 100
Cargohold: 85,000 tons
Shielding: 60,000,000mw
Weaponry: 60x 30mm Point Defence Lasers, 26x 200mm Particle Fighter Defence Guns, 170x 440mm Anti-Ship Missiles, 260x 150mm Anti-Fighter Missiles, 9x 2500mm PEN Beam Cannons, 2x 600mm Plasma Blast Cannons
Detail: The Timycha Mk3 Class Cruiser is the heart and soul of the Orithyian Navy. The Timycha Mk3 Class is the mass produced ship in the fleet and is equal to most ships in the sector.

OSS Olympias Mk3 Class Battlecruiser
Ship Type: Battlecruiser
Class: Olympias Mk3 Class
Length: 1050 meters
Crew: 1,200
Marines: 200
Small craft complement: 8x Peregrine Mk3 Class Fighters, 6x Bengal Mk3 Class Assault Shuttles, 1x Goliath Mk3 Class Dropship, 30x Automata Mk2 Class BLA
Passengers: 1000
Cargohold: 100,000 tons
Shielding: 160,000,000mw
Weaponry: 130x 30mm Point Defence Lasers, 60x 80mm Point Defence Lasers, 56x 200mm Particle Fighter Defence Guns, 50x 900mm Anti-Ship Missiles, 700x 440mm Anti-Ship Missile tubes(4 reloads), 500x 150mm Anti-Fighter Missile tubes(8 reloads), 10x 2500mm PEN Beam Cannons, 6x 3900mm PEN Beam Cannons, 5x 400mm Plasma Blast Cannons, 1x prow mounted 10M PEN Beam Cannon
Detail: The Olympias Mk3 class battlecruiser is designed to be able to catch anything it can kill and get away from anything it can't. As the lightest class of capital ships, the Olympias Mk3 is often used as a flagship for small operations.

OSS Triumph Class Battlecruiser
Ship Type: Battlecruiser
Class: Triumph Class
Length: 1,000 meters
Crew: 1,200
Marines: 200
Fightercraft complement: 12x Peregrine Class Fighters, 2x Oculus Class Fighter, 4x Bengal Class Assault Shuttles
Passengers: 1000
Cargohold: 100,000 tons
Shielding: 35,000,000mw
Weaponry: 110x 30mm Point Defence Lasers, 50x 80mm Point Defence Lasers, 26x 200mm Particle Fighter Defence Guns, 50x 650mm Anti-Ship Missiles, 900x 440mm Anti-Ship Missiles, 300x 150mm Anti-Fighter Missiles, 26x 400mm Particle Cannons, 8x 750mm Particle Cannons, 1x prow mounted 7M Plasma Lance
Detail: A mixed class of Tuen and Tonatiuh class Battleships, captured from pirates, upgraded, re-classed as Battlecruisers and put into Orithyian service.

OSS Knight Class Battlecruiser
Ship Type: Battlecruiser
Class: Knight Class
Length: 1,400 meters
Crew: 1,200
Marines: 200
Cargohold: 100,000 tons
Shielding Type: 40,000,000mw
Weaponry: 80x 30mm Point Defence Lasers, 20x 80mm Point Defence Lasers, 10x 200mm Particle Fighter Defence Guns, 400x 440mm Anti-Ship Missiles, 200x 150mm Anti-Fighter Missiles, 8x 400mm Particle Cannons, 2x prow mounted 9M particle cannons
Detail: A Kongo Class Battleship, captured from pirates, upgraded, re-classed as a Battlecruiser and put into Orithyian service.

OSS Candace of Meroe Mk3 Class Battleship
Ship Type: Battleship
Class: Candace of Meroe Mk3 Class
Length: 2,700 meters
Crew: 3,400
Marines: 800
Small craft complement: 12x Raptor Mk3 Class Fighters, 12x Bengal Mk3 Class Assault Shuttles, 2x Goliath Mk3 Class Dropship, 60x Automata Mk2 Class BLA
Passengers: 1,500
Cargohold: 200,000 tons
Shielding: 290,000,000mw
Weaponry: 370x 30mm Point Defence Lasers, 110x 80mm Point Defence Lasers, 110x 200mm Particle Fighter Defence Guns, 140x 900mm Anti-Ship Missiles, 1000x 650mm Anti-Ship Missile Tubes(6 reloads), 1000x 200mm Anti-Fighter Missile tubes(12 reloads), 24x 2500mm PEN Beam cannons, 6x 4500mm PEN Beam Cannons, 10x 400mm Plasma Blast Cannons, 1x prow mounted 20M PEN Beam Cannon
Detail: The Candace of Meroe Mk3 Class Battleship is the main capital ship in the Orithyian Navy.

OSS Messene Mk3 Class Dreadnought
Ship Type: Dreadnought
Class: Messene Mk3 Class
Length: 9,000 meters
Crew: 9,600
Marines: 5,000
Small craft complement: 100x Peregrine Mk3 Class Heavy Fighters, 300x Raptor Mk3 Class Fighters, 100x Assassin Mk3 Class Bombers, 100x Bengal Mk3 Class Assault Shuttles, 16x Goliath Mk3 Class Dropships, 450x Automata Mk2 Class BLA
Passengers: 10,000
Cargohold: 1,000,000 tons
Shielding Type: 1,000,000,000mw
Armour: Ranging from 20-30m of alloys, ceramics, gels, dense metals and ablative layers.
Weaponry: 1200x 20mm Point Defence Lasers, 460x 80mm Point Defence Lasers, 270x 200mm Particle Fighter Defence Guns, 1900x 900mm Anti-Ship Missile Tubes(6 reloads), 80x 12M IPBMs, 1200x 200mm Anti-Fighter Missile tubes(12 reloads), 80x 2500mm PEN Beam cannons, 30x 4500mm PEN Beam Cannons, 20x 400mm Plasma Blast Cannons, 2x 2000mm Plasma Blast Cannons, 1x prow mounted 30M PEN Beam Cannon
Detail: A single Messene Mk3 Class Dreadnought is death to fleets of battleships, even without support, and makes for a perfect flagship. It has command and control facilities able to handle entire fleets as well as ground operations on the scale of planetary invasions, with ease.

OSS Marksman Class Dreadnought
Ship Type: Dreadnought
Class: Marksman Class
Length: 5,000 meters
Crew: 7,000
Marines: 1,000
Cargohold: 1,000,000 tons
Shielding Type: 200,000,000mw
Weaponry: 450x 20mm Point Defence Lasers, 150x 80mm Point Defence Lasers, 80x 200mm Particle Fighter Defence Guns, 100x 900mm Anti-Ship Missiles, 10x 12M IPBMs, 6x 600mm Particle Cannons, 1x prow mounted 10M Plasma Lance, 1x prow mounted 25M particle cannon
Detail: A Maja Class Dreadnought, captured from pirates, upgraded and put into Orithyian service.

OSS Damocles Mk2 Class Super Dreadnought
Ship Type: Mega Ship
Class: Damocles Mk2 Class
Length: 14,000 meters
Crew: 44,600
Marines: 12,000
Small craft complement: 250x Peregrine Mk3 Class Heavy Fighters, 600x Raptor Mk3 Class Fighters, 200x Assassin Mk3 Class Bombers, 200x Bengal Mk3 Class Assault Shuttles, 25x Goliath Mk3 Class Dropships, 800x Automata Mk2 Class BLA
Passengers: 50,000
Cargohold: 3,000,000 tons
Shielding Type: 7,200,000,000mw
Armour: Ranging from 40-55m of alloys, ceramics, gels, dense metals and ablative layers.
Weaponry: 14000x 50mm Point Defence Lasers, 1400x 90mm Point Defence Lasers, 1400x 200mm Particle Fighter Defence Guns, 350x 300mm Particle Beam Bomber Defence Guns, 5000x 200mm Anti-Fighter Missile tubes(14 reloads), 6000x 900mm Anti-Ship Missile Tubes(6 reloads), 900x 2500mm Anti-Ship Missile Tubes(4 reloads), 600x 12M Interplanetary Ballistic Missiles, 30x 40M Interplanetary Ballistic Missiles, 550x 2500mm PEN Beam Cannons, 160x 3900mm PEN Beam Cannons, 50x 10M PEN Beam Cannons, 80x 600mm Plasma Blast Cannons, 6x 4000mm Plasma Blast Cannons, 3x prow mounted 50M PEN Beam Cannons
Additional Equipment: 500 M50 Orbital Drop Pods(1 reload), 600 M61 Orbital Drop Pods(1 reload), 250 M56 Orbital Drop Pods(1 reload), 250 M58 Orbital Drop Pods(1 reload)
Detail: The Damocles Mk2 Class Dreadnought is the be all and end all in naval combat, being able to best more ships than some entire navies support. The armour on Damocles class ships is over 40m thick, tougher than an Ozymandias Class Fortress, with the difference being its prow armour being a full 55m of heavy layers of advanced alloys, ceramics and gels. The interior of the ships is coffer dammed with more layers of armoured bulkheads and heavy blast doors to contain any weapons fire that makes it past the thick crust of outer armour. The Damocles class mounts a full twenty-five high-output reactors, giving it a massive reserve of power to use for its heavy shielding and weaponry. The excess power from the massive reactors is fed to the engines, providing enough brute thrust to move the massive weight of the ship at acceleration rates that nearly match that of cruisers. The Damocles mounts numerous AIs to provide command and control unmatched by merely human ability. A highly advanced electronic warfare installation, run by a team of 12 dedicated cyber warfare AIs, gives it the ability to jam enemy telemetry links to their missiles, blanket sensors with white noise and sweep enemy communication networks for information, while advanced sensors allow it to pick out ships hiding under stealth, even hiding behind debris fields, with ease. Like all MLK made warships, the bridge is buried in the center of the hull, surrounded with additional layers of armour, while it is different in that it has a full pair of backup bridges and command staff which can take up control if the primary bridge is knocked out. The ample room on the Damocles class allows for even larger and more capable command and control facilities than the Amage Mk2 Class Invasion Ship mounts, with on-board housing for army, airforce and naval headquarters officers and staff, each with a dedicated AI. The total AI complement on the Damocles comes to 40, with every major system receiving a dedicated AI. In addition to the command and control facilities, the Damocles Class sports a fully capable medical deck, equipped with top of the line surgical gear, staffed by a large team of doctors and medical technicians. The medical deck is capable of everything from patching up wounds to most major surgeries, as well as near full body reconstruction . A similar maintenance deck is staffed by hundreds of mechanics and technicians, allowing for the upkeep and repair of aircraft, armoured vehicles, drones and power armour for an entire army.

OSS Amage Mk2 Class Invasion Ship
Ship Type: Invasion Ship
Class: Amage Mk2 Class
Length: 11,000 meters
Crew: 11,600
Marines: 8,000
Small craft complement: 50x Peregrine Mk3 Class Heavy Fighters, 200x Raptor Mk3 Class Fighters, 200x Assassin Mk3 Class Bombers, 200x Bengal Mk3 Class Assault Shuttles, 40x Goliath Mk3 Class Dropships, 450x Automata Mk2 Class BLA
Satellites: 50x OWP-9 Satellite, 200x OMP-41 Satellite
Passengers: 45,000
Cargohold: 1,000,000 tons
Shielding: 760,000,000mw
Weaponry: 1400x 30mm Point Defence Lasers, 550x 80mm Point Defence Lasers, 340x 200mm Particle Fighter Defence Guns, 400x 440mm Anti-Ship Missile Tubes(7 reloads), 120x 12M IPBMs, 20x 500mm PEN Beam Cannons, 30x 6000mm PEN Beam Cannons, 20x 12M PEN Beam Cannons, 4x 20M PEN Beam Cannons
Detail: The Amage Mk2 class is an invasion ship that trades troop landing, cargo and ship-to-ship capabilities for very heavy orbit-to-ground firepower.

OSS Farrier Class Invasion Ship
Ship Type: Invasion Ship
Class: Farrier Class
Length: 8,000m
Crew: 1000
Marines: 500
Small craft complement: 3x Goliath Class Dropships
Satellites: 60x OWP-8 Satellite, 440x OMP-40 Satellite
Cargohold: 1,000,000 tons
Shielding Type: 360,000,000mw
Weaponry: 500x 30mm Point Defence Lasers, 100x 80mm Point Defence Lasers, 50x 200mm Particle Fighter Defence Guns, 400x 440mm Anti-Ship Missile Tubes(5 reloads), 20x 12M IPBMs, 10x 500mm Particle Cannons, 26x 400mm Plasma Blast Cannons, 26x 500mm Hyper Velocity Gauss Bombardment cannons
Detail: A Flyeryd Class Invasion Ship, captured from pirates, upgraded and put into Orithyian service.

OSS Steadfast Class Light Carrier
Ship Type: Light Carrier
Class: Steadfast Class
Length: 1,400 meters
Crew: 2,000
Marines: 800
Fightercraft complement: 200x Raptor Class Fighters, 180x Assassin Class Bombers
Passengers: 8,000
Cargohold: 200,000 tons
Shielding Type: 70,000,000mw
Weaponry: 450x 30mm Point Defence Lasers, 150x 80mm Point Defence Lasers, 50x 200mm Particle Fighter Defence Guns, 80x 650mm Anti-Ship Missiles, 800x 440mm Anti-Ship Missiles, 1000x 150mm Anti-Fighter Missiles, 10x 500mm Particle Cannons
Detail: A Storskog Class Carrier, captured from pirates, upgraded and put into Orithyian service.

OWP-9 Satellite
Ship Type: Satellite
Length: 50 meters
Crew: none
Shielding Type: 1,800,000mw
ECM/EW: Stealth systems and target jammers
Weaponry: 14x 30mm Point Defence Lasers, 10x 450mm Particle Cannons
Detail: The OWP-9s function as both an orbital defence and ground support platform.

OMP-41 Satellite
Ship Type: Satellite
Length: 40 meters
Crew: none
Shielding Type: 900,000mw
ECM/EW: Stealth systems and target jammers
Weaponry: 6x 30mm Point Defence Lasers, 35x 600mm ASMs, 20x 200mm AFMs
Detail: The OMP-41 is effectively a missile pod and sensors, floating in space. They are used in large numbers, both in defence and offence.

OHWP-8 Weapons Platform
Ship Type: Satellite
Length: 230 meters
Crew: none
Shielding Type: 250,000,000mw
ECM/EW: Advanced sensors and advanced target jammers
Weaponry: 50x 30mm Point Defence Lasers, 8x 200mm Particle Fighter Defence Guns, 10x 8000mm PEN Beam Cannons
Detail: The OHWP-8 mounts a number of particle cannons to destroy enemy ships in orbit. They are almost purely a defensive satellite, as their size prohibits most ships from carrying them.

OSS Audata Mk3 Class Space Station
Ship Type: Space Station
Class: Audata Mk3 Class
Diameter: 5,000 meters
Crew: 2,000
Marines: 500
Small craft complement: 20x Peregrine Mk3 Class Heavy Fighters, 100x Raptor Mk3 Class Fighters, 100x Assassin Mk3 Class Bombers, 200x Automata Mk2 Class BLA
Passengers: 5,000
Cargohold: 4,000,000 tons
Shielding Type: 500,000,000mw
Weaponry: 900x 30mm Point Defence Lasers, 140x 80mm Point Defence Lasers, 200x 200mm Particle Fighter Defence Guns, 200x 900mm Anti-Ship Missile Tubes(8 reloads), 1200x 150mm Anti-Fighter Missile Tubes(8 reloads), 50x 2500mm PEN Beam Cannons, 10x 3900mm PEN Beam Cannons, 4x 400mm Plasma Blast Cannons
Detail: The Audata Mk3 class are combination defence and commerce stations, with huge cargo capacity and weaponry geared primarily for lighter threats. Can produce up to 400 mines an hour, when supplied with resources.

OSS Beroea Mk3 Class Deep Space Station
Ship Type: Deep Space Station
Class: Beroea Mk3 Class
Diameter: 7,000 meters
Crew: 4,000
Marines: 1000
Small craft complement: 400x Peregrine Mk3 Class Heavy Fighters, 250x Raptor Mk3 Class Fighters, 200x Assassin Mk3 Class Bombers, 50x Bengal Mk3 Class Assault Shuttles, 50x Euporie Class Mining Drones, 300x Automata Mk2 Class BLA
Passengers: 8,000
Cargohold: 5,000,000 tons
Shielding Type: 950,000,000mw
Weaponry: 1600x 30mm Point Defence Lasers, 200x 80mm Point Defence Lasers, 350x 200mm Particle Fighter Defence Guns, 600x 900mm Anti-Ship Missile Tubes(10 reloads),1400x 200mm Anti-Fighter Missile Tubes(8 reloads), 28x 2500mm PEN Beam Cannons, 14x 3900mm PEN Beam Cannons, 6x 10M PEN Beam Cannons, 8x 400mm Plasma Blast Cannons
Detail: Each Beroea Mk3 Class Station has to be able to fend for itself, so they are heavily armed and pack in a large number of small craft for long range patrols. They have a fully equipped, automated repair module for small craft and light warships, a fabrication module for munitions, mines and missiles and a resource processing plant to feed them both. Can produce up to 1600 mines an hour, when supplied with resources.

OSS Ozymandias Mk3 Class Orbital Defence Fortress
Ship Type: Orbital Defence Fortress
Class: Ozymandias Mk3 Class
Diameter: 9,000 meters
Crew: 18,000
Marines: 8,000
Small craft complement: 100x Peregrine Mk3 Class Heavy Fighters, 900x Raptor Mk3 Class Fighters, 800x Assassin Mk3 Class Bombers, 1200x Automata Mk2 Class BLA
Passengers: 10,000
Cargohold: 1,000,000 tons
Shielding Type: 2,800,000,000mw
Weaponry: 2400x 30mm Point Defence Lasers, 400x 80mm Point Defence Lasers, 450x 200mm Particle Fighter Defence Guns, 3200x 900mm Anti-Ship Missile Tubes(8 reloads), 200x 12M IPBMs, 62x 3900mm PEN Beam Cannons, 20x 8000mm PEN Beam Cannons, 16x 10M PEN Beam Cannons, 8x 30M PEN Beam Cannons, 40x 400mm Plasma Blast Cannons, 8x 2000mm Plasma Blast Cannons
Detail: The Ozymandias Mk3 Class Orbital Defence Fortress is protected by shielding stronger than any single installation to date and once past the shields, the Ozymandias Mk3s are further defended by over 30 meters of armour, capable of withstanding awesome amounts of firepower before giving way and allowing attacks to reach the heavily built bulkheads that honeycomb the interior, further lessening damage. In terms of offensive power, it's pregnant with the deaths of entire fleets, able to knock out multiple battleships in single volleys and swat away hundreds of fighters in the same span. With the addition of 10 AIs to coordinate point defence, gunnery and its squadrons of small craft, the Ozymandias Mk3 class is a terrifying opponent.

Mk8 Naval Mine
Type: Mine
Size: 3.5 meter Diameter
EW/ECM: Highly advanced stealth
Details: A new design in naval mines, the Mk8 is actually a single-shot, snub nosed, 2000mm particle cannon, surrounded with high density explosives. The mine tracks targets and can either fire the particle cannon at range, leaving the explosive charge to allow it to continue to form a threat to enemy ships, or hold fire until at point blank distance so it can fire the cannon and detonate the explosives for a one-two punch.
Last edited by warper on Sun Apr 03, 2016 5:05 pm, edited 16 times in total.
It's not that one bullet with your name on it that should worry you, it's the hundreds of artillery shells raining down with "To whom it may concern" written on them.
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Re: Player Military Thread

Postby warper » Mon Mar 30, 2015 11:19 pm

Troops

Narodnoe Opolchenie
Type: Militia
Details: The People's Volunteer Militia, consisting of citizens who take up arms to defend their planet.
Spoiler
-NO Rifleman
Issued Weaponry: OAR-74 Assault Rifle(OLS-2 Laser, OUS-55 Silencer), OSK-3 Survival Knife
Equipment: 2x OFB-33 Flashbang Grenade, 2x OPE-P Mine, Model 1A6 Tactical Glasses, Emergency Rescue Kit
Protection: OLDA-2 Body Armour
Details: A basic militia member in Orithyia.

-NO Demolitions Expert
Issued Weaponry: OAR-74 Assault Rifle(OLS-2 Laser, OUS-55 Silencer), OAT-9, OSK-3 Survival Knife
Equipment: 2x OFB-33 Flashbang Grenade, 2x OPE-P Mine, 1x OPE-T Mine, 2x OSC-400 Demolition Charge, Model 1A6 Tactical Glasses, Emergency Rescue Kit
Protection: OLDA-2 Body Armour
Details: A militia member with civilian experience in explosives or demolition, given VR training in the military application of their skills.


MVD Militsiya
Type: Law Enforcement
Details: This is the planetary law enforcement for Orithyia, under the command of the Ministry of Internal Affairs.

Spoiler
-MVD Officer
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser), OSK-3 Survival Knife
Equipment: 2x OFB-33 Flashbang Grenade, Model 1A6 Tactical Glasses, Emergency Rescue Kit
Protection: OLDA-2 Body Armour
Details: The standard law enforcement officer in Orithyia.

-OMON Officer
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser), OS-10 Shotgun(OLS-2 Laser), OSK-3 Survival Knife
Equipment: 2x M88 Flashbang Grenade, 2x OTG-5 Teargas Grenade, 1x OEP-2 EMP Grenade, Model 1A6 Tactical Glasses, Emergency Rescue Kit
Protection: OCA-10 Combat Armour
Details: Part of the Special Purpose Mobile Unit, they are sent to backup MVD Officers when a violent confrontation occurs.

-SOBR Officer
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser, OCS/P Comp), OAR-74 Assault Rifle(OLS-2 Laser), TIAK-3 Combat Knife
Equipment: 3x OFB-33 Flashbang Grenade, 1x OTG-5 Teargas Grenade, 1x OSG-16 Smoke Grenade, 1x OFR-27 Frag Grenade, 1x OEP-2 EMP Grenade, Model 1A6 Tactical Glasses
Protection: OCA-10 Combat Armour, Sreca Personal Shield
Details: SOBR Officers are the Special Rapid Response Unit for the MDV.

-SOBR Sniper
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser, OCS/P Comp), OMR-15 Marksman Rifle(OLS-2 Laser, OTLS-4 Target, OUS-55 Silencer), TIAK-3 Combat Knife
Equipment: 2x OFB-33 Flashbang Grenade, Emergency Rescue Kit, Model 1A6 Tactical Glasses
Protection: OCA-10 Combat Armour, Sreca Personal Shield
Details: Elite snipers for the SOBR that keep situations from escalating.


Federal'naya Sluzhba Bezopasnosti
Type: Covert Operatives
Details: The FSB are responsible for intelligence gathering and counter-intelligence, as well as internal security and counter-terrorism.
Spoiler
-FSB Agent
Issued Weaponry: KC-33 MPAS(OLS-2 Laser, OTS-1 Tele), OSP-52 Pistol(OLS-2 Laser, OCS/P Comp), OSK-3 Survival Knife
Equipment: 1x OFB-33 Flashbang Grenade, 2x OTG-5 Teargas Grenade, 1x OEP-2 EMP Grenade, Model 1A6 Tactical Glasses, Emergency Rescue Kit
Protection: OCA-10S Combat Armour, Zduhac Distortion Shield
Augmentation: Special Combat Augmentation Package
Details: Agents who work to keep the people and secrets of Orithyia safe.

-FSB Operative
Issued Weaponry: AMPB 75(OLS-2 Laser, OTS-1 Tele, AMPB 75 Silencer), OMR-15 Marksman Rifle(OLS-2 Laser, OUS-55 Silencer), SFL-2 Laser Pistol(OLS-2 Laser, OCS/P Comp), OSK-3 Survival Knife
Equipment: 3x OFB-33 Flashbang Grenade, 1x OTG-5 Teargas Grenade, 1x OEP-2 EMP Grenade, 1x OSC-400 Demolition Charge, Model 1A6 Tactical Glasses, Emergency Rescue Kit
Protection: OCA-10S Combat Armour, Zduhac Distortion Shield
Augmentation: Special Combat Augmentation Package
Details: Covert operatives for the FSB who work abroad.

-FSB Alfa Group
Issued Weaponry: KC-44 PCR(OLS-2 Laser, OTS-1 Tele, OAG-80 MA Grenade), SFL-2 Laser Pistol(OLS-2 Laser, OCS/P Comp), TIAK-3 Combat Knife
Equipment: 3x OFB-33 Flashbang Grenade, 1x OTG-5 Teargas Grenade, 1x OSG-16 Smoke Grenade, 1x OFR-27 Frag Grenade, 1x OEP-2 EMP Grenade, Emergency Rescue Kit
Protection: OCA-10S Combat Armour, Zduhac Distortion Shield
Augmentation: Special Combat Augmentation Package
Details: Special forces operators for the FSB, for when direct action is needed.


Vnutrenniye Voiska
Type: National Guard
Details: The the Orithyian Internal Troops, under the MVD.

Spoiler
-VV Rifleman
Issued Weaponry: OAR-74 Assault Rifle(OLS-2 Laser), OSP-52 Pistol, OSK-3 Survival Knife
Equipment: 1x OFB-33 Flashbang Grenade, 1x OTG-5 Teargas Grenade, 1x OSG-16 Smoke Grenade, 1x OEP-2 EMP Grenade, Model 1A6 Tactical Glasses, Emergency Rescue Kit
Protection: OLDA-2 Body Armour, Sreca Personal Shield
Details: A basic Rifleman for the VV.

-VV Automatic Rifleman
Issued Weaponry: OSA-12 SAR(OLS-2 Laser), OSP-52 Pistol, OSK-3 Survival Knife
Equipment: 2x OSG-16 Smoke Grenade, 1x OEP-2 EMP Grenade, Model 1A6 Tactical Glasses, Emergency Rescue Kit
Protection: OLDA-2 Body Armour, Sreca Personal Shield
Details: A basic SAW gunner for the VV.

-VV Marksman
Issued Weaponry:OMR-15 Marksman Rifle(OLS-2 Laser), OSP-52 Pistol, OSK-3 Survival Knife
Equipment: 2x OSG-16 Smoke Grenade, 1x OEP-2 EMP Grenade, Model 1A6 Tactical Glasses, Emergency Rescue Kit
Protection: OLDA-2 Body Armour, Sreca Personal Shield
Details: A basic marksman for the VV.

-VV Engineer
Issued Weaponry: OAS-5 Shotgun(OLS-2 Laser), OSP-52 Pistol, OAT-9, OSK-3 Survival Knife
Equipment: 3x OSG-16 Smoke Grenade, 6x OPE-P Mine, 1x OSC-400 Demolition Charge, Model 1A6 Tactical Glasses, Emergency Rescue Kit
Protection: OLDA-2 Body Armour, Sreca Personal Shield
Details: A basic engineer for the VV.

-VV Support Gunner
Issued Weaponry: OHMG-70 Kord HMG(OLS-2 Laser, OTLS-4 Target), OSP-52 Pistol, OSK-3 Survival Knife
Equipment: 2x OSG-16 Smoke Grenade, 1x OEP-2 EMP Grenade, Model 1A6 Tactical Glasses, Emergency Rescue Kit
Protection: OLDA-2 Body Armour, Sreca Personal Shield
Augmentation: Military Augmentation Package
Details: A basic support gunner for the VV.


Army Trooper
Type: Infantry
Details: Army Troopers are the basic soldier for the Orithyian Army, now equipped with energy weaponry.
Spoiler
-Rifleman
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser, OCS/P Comp), KC-44 PCR(OLS-2 Laser), TIAK-3 Combat Knife
Equipment: 2x OFB-33 Flashbang Grenade, 2x OSG-16 Smoke Grenade, 2x OEP-2 EMP Grenade, 1x OSC-400 Demolition Charge
Augmentation: Military Augmentation Package
Protection: OCA-10 Combat Armour, Sreca Personal Shield

-Automatic Rifleman
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser, OCS/P Comp), KC-45 PSW(OLS-2 Laser, OAG-80 MA Grenade), TIAK-3 Combat Knife
Equipment: 1x OFB-33 Flashbang Grenade, 2x OSG-16 Smoke Grenade, 2x OEP-2 EMP Grenade
Augmentation: Military Augmentation Package
Protection: OCA-10 Combat Armour, Sreca Personal Shield

-Marksman
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser, OCS/P Comp), PT-30 PBR(OLS-2 Laser, OAG-80 MA Grenade), TIAK-3 Combat Knife
Equipment: 2x OSG-16 Smoke Grenade, 2x OEP-2 EMP Grenade, 1x OSC-400 Demolition Charge
Augmentation: Military Augmentation Package
Protection: OCA-10 Combat Armour, Zduhac Distortion Shield

-Sniper
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser, OCS/P Comp), AMPB-50(OLS-2 Laser), TIAK-3 Combat Knife
Equipment: 1x OSG-16 Smoke Grenade, 1x OEP-2 EMP Grenade, 1x OSC-400 Demolition Charge
Augmentation: Military Augmentation Package
Protection: OCA-10 Combat Armour, Zduhac Distortion Shield

-Medic
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser, OCS/P Comp), KC-44 PCR(OLS-2 Laser), TIAK-3 Combat Knife
Equipment: 4x OSG-16 Smoke Grenade, 2x OEP-2 EMP Grenade, Emergency Rescue Kit
Augmentation: Military Augmentation Package
Protection: OCA-10 Combat Armour, Sreca Personal Shield

-Engineer
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser, OCS/P Comp), KC-45 PSW(OLS-2 Laser, OAG-80 MA Grenade), OAT-9, TIAK-3 Combat Knife
Equipment: 3x OSG-16 Smoke Grenade, 6x OPE-P Mine, 2x OPE-T Mine, 3x OSC-400 Demolition Charge
Augmentation: Military Augmentation Package
Protection: OCA-10 Combat Armour, Sreca Personal Shield, Svyatogor Shield Generator

-Mortar Trooper
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser, OCS/P Comp), KC-44 PCR(OLS-2 Laser), OSW-1A1 Mortar, TIAK-3 Combat Knife
Equipment: 4x OSG-16 Smoke Grenade, 2x OEP-2 EMP Grenade
Augmentation: Military Augmentation Package
Protection: OCA-10 Combat Armour, Sreca Personal Shield

-Sergeant
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser, OCS/P Comp), KC-44 PCR(OLS-2 Laser), TIAK-3 Combat Knife
Equipment: 1x OFB-33 Flashbang Grenade, 2x OSG-16 Smoke Grenade, 2x OEP-2 EMP Grenade, 1x OSC-400 Demolition Charge, Emergency Rescue Kit
Augmentation: Military Augmentation Package
Protection: OCA-10 Combat Armour, Sreca Personal Shield, Svyatogor Shield Generator


Naval Infantry(Morskaya Pekhota)
Type: Marines
Details: Orithyian Marines are tough customers, while they are adept at zero-gee and shipborne combat, they shouldn't be taken lightly on the ground.

Spoiler
-MP Rifleman
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser, OCS/P Comp), KC-15/S Rifle(OLS-2 Laser, OAF-12 Flame), TIAK-3 Combat Knife
Equipment: 4x OFR-27 Frag Grenade, 2x OFB-33 Flashbang Grenade, 1x OEP-2 EMP Grenade, 1x OSC-400 Demolition Charge, Sreca Personal Shield
Augmentation: Military Augmentation Package
Protection: OCA-10 Combat Armour, J-33 Helios OMTP

-MP Operator
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser, OCS/P Comp), OAS-5 Shotgun(OLS-2 Laser, OAF-12 Flame), TIAK-3 Combat Knife
Equipment: 4x OFR-27 Frag Grenade, 2x OFB-33 Flashbang Grenade, 1x OEP-2 EMP Grenade, 1x OSC-400 Demolition Charge, Sreca Personal Shield
Augmentation: Military Augmentation Package
Protection: OCA-10 Combat Armour, J-33 Helios OMTP

-MP Sniper
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser, OCS/P Comp), OAMR-120 Anti-Material Rifle(OLS-2 Laser, OTS-1 Tele, OHS-4 Silencer), TIAK-3 Combat Knife
Equipment: 4x OFR-27 Frag Grenade, 2x OFB-33 Flashbang Grenade, 2x OEP-2 EMP Grenade, Sreca Personal Shield
Augmentation: Military Augmentation Package
Protection: OCA-10 Combat Armour, J-33 Helios OMTP

-MP Gunner
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser, OCS/P Comp), OHMG-70 Kord HMG(OLS-2 Laser, OTLS-4 Target), TIAK-3 Combat Knife
Equipment: 2x OFR-27 Frag Grenade, 1x OFB-33 Flashbang Grenade, 1x OEP-2 EMP Grenade, Sreca Personal Shield, OMMDS-24 MCATS
Augmentation: Military Augmentation Package
Protection: OCA-10 Combat Armour, J-33 Helios OMTP

-MP Raider
Issued Weaponry: OPPR-2 Heavy Particle Rifle(OLS-2 Laser, OTLS-6 MA Target, OAF-40 MA Flame), KC-2/P Plasma Rifle
Equipment: 4x ACE-21 Frag Grenade, 2x OEP-2 EMP Grenade, 2x ACE-242 Heavy Demolition Charge
Augmentation: Military Augmentation Package
Protection: OMPCS-3 Power Armour HBAP, Sreca Personal Shield, J-33 Helios OMTP

-MP Raider Gunner
Issued Weaponry: KC-35PR Heavy Particle SAW(OLS-2 Laser, OTLS-6 MA Target), OMML-44
Equipment: 4x ACE-21 Frag Grenade, 2x OEP-2 EMP Grenade, 2x ACE-242 Heavy Demolition Charge, Svyatogor Shield Generator, OMMDS-24 MCATS
Augmentation: Military Augmentation Package
Protection: OMPCS-3 Power Armour HRPP, Sreca Personal Shield, J-33 Helios OMTP

-MP Sergeant
Issued Weaponry: OSP-52 Pistol(OLS-2 Laser, OCS/P Comp), KC-15/S Rifle(OLS-2 Laser, OAF-12 Flame), TIAK-3 Combat Knife
Equipment: 2x OFR-27 Frag Grenade, 2x OFB-33 Flashbang Grenade, 3x OEP-2 EMP Grenade, 1x OSC-400 Demolition Charge, Sreca Personal Shield, Svyatogor Shield Generator
Augmentation: Military Augmentation Package
Protection: OCA-10 Combat Armour, J-33 Helios OMTP


PBD Airborne
Type: Elite Light Power Infantry
Details: The Airborne Infantry Division is the elite airborne troops for the Orithyian Armed Forces. The Airborne are currently issued with energy weaponry.
Spoiler
-PBD Paratrooper
Issued Weaponry: SFL-2 Laser Pistol(OLS-2 Laser, OCS/P Comp), KC-44 PCR(OLS-2 Laser), TIAK-3 Combat Knife
Equipment: 2x OFB-33 Flashbang Grenade, 2x OSG-16 Smoke Grenade, 2x ACE-21 Frag Grenades, 3x OEP-2 EMP Grenade, 1x ACE-242 Heavy Demolition Charge, Zduhac Distortion Shield
Augmentation: Military Augmentation Package
Protection: HMAR-33 Light Power Armour

-PBD Support Trooper
Issued Weaponry: SFL-2 Laser Pistol(OLS-2 Laser, OCS/P Comp), KC-45 PSW(OLS-2 Laser, OAG-80 MA Grenade), TIAK-3 Combat Knife
Equipment: 2x OSG-16 Smoke Grenade, 2x OEP-2 EMP Grenade, 1x ACE-242 Heavy Demolition Charge, Zduhac Distortion Shield, Svyatogor Shield Generator, OMMDS-24 MCATS
Augmentation: Military Augmentation Package
Protection: HMAR-33 Light Power Armour

-PBD Marksman
Issued Weaponry: SFL-2 Laser Pistol(OLS-2 Laser, OCS/P Comp), PT-30 PBR(OLS-2 Laser, OAG-80 MA Grenade), TIAK-3 Combat Knife
Equipment: 2x OSG-16 Smoke Grenade, 3x OEP-2 EMP Grenade, 1x ACE-242 Heavy Demolition Charge, Zduhac Distortion Shield
Augmentation: Military Augmentation Package
Protection: HMAR-33 Light Power Armour

-PBD Sniper
Issued Weaponry: SFL-2 Laser Pistol(OLS-2 Laser, OCS/P Comp), AMPB-75(OLS-2 Laser), TIAK-3 Combat Knife
Equipment: 2x OSG-16 Smoke Grenade, 3x OEP-2 EMP Grenade, 1x ACE-242 Heavy Demolition Charge, Zduhac Distortion Shield
Augmentation: Military Augmentation Package
Protection: HMAR-33 Light Power Armour

-PBD Engineer
Issued Weaponry: SFL-2 Laser Pistol(OLS-2 Laser, OCS/P Comp), KC-45 PSW(OLS-2 Laser), OMML-44 MPRL, TIAK-3 Combat Knife
Equipment: 2x OSG-16 Smoke Grenade, 2x OEP-2 EMP Grenade, 4x OPE-P Mine, 4x OPE-T/S Mine, 2x ACE-242 Heavy Demolition Charge, Zduhac Distortion Shield, Svyatogor Shield Generator, OMMDS-24 MCATS
Augmentation: Military Augmentation Package
Protection: HMAR-33 Light Power Armour

-PBD Mortar Operator
Issued Weaponry: SFL-2 Laser Pistol(OLS-2 Laser, OCS/P Comp), KC-44 PCR(OLS-2 Laser), OSW-1A1 Mortar, TIAK-3 Combat Knife
Equipment: 2x OSG-16 Smoke Grenade, 2x OEP-2 EMP Grenade, 4x OPE-P Mine, 4x OPE-T/S Mine, 2x ACE-242 Heavy Demolition Charge, Zduhac Distortion Shield, Svyatogor Shield Generator, OMMDS-24 MCATS
Augmentation: Military Augmentation Package
Protection: HMAR-33 Light Power Armour

-PBD Sergeant
Issued Weaponry: SFL-2 Laser Pistol(OLS-2 Laser, OCS/P Comp), KC-44 PCR(OLS-2 Laser), TIAK-3 Combat Knife
Equipment: 2x OSG-16 Smoke Grenade, 2x OEP-2 EMP Grenade, 2x ACE-21 Frag Grenades, 2x ACE-242 Heavy Demolition Charges, Emergency Rescue Kit, Zduhac Distortion Shield
Augmentation: Military Augmentation Package
Protection: HMAR-33 Light Power Armour


Shock Infantry
Type: Power Armoured Infantry
Details: Shock Infantry are the elite heavy infantry of the Orithyian Army, with a range of specialized troops which utilize the customizable nature of their power armour to suit the needs of their role on the battlefield.
Spoiler
-Shock Trooper
Issued Weaponry: OPPR-2 Heavy Particle Rifle(OLS-2 Laser, OTLS-6 MA Target), KC-2/P Plasma Rifle
Equipment: 4x ACE-21 Frag Grenade, 2x OEP-2 EMP Grenade, 2x ACE-242 Heavy Demolition Charge
Augmentation: Military Augmentation Package
Protection: OMPCS-3 Power Armour MBAN

-Heavy Shock Trooper
Issued Weaponry: OPPR-2 Heavy Particle Rifle(OLS-2 Laser, OTLS-6 MA Target, OAF-40 MA Flame), OSW-1A1 Mortar
Equipment: 4x ACE-21 Frag Grenade, 2x OEP-2 EMP Grenade, 2x ACE-242 Heavy Demolition Charge
Augmentation: Military Augmentation Package
Protection: OMPCS-3 Power Armour HGAP, Sreca Personal Shield

-Heavy Shock Gunner
Issued Weaponry: KC-35PR Heavy Particle SAW(OLS-2 Laser, OTLS-6 MA Target), OMML-44
Equipment: 4x ACE-21 Frag Grenade, 2x OEP-2 EMP Grenade, 2x ACE-242 Heavy Demolition Charge, Svyatogor Shield Generator, OMMDS-24 MCATS
Augmentation: Military Augmentation Package
Protection: OMPCS-3 Power Armour HRPP, Sreca Personal Shield

-Shock Mobile Trooper
Issued Weaponry: OPPR-2 Heavy Particle Rifle(OLS-2 Laser, OTLS-6 MA Target, OAF-40 MA Flame), KC-2/P Plasma Rifle
Equipment: 2x ACE-21 Frag Grenade, 2x OEP-2 EMP Grenade, 4x ACE-242 Heavy Demolition Charge
Augmentation: Military Augmentation Package
Protection: OMPCS-3 Power Armour LBAJ, Zduhac Distortion Shield

-Shock Raider
Issued Weaponry: OPPR-2 Heavy Particle Rifle(OLS-2 Laser, OTLS-6 MA Target, OAF-40 MA Flame, OHS-4 Silencer), KC-2/P Plasma Rifle
Equipment: 2x ACE-21 Frag Grenade, 2x OEP-2 EMP Grenade, 6x OPE-T/S Mine, 2x ACE-242 Heavy Demolition Charge
Augmentation: Military Augmentation Package
Protection: OMPCS-3 Power Armour SBAC, Zduhac Distortion Shield


Drop Commandos
Type: Heavy Power Armoured Infantry
Details: These are the big brothers to Shock Infantry. Their armour and weaponry surpass Shock Infantry multiple times over while their training makes them some of the best troops in the galaxy. Drop Commandos can go toe to toe with more than their number of elite troops and come out without a scratch.
Spoiler
-Drop Commando
Issued Weaponry: 2x PAPEN-200 PEN Beams(OLS-2 Laser, OTLS-6 MA Target), 2x 100mm Snub PEN Beams(OLS-2 Laser, OTLS-6 MA Target), 4x KC-25/PR Particle Gatling Cannon(OLS-2 Laser, OAG-80 MA Grenade), 2x OSW-1A1 Mortars
Equipment: 4x ACE-21 Frag Grenade, 4x OEP-2 EMP Grenade, 4x ACE-242 Heavy Demolition Charge, 6x 10 round 40mm grenade cluster of various types
Augmentation: Special Combat Augmentation Package
Protection: OCS/O-2500 Armour, Sreca Personal Shield

-Drop Commando Sergeant
Issued Weaponry: 2x PAPEN-200 PEN Beams(OLS-2 Laser, OTLS-6 MA Target), 2x 100mm Snub PEN Beams(OLS-2 Laser, OTLS-6 MA Target), 4x KC-25/PR Particle Gatling Cannon(OLS-2 Laser, OAG-80 MA Grenade), 2x OSW-1A1 Mortars
Equipment: 4x ACE-21 Frag Grenade, 4x OEP-2 EMP Grenade, 4x ACE-242 Heavy Demolition Charge, Svyatogor Shield Generator, OMMDS-24 MCATS, 6x 10 round 40mm grenade cluster of various types
Augmentation: Special Combat Augmentation Package
Protection: OCS/O-2500 Armour, Sreca Personal Shield


Spetsnaz
Type: Special Forces
Details: The Orithyian Spetsnaz are the elite of the Orithyian Army. They are some of the most feared Special Forces in the Cabal Sector.
Spoiler
-Spetsnaz Rifleman
Issued Weaponry: SFL-2 Laser Pistol(OLS-2 Laser, OCS/P Comp), KC-44 PCR(OLS-2 Laser, OAF-40 MA Flame), TIAK-3 Combat Knife
Equipment: 3x OFB-33 Flashbang Grenade, 4x ACE-21 Frag Grenade, 1x OSG-16 Smoke Grenade, 2x OEP-2 EMP Grenade, 2x OSC-400 Demolition Charge, Emergency Rescue Kit
Augmentation: Special Combat Augmentation Package
Protection: OCA-10S Combat Armour, Zduhac Distortion Shield, Svyatogor Shield Generator
Details: The basic rifleman for the Spetsnaz.

-Spetsnaz Automatic Rifleman
Issued Weaponry: SFL-2 Laser Pistol(OLS-2 Laser, OCS/P Comp), KC-45 PSW(OLS-2 Laser, OAG-80 MA Grenade), TIAK-3 Combat Knife
Equipment: 3x OFB-33 Flashbang Grenade, 2x ACE-21 Frag Grenade, 1x OSG-16 Smoke Grenade, 2x OEP-2 EMP Grenade, 2x OSC-400 Demolition Charge, Emergency Rescue Kit
Augmentation: Special Combat Augmentation Package
Protection: OCA-10S Combat Armour, Zduhac Distortion Shield, Svyatogor Shield Generator
Details: The basic machine gunner in the Spetsnaz.

-Spetsnaz Marksman
Issued Weaponry: SFL-2 Laser Pistol(OLS-2 Laser, OCS/P Comp), AMPB-75(OLS-2 Laser), TIAK-3 Combat Knife
Equipment: 3x OFB-33 Flashbang Grenade, 1x ACE-21 Frag Grenade, 1x OSG-16 Smoke Grenade, 2x OEP-2 EMP Grenade, 2x OSC-400 Demolition Charge, Emergency Rescue Kit
Augmentation: Special Combat Augmentation Package
Protection: OCA-10S Combat Armour, Zduhac Distortion Shield, Svyatogor Shield Generator
Details: The basic marksman for the Spetsnaz.

-Spetsnaz Engineer
Issued Weaponry: SFL-2 Laser Pistol(OLS-2 Laser, OCS/P Comp), KC-45 PSW(OLS-2 Laser), OAT-9, TIAK-3 Combat Knife
Equipment: 4x OSG-16 Smoke Grenade, 2x OEP-2 EMP Grenade, 6x OPE-P Mine, 4x OPE-T/S Mine, 3x ACE-242 Heavy Demolition Charge, Emergency Rescue Kit
Augmentation: Special Combat Augmentation Package
Protection: OCA-10S Combat Armour, Zduhac Distortion Shield, Svyatogor Shield Generator, OMMDS-24 MCATS
Details: The basic engineer for the Spetsnaz.

-Spetsnaz Sergeant
Issued Weaponry: SFL-2 Laser Pistol(OLS-2 Laser, OCS/P Comp), PT-30 PBR(OLS-2 Laser, OAG-80 MA Grenade), TIAK-3 Combat Knife
Equipment: 3x OFB-33 Flashbang Grenade, 4x ACE-21 Frag Grenade, 1x OSG-16 Smoke Grenade, 2x OEP-2 EMP Grenade, 2x OSC-400 Demolition Charge, Emergency Rescue Kit
Augmentation: Special Combat Augmentation Package
Protection: OCA-10S Combat Armour, Zduhac Distortion Shield, Svyatogor Shield Generator
Details: A sergeant for the Spetsnaz.


Helldivers
Type: Hero Heavy Power Armoured Infantry
Details: Helldivers are to Drop Commandos what Drop Commandos are to Shock Infantry, with their members drawn from veteran Drop Commando units and issued with Reaper Variant armour.

Spoiler
-Helldiver
Issued Weaponry: 2x PAPEN-250 PEN Beams(OLS-2 Laser, OTLS-6 MA Target), 2x 150mm Snub PEN Beams(OLS-2 Laser, OTLS-6 MA Target), 4x KC-25/PEN Gatling Cannons(OLS-2 Laser, OAG-80 MA Grenade), 25mm Plasma Throwers, 1x 8 round 150mm Multipurpose missile pod, 2x Reaper Blades
Equipment: 4x ACE-21 Frag Grenade, 4x OEP-2 EMP Grenade, 4x ACE-242 Heavy Demolition Charge, 6x 10 round 40mm grenade cluster of various types
Augmentation: Special Combat Augmentation Package
Protection: OCS/O-2600 Reaper Armour, Zduhac Distortion Shield, Svyatogor Shield Generator, OMMDS-24 MCATS
Last edited by warper on Sun Apr 03, 2016 8:25 pm, edited 10 times in total.
It's not that one bullet with your name on it that should worry you, it's the hundreds of artillery shells raining down with "To whom it may concern" written on them.
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Chadan Troops

Postby Siggymansz » Tue Mar 31, 2015 12:24 am

Peoples Kingdom of Chadan
The Siggian Youth Guard
Spoiler
Details: Available to Young Chadian Youths (Male and Female)!
They will learn real life skills like; Camping, Cooking, Outdoorsmanship,
Pathfinding skills, Navigating with map and compass, Hunting and Preparing Food,
Mathematics and social skills!

Ages between eight (8) and sixteen (16) eligible to join so join today!

Your child will find friends for life in the Siggian Youth Guard
May Sigmans Light shine upon you all.
Type: Militia

Youth Guard Recruit
Issued Weaponry:
OP-7M-CHD Service Pistol
Equipment: 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades
Protection: Youth Guard Uniform

Youth Guard Rifleman
Issued Weaponry:
OP-7M-CHD Service Pistol,SHV-74M-CHD Assault Rifle
Equipment: 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Youth Guard Automatic Rifleman
Issued Weaponry:
OP-7M-CHD Service Pistol , RPO-74M-CHD
Equipment: 2x VVG-28 Flashbang Grenades,
1x SZ-58 Demolition Charge, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Youth Guard Sniper
Issued Weaponry:
OP-7M-CHD Service Pistol,
SVK-CHD Konstantin Sniper Rifle (Or S40 ‘Boom Shoota’ Or ASM-108CHD)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Youth Guard Medic
Issued Weaponry:
OP-7M-CHD Service Pistol, AD-12M-CHD Shotgun
Equipment: 5x Emergency Rescue Kit, 2x VVG-28 Flashbang Grenades, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Youth Guard Grenadier
Issued Weaponry: SGAL ‘Seagull’, and RAT-7CHD
Equipment: 4x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 4x PG-36 Plasma Grenades
Protection: PB-129M Armor

Youth Guard Unit Leader
Issued Weaponry: OP-7M-CHD Service Pistol , SHV-74M-CHD Assault Rifle
Equipment: 2x VVG-28 Flashbang Grenades, 1x SZ-58 Demolition Charge, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Siggian Police Personnel
Spoiler
Type: Law Enforcement/Covert Operative
Members of the shadowy organization sponsored by King Jonus Sigman to ensure the population is satisfied with his rule and rooting out spies, informants, traitors and dissenters.
In addition to the 'Uniformed' below members of the Siggian Police forces are a secret and in some cases semi-secret part of all levels of Chadian Society.
It is rumored (and highly likely) they also help expand the ever growing tighter 'big brother' web around Chadan.

Secret Royal Siggian Police
Issued Weaponry: OP-7M-CHD Service Pistol
Equipment: Cybernetic Eyes(Optional), DataJack, S.B.C.S, EFP, LIS, Black Frost
Protection: Anonymity
Available Weapons and Equipment: Everything
Details:
Operating on all levels of society from Parliament to homeless on the street.
To those amongst the upper crust of Chadian Society the Secret Royal Siggian Police are an open secret that nobody talks about.
To everyone else they are nothing more than paranoid rumors or unhinged conspiracies.
Answerable only to King Sig and his current and future heirs.
The budget they operate under is provided by The Chadian Sovereignty Commission and The Ministry of Astrological Agriculture, in addition to funds from His Majesty’s Own Chancellery.

Royal Siggian Political Police
Issued Weaponry: OP-7M-CHD Service Pistol
Equipment: Cybernetic Eyes(Optional), DataJack, S.B.C.S, EFP, LIS, Black Frost
Protection: Anonymity
Available Weapons and Equipment: Everything
Details:
Operates as a Division of the Secret Royal Siggian Police
It is the job of the Political Police to uncover and punish thoughtcrime and thought-criminals. They use psychic abilities, Manipulation of zion particles, psychology and omnipresent surveillance to search, find, monitor and arrest members of society who could potentially challenge authority and status quo, even if only by thought.

Regional Force Surveillance Units
Spoiler
Nominally reserve components of the Chadian Royal Armed Forces
The RFSUs are unique unconventional units whose mission is to conduct long range reconnaissance and surveillance patrols within and throughout Chadan
(Primarily sparsely populated or remote regions but RFSU also patrol built up areas).
Unlike most CRAF units, the RFSUs are on a permanent operational footing, conducting real patrols with real world objectives during peacetime.
The primary reason for the RFSUs existence is national defence, but the nature of their work means patrols can often provide valuable intelligence to civilian agencies such as
Customs, Local and Federal police forces, and the intelligence community.
Type: Light Infantry

Chadian RFSU Operative
Issued Weaponry:
OP-7M-CHD Service Pistol,
SHV-74M-CHD Assault Rifle (Universal Hybrid Weapon Sight Model 2)
Equipment: 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Chadian RFSU Automatic Rifleman
Issued Weaponry:
OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight), RPO-74M-CHD (Universal Hybrid Weapon Sight Model 2)
Equipment: 2x VVG-28 Flashbang Grenades,
2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Chadian RSFU Sniper
Issued Weaponry:
OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight),
SVK-CHD Konstantin Sniper Rifle (Or S40 ‘Boom Shoota’ Or ASM-108CHD)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Chadian RSFU Medic
Issued Weaponry:
OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight),
AD-12M-CHD Shotgun
Equipment: Emergency Rescue Kit, 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Chadian RSFU Grenadier
Issued Weaponry: OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight),
SGAL ‘Seagull’, and RAT-7CHD
Equipment: 4x VVG-28 Flashbang Grenades, 4x SZ-58 Demolition Charges, and 4x PG-36 Plasma Grenades
Protection: PB-129M Armor

Chadian RSFU Unit Leader
Issued Weaponry: OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight), SHV-74M-CHD Assault Rifle
(Universal Target Locater Weapon Sight Model 2, and Universal Grenade Launcher Attachment)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Manticore Tech Support
Spoiler
Role: Unique Infantry
Details:
All Tech Support Troopers are fully qualified I.T. Technicians
that have passed strict loyalty and background checks, rigorous qualifying screens
and a plethora and tests both physical and mental to even be considered for training.

Having a Tech Support Trooper in your squad will open doors for your outfit
with or without drones they will adapt and improvise to overcome
their adversaries and accomplish their objective to the best of their considerate abilities

When actually paired with a squad and given ample drone support they are
even more formidable force multipliers
capable of controlling up to ten drones at a time (yours and or the enemies)
(or even twenty! If you can be bothered to protect their comatose ass.)

Manticore Help Desk Trooper
Issued Weaponry:
TPV-90CHD Heavy Plasma Rifle
OP-7M-CHD Service Pistol
Equipment:
2x PG-36 Plasma Grenades, 4x MTC Modular Recon Drone System, 2x MTC SW-01 Combat Frame
Cyernetic Enhancements: Cybernetic Eyes, Military Datajack
Protection: SB-05M Power Armor

MTC SW-01 Combat Frame
Role: Humanoid Military Robot
Crew: AI or remote control, semi-complex autonomous capability, or Datajack.
Issued Weaponry: SHV-74M-CHD Assault Rifle, TRAT-7CHD
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Details:The SW-01 Combat Frame is a small light combat frame designed to be deployed with multiple other units in order to link processing capability
Each unit is capable of equipping and utilising (to a degree) every weapon any Infantryman would be able to use so their loadout can be customised post-purchase
with 1 main weapon and 1 side arm weapon.

Their main feature is if they are paired with any Datajack technologythis allows a unit to borrow off the users creativity allowing them to become more effective in combat
by themselves or in groups and of course they are directly controllable for those that wish to do so as well.
(Control GUI TacGlasses and Cybernetic Eye compatible)

MTC Modular Recon Drone System 'Wasp'
Role: Military Reconnaissance Robot
Crew: AI or remote control, limited autonomous ability
Shield: 25,000 MW
Primary Armaments: Intergrated AP-345M-CHD Machine Pistol with 100 extra rounds
(replacing ammunition requires inserting 9mm ammo into the feed until the drone informs you its ammunition is full)
Length: 0.93 m (weapon length not included)
Height: 0.42 m (including antenna)
Detail: The MTC ‘Wasp’ MRDS is a remote(DataJack compatible) or AI
Operated macro-helicopter recon drone system.
Utilising integrated Testudo Personal Shield Generator technology to give the ‘Wasp’
25,000 megawatt shielding while still maintaining mobility and offensive capabilities.
Keeping with its recon focus the Wasp also contains a high-end sensor suite
in addition to allowing the user a plethora of vision modes.
They are also able to follow preset programs if the User is skilled enough
allowing advanced users to make use of the facial,FoF, and target recognition software
(an average of 94.67% Accuracy) to accomplish objectives beyond range
of communications.

Chadian Space Rangers
Spoiler
Type: Marines
Details:
Chadian Soldiers Trained for low and high intensity zero-g or space or deep space infantry combat and non-combat operations both overt and covert. Generally Posted on Satellites around Chadan or on Spacecraft and often conduct training exercises around Chadans Orbit.

Space Ranger Rifleman
Issued Weaponry: OP-7M-CHD Service Pistol, SHV-74M-CHD Assault Rifle
Equipment:
PG-36 Plasma Grenade, VVG-28 Flashbang Grenade. SZ-58 Demolition Charge
Protection: PB-129M Space Infantry Armor

Space Ranger Automatic Rifleman
Issued Weaponry: OP-7M-CHD Service Pistol, RPO-74M-CHD
Equipment:
PG-36 Plasma Grenade, VVG-28 Flashbang Grenade. SZ-58 Demolition Charge
Protection: PB-129M Space Infantry Armor

Space Ranger Chalk Leader
Issued Weaponry: OP-7M-CHD Service Pistol, SGAL ‘Seagull’ , SHV-74U-CHD Carbine
Equipment: PG-36 Plasma Grenade, VVG-28 Flashbang Grenade. SZ-58 Demolition Charge
Protection: PB-129M Space Infantry Armor

Chadian Infantry
Spoiler
Type: Infantry
Details: Members of the Chadian Armed Forces.

Chadian Rifleman
Issued Weaponry: OP-7M-CHD Service Pistol, SHV-74M-CHD Assault Rifle (Universal Hybrid Weapon Sight Model 2)
Equipment: 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Chadian Gunner
Issued Weaponry: OP-7M-CHD Service Pistol, RPO-74M-CHD (Universal Hybrid Weapon Sight Model 2)
Equipment: 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Chadian Medic
Issued Weaponry:
OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight),
AD-12M-CHD Shotgun
Equipment: Emergency Rescue Kit, 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Chadian Grenadier
Issued Weaponry: OP-7M-CHD Service Pistol, SHV-74M-CHD Assault Rifle (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment)
Equipment: 4x VVG-28 Flashbang Grenades and 4x PG-36 Plasma Grenades
Protection: PB-129M Armor

Chadian Sniper
Issued Weaponry: OP-7M-CHD Service Pistol, SVK-CHD Konstantin Sniper Rifle
Equipment: 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Chadian Engineer
Issued Weaponry: OP-7M-CHD Service Pistol, PV-47AZ Plasma Rifle, and RAT-7CHD
Equipment: 2x VVG-28 Flashbang Grenades and 4x PG-36 Plasma Grenades
Protection: PB-129M Armor

Chadian Sergeant
Issued Weaponry: OP-7M-CHD Service Pistol, SHV-74U-CHD Carbine (Universal Hybrid Weapon Sight Model 2, Universal Grenade Launcher Attachment)
Equipment: 2x VVG-28 Flashbang Grenades and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Powered Soldier
Spoiler
Type: Powered Armor Infantry
Details: Members of the Chadian Power Infantry Divisions (ChMPD)

Powered Chadian Soldier
Issued Weaponry: TMVU-8M-CHD Heavy Rifle
Equipment: n/a
Protection: SB-05M Power Armor

Chadian Powered Heavy Plasma Soldier
Issued Weaponry: KPP-47M-CHD Plasma Machine Gun
Equipment: n/a
Protection: SB-05M Power Armor

Chadian Powered Heavy Soldier
Issued Weaponry: KP-44M-CHD Machine Gun
Equipment: n/a
Protection: SB-05M Power Armor

Chadian Royal Marines
Spoiler
Type: Marines
Details:
Highly trained elite rapid reaction troops. Brave Chadians fighting the good fight in outer space!

Chadian Marine Rifleman
Issued Weaponry: OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight), PV-84CHD Plasma Rifle (Universal Target Locater Weapon Sight Model 2, and Universal Grenade Launcher Attachment)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor (PB-129M Space Infantry Armor For Relevant Environments)

Chadian Marine Automatic Rifleman
Issued Weaponry: OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight), RPO-74PM-CHD (Universal Target Locater Weapon Sight Model 2)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor (PB-129M Space Infantry Armor For Relevant Environments)

Chadian Marine Sniper
Issued Weaponry: AP-345M-CHD Machine Pistol(Universal Pistol Computerized Sight), ASM-108CHD Anti-Material Rifle
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor (PB-129M Space Infantry Armor For Relevant Environments)

Chadian Marine Medic
Issued Weaponry: AP-345M-CHD Machine Pistol (Universal Pistol Computerized Sight), PV-47U-CHD Plasma Carbine (Universal Target Locater Weapon Sight Model 2)
Equipment: Emergency Rescue Kit, 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor (PB-129M Space Infantry Armor For Relevant Environments)

Chadian Marine Engineer
Issued Weaponry: AP-345M-CHD Machine Pistol (Universal Pistol Computerized Sight), PV-47U-CHD Plasma Carbine (Universal Target Locater Weapon Sight Model 2), and RAT-7CHD
Equipment: 4x VVG-28 Flashbang Grenades, 4x SZ-58 Demolition Charges, and 4x PG-36 Plasma Grenades
Protection: PB-129M Armor (PB-129M Space Infantry Armor For Relevant Environments)

Chadian Marine Powered Rifleman
Issued Weaponry: AP-345M-CHD Machine Pistol(Universal Pistol Computerized Sight),
TPV-90CHD Heavy Plasma Rifle
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: SB-05M Power Armor (SB-05M EVA Pack for Relevant Enviroments)

Chadian Marine Powered Automatic Rifleman
Issued Weaponry: AP-345M-CHD Machine Pistol(Universal Pistol Computerized Sight),
ONP-60PM-CHD Plasma Machine Gun
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: SB-05M Power Armor (SB-05M EVA Pack for Relevant Enviroments)

Chadian Marine Officer
Issued Weaponry: OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight), PV-47U-CHD Plasma Carbine (Universal Target Locater Weapon Sight Model 2, and Universal Grenade Launcher Attachment)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor (PB-129M Space Infantry Armor For Relevant Environments)

Chadian Spetsnaz
Spoiler
Type: Elite Troops
Details: Spetsnaz are the special forces infantry of the Chadian Armed Forces.

Chadian Spetsnaz Operative
Issued Weaponry: OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight), PV-84CHD Plasma Rifle (Universal Target Locater Weapon Sight Model 2, and Universal Grenade Launcher Attachment)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Chadian Spetsnaz Automatic Rifleman
Issued Weaponry: OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight), RPO-74PM-CHD (Universal Target Locater Weapon Sight Model 2)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Chadian Spetsnaz Sniper
Issued Weaponry: OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight), ASM-108CHD Anti-Material Rifle
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Chadian Spetsnaz Medic
Issued Weaponry: OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight), PP-70M-CHD Lunter SMG (Universal Hybrid Weapon Sight Model 2)
Equipment: Emergency Rescue Kit, 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Chadian Spetsnaz Engineer
Issued Weaponry: OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight), PV-47U-CHD Plasma Carbine (Universal Target Locater Weapon Sight Model 2), and RAT-7CHD
Equipment: 4x VVG-28 Flashbang Grenades, 4x SZ-58 Demolition Charges, and 4x PG-36 Plasma Grenades
Protection: PB-129M Armor

Chadian Spetsnaz Officer
Issued Weaponry: OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight), PV-47U-CHD Plasma Carbine (Universal Target Locater Weapon Sight Model 2, and Universal Grenade Launcher Attachment)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Protection: PB-129M Armor

Чада Специальный потребности в уходе дирекция
Spoiler
(Chada Spetsial'nyy potrebnosti v ukhode direktsiya) (Chadian Special Care Needs Directorate)
Details:
The Chadian Special Care Needs Directorate, a fairly low key government department, part of the Chadian Ministry of Healthcare and Welfare. It is fuzzy what it is exactly they do but their budget on paper is miniscule and their website is full of information about the various mental and physical disabilities their programs are working on treating or flat out curing.
They also appear to run very many support networks for Chadians with disabilities.

King Jonus Sigman affectionately refers to it as ‘Katorga 12’.
Manticore and Chadian scientists & engineers working tirelessly developed the technology to
take the Kings genetic material and tailor it into clones.

Due to construction parallel to research and development in addition to deep pockets,
the first batch of clones were ‘conceived’ on schedule 9 months after the King in stated the Constitution of Chadan.

Five thousand first generation Katoraga 12 all based on Jonus Sigmans genetic Template
screened of imperfections bar those allowed by his Light himself.
Code: Select all
=-=-= General Growth, Learning and Aptitude Strategic Outline =-=-=
    Y0
    Recruits are born
    Y0-5
    Optimised Caretaking &  Nursing
    Subliminal & Contextual Conditioning
    Subconscious Familial Sibling Bonding
    Selective Playgroups & Social Schooling
    Acclimatisation with Technology
    Pre-Siggian Brain Cleaning Preperations
    Chess Championships
    Y5-6
    Light Physical Conditioning and Exercise
    Weekly ‘Kindergarten’ Pre-School (12pm - 6pm)
    Expanded Y0-5 Programs
    Musical Conditioning with Subliminal contexts
    I Phase Siggian Brain Cleaning
    Y6-8
    Expanded Y0-5 Programs
    Weekly ‘Prep’ Pre-School (10am-6pm)
    Optional Elective activities are presented (4pm-8pm)
    (Including but not limited to Archery,Zion Particle Courses, General Computing, Athletics, etc)
    II Phase Siggian Brain Cleaning
    Group Assignments and Friendship assessments
    Y8-10
    Expanded Y0-8 Programs
    Weekly ‘Grade 1’ Schooling (9am-5pm)
    Weekend Electives (11am-5pm)
    III Phase Siggian Brain Cleaning
    Selective Genetic Optimisation Treatments
    Extended Vitimins & Nutritional Supplementation
    Identification of Leadership cadre
    Training of Leadership cadre
    Y10-11
    Expanded Y0-10 Programs
    Cybernetic Implantations
    IV Phase Siggian Brain Cleaning
    Identification of NCO cadre
    Training of Leadership and NCO cadres
    Brigade Company Assignments
    Company Rouse (7am-9am)
    Weekly ‘Grade 2’ Schooling (10am-6pm)
    Weekend Electives (10am-5pm)
    Company Reveille (6pm-8pm)
    Subtle and Overt Mental Conditionings
    Y11-12
    Continued Y0-11 Programs
    Weekly ‘Grade 3’ Schooling (3pm-9pm)
    Weekend Electives (3pm-9pm)
    BASIC (Royal Army Boot Camp and Royal Navy Boot Camp)
    Assignment of Personal A.I. (R4DAIP-01)
    Y12-13
    COMPETENCE (RFSU, Spetznaz, Royal Marine, Space Ranger Training Camp)
    Advanced Academic Studies Compulsory and Elective
    Simulated low-intensity Combat Operations
    Y13-14
    Selective Continued Y0-11 Programs
    Company Rouse (6am-7am)
    Chadian College Equivalency (Bachelors equivalent in field of choice)
    Simulated high-intensity Combat Operations
    Targeted Individual Learning and Training Regime
    Company Reveille (9pm-10pm)
    Y14-15
    Selective Continued Y0-11 Programs
    Chadian College Equivalency (Bachelors equivalent in field of choice)
    Y15-20
    Selective Continued Y0-11 Programs
    Chadian College Equivalency (Bachelors equivalent in field of choice)
    BtBASIC (Refresher BASIC and COMPETENCE courses)
    Electronic and Cyber Warfare Introductory and Basic
    Simulated Operations (ranging from Brigade level down to F&M levels)
    (Military and Non-Military Scenarios, Combat and Non-Combat)
    IRLTSP&O (In Real Life Simulated Patrols and Operations)
    (Generally patrols with RSFU Units, however that is not always the case)
    Y20-21
    FINALS (The ‘Hell Week’ of Katoraga 12 Training)
    (Recruits are pushed to their limits and are forced to draw on all their training they have received, extraordinary and mundane.)
    Upon turning 21 Recruits are congratulated by King Jonus Sigman shaking their hand personally.
    The Katoraga 12 Brigade will be named and transferred to regular special forces barracks,
    becoming ‘just another Brigade in the Chadian Royal Army’
    =-=-= End General Growth, Learning and Aptitude Strategic Outline =-=-=

As of 2700 First Gen Katoraga 12 are 11 Years of Age.
With the Second Gen being 5 Years of Age and the Third Generation 9 months from ‘birth’.

The End Goal of the program are trained intelligent fearless soldiers devotly loyal to their messiah, able to shoot expertly, operate vehicles competently, plan and prioritise,
defeat the enemy not only on the battlefield but outside of it as well.
Type: Elite Troops

Katagora 12 Rifleman
Issued Weaponry: OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight), PV-84CHD Plasma Rifle (Universal Target Locater Weapon Sight Model 2, and Universal Grenade Launcher Attachment)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Cybernetic Enhancements: Cybernetic Eyes, Datajack
Protection: PB-129M Armor (PB-129M Space Infantry Armor For Relevant Environments)

Katagora 12 Automatic Rifleman
Issued Weaponry: OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight), RPO-74PM-CHD (Universal Target Locater Weapon Sight Model 2)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Cybernetic Enhancements: Cybernetic Eyes, Datajack
Protection: PB-129M Armor (PB-129M Space Infantry Armor For Relevant Environments)

Katagora 12 Sniper
Issued Weaponry: AP-345M-CHD Machine Pistol(Universal Pistol Computerized Sight), ASM-108CHD Anti-Material Rifle
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Cybernetic Enhancements: Cybernetic Eyes, Datajack
Protection: PB-129M Armor (PB-129M Space Infantry Armor For Relevant Environments)

Katagora 12 Medic
Issued Weaponry: AP-345M-CHD Machine Pistol (Universal Pistol Computerized Sight), PV-47U-CHD Plasma Carbine (Universal Target Locater Weapon Sight Model 2)
Equipment: Emergency Rescue Kit, 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Cybernetic Enhancements: Cybernetic Eyes, Datajack
Protection: PB-129M Armor (PB-129M Space Infantry Armor For Relevant Environments)

Katagora 12 Engineer
Issued Weaponry: AP-345M-CHD Machine Pistol (Universal Pistol Computerized Sight), PV-47U-CHD Plasma Carbine (Universal Target Locater Weapon Sight Model 2), and RAT-7CHD
Equipment: 4x VVG-28 Flashbang Grenades, 4x SZ-58 Demolition Charges, and 4x PG-36 Plasma Grenades
Cybernetic Enhancements: Cybernetic Eyes, Datajack
Protection: PB-129M Armor (PB-129M Space Infantry Armor For Relevant Environments)

Katagora 12 Powered Rifleman
Issued Weaponry: AP-345M-CHD Machine Pistol(Universal Pistol Computerized Sight),
TPV-90CHD Heavy Plasma Rifle
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Cybernetic Enhancements: Cybernetic Eyes, Datajack
Protection: SB-05M Power Armor (SB-05M EVA Pack for Relevant Enviroments)

Katagora 12 Powered Automatic Rifleman
Issued Weaponry: AP-345M-CHD Machine Pistol(Universal Pistol Computerized Sight),
ONP-60PM-CHD Plasma Machine Gun
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Cybernetic Enhancements: Cybernetic Eyes, Datajack
Protection: SB-05M Power Armor (SB-05M EVA Pack for Relevant Enviroments)

Katagora 12 Junior Officer
Issued Weaponry: OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight), PV-47U-CHD Plasma Carbine (Universal Target Locater Weapon Sight Model 2, and Universal Grenade Launcher Attachment)
Equipment: 2x VVG-28 Flashbang Grenades, 2x SZ-58 Demolition Charges, and 2x PG-36 Plasma Grenades
Cybernetic Enhancements: Cybernetic Eyes, Datajack
Protection: PB-129M Armor (PB-129M Space Infantry Armor For Relevant Environments)

Katagora 12 Senior Officer
Equipment Available to Them: Same Clearance as Secret Police (Everything)
Issued Weaponry: OP-7M-CHD Service Pistol (Universal Pistol Computerized Sight),
Equipment: None
Cybernetic Enhancements: Cybernetic Eyes, Datajack
Protection: PB-129M Armor (PB-129M Space Infantry Armor For Relevant Environments)

Katagora 12 Pilot/Crew
Issued Weaponry:
M3 Machine Pistol
OP-7M-CHD Service Pistol
Equipment:
Cybernetic Enhancements: Cybernetic Eyes, Datajack
Protection: PB-129M Armor (PB-129M Space Infantry Armor For Relevant Environments)

Katagora 12 Electronic Recon
Issued Weaponry:
PV-84CHD Plasma Rifle (Universal Target Locater Weapon Sight Model 2)
OP-7M-CHD Service Pistol
Equipment:
2x PG-36 Plasma Grenades, 10x MTC Modular Recon Drone System
Cybernetic Enhancements: Cybernetic Eyes, Military Datajack
Protection: PB-129M Armor (PB-129M Space Infantry Armor For Relevant Environments)

Katagora 12 Covert Intelligence
Equipment Available to Them: Same Clearance as Secret Police (Everything)
Issued Weaponry:
PV-47U-CHD Plasma Carbine (Universal Target Locater Weapon Sight Model 2)
OP-7M-CHD Service Pistol (Silenced)
Type 1 Heat Katana
Equipment:
Cybernetic Enhancements: Cybernetic Eyes, Datajack
Electronic Surveillance Equipment, Personal Computer, 2x PG-36 Plasma Grenades
Protection: PB-129M Armor (PB-129M Space Infantry Armor For Relevant Environments)


Chadian Hanzer Corps
Spoiler
The Chadian 'Human Wanzer' or 'Human Walking Tank' Corps is a small military organisation where those who wish to sign up are given cybernetic modifications
and enhanced training in order to become Hanzer.
The Cybernetics include strength, stamina and endurance enhancement as well as datajacks and neural laces and general cybernetic improvements.
These allow Hanzer to operate heavier weaponry then would be normal.
Morpheus Class Hanzer are generic cloned bodies given Morpheus Brains and the usual cybernetic upgrades.

Hanzer Rifleman
Type: Infantry
Issued Weaponry: CHD-2700 Particle Beam Rifle, OP-7P-CHD Service Pistol
Equipment: PG-36 Plasma Grenade, VVG-28 Flashbang Grenade, SZ-58 Demolition Charge
Protection: PB-129M Infantry Armor or PB-129M Space Infantry Armor

Hanzer Automatic Rifleman
Type: Infantry
Issued Weaponry: CHD-KPP47 Particle Machine Gun, OP-7P-CHD Service Pistol
Equipment: PG-36 Plasma Grenade, VVG-28 Flashbang Grenade, SZ-58 Demolition Charge
Protection: PB-129M Infantry Armor or PB-129M Space Infantry Armor

Hanzer Pilot
Type: Misc.
Issued Weaponry: OP-7P-CHD Service Pistol
Equipment: SZ-58 Demolition Charge
Protection: PB-129M Infantry Armor or PB-129M Space Infantry Armor

Hanzer Sniper
Type: Infantry
Issued Weaponry: CHD-90TPV Heavy Particle Rifle (Universal Heavy Rifle Scope), OP-7P-CHD Service Pistol
Equipment: PG-36 Plasma Grenade, VVG-28 Flashbang Grenade, SZ-58 Demolition Charge
Protection: PB-129M Infantry Armor or PB-129M Space Infantry Armor

Hanzer Covert Operative
Type: Covert Operative
Issued Weaponry: Mark III Military Prosthetic Arm, OP-7P-CHD Service Pistol
Equipment: PG-36 Plasma Grenade, VVG-28 Flashbang Grenade, SZ-58 Demolition Charge
Protection: PB-129M Infantry Armor or PB-129M Space Infantry Armor unless something else is called for

Hanzer Powered Armour Operator
Type: Powered Armour Infantry
Issued Weaponry: CHD-90TPV Heavy Particle Rifle, OP-7P-CHD Service Pistol
Equipment: PG-36 Plasma Grenade, VVG-28 Flashbang Grenade, SZ-58 Demolition Charge
Protection: SB-05M Power Armor
Details:

Hanzer Engineer
Type: Combat Engineer (Infantry)
Issued Weaponry: CHD PBSAW iI, OP-7P-CHD Service Pistol
Equipment: PG-36 Plasma Grenade, VVG-28 Flashbang Grenade, SZ-58 Demolition Charge
Protection: PB-129M Infantry Armor
Details:

Hanzer Special Operations Operative
Type: Special Forces
Issued Weaponry: CHD-2700 Particle Beam Rifle, OP-7P-CHD Service Pistol
Equipment: PG-36 Plasma Grenade, VVG-28 Flashbang Grenade, SZ-58 Demolition Charge
Protection: PB-129M Infantry Armor

Hanzer Officer
Type: Infantry
Issued Weaponry: CHD-2700 Particle Beam Rifle, OP-7P-CHD Service Pistol
Equipment: PG-36 Plasma Grenade, VVG-28 Flashbang Grenade, SZ-58 Demolition Charge
Protection: PB-129M Infantry Armor

Morpheus Class Hanzer Rifleman
Type: Infantry
Issued Weaponry: 2 Mark III Military Prosthetic Arm
Equipment: PG-36 Plasma Grenade, VVG-28 Flashbang Grenade, SZ-58 Demolition Charge
Protection: PB-129M Infantry Armor or PB-129M Space Infantry Armor

Peoples Kingdom of Chadan
Last edited by Siggymansz on Fri Aug 14, 2015 6:48 am, edited 43 times in total.
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Siggymansz
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Chadan Gear

Postby Siggymansz » Tue Mar 31, 2015 12:24 am

Peoples Kingdom of Chadan
Military Small Arms
Spoiler
SGAL ‘Seagull’
-Type: Grenade Launcher
-Round: 25 x 40 mm Grenades
(Thermobaric, Flechette, HEAB, Non-lethal/Training, Armour Piercing, Door Breaching)
(HEAB firing modes: Airburst (in front of or over aiming point), Point Detonation, Point Detonation Delay, Window (beyond aiming point))
-Round per magazine: 12 (Drum Magazine)
-Effective Range: 150-500 meters (point targets), 700~ meters (area targets)
-Maximum Effective Range: 800 meters (point targets), 1,000~ meters (area targets)
-Details: Cheap reproducible grenade launchers given to law enforcement and militia.
Shaped held and used much like a rifle for ergonomic and simplification reasons.

Chadian S40 ‘Boom Shoota’ Anti-Light Armour Rifle
-Type: Anti-material rifle
-Round: 40 x 90 mm (HEAT, APDS, FAPDS, Incendiary)
-Round per magazine: Four. (4)
-Effective Range: Out to 1,000 meters
-Maximum Effective Range: 8,000~ meters
-Details: A design gifted to Chadan by Sigman himself.
This allows good and honest chadian infantry a fighting chance against mechanised and
power armoured forces. (Primarily given to Militia, Law Enforcement and the Reserve forces).

OP-7M-CHD Service Pistol
-Type: Service Pistol
-Round: 9mm
-Clip: 9-round clip
-Effective Range: 50 Meters
-Maximum Effective Range: 125 Meters
-Details: OP-7 Service Pistol is the standard service pistol for the Directorate Army. The OP-7M model fixed the reliability issue. The OP-7M-CHD is the export model for the Chadian Army.

AP-345M-CHD Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 20-round clip
-Rounds per minute: 750-800 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: AP-345 Machine Pistol (Avtomaticheskiy Pistolet-345 or Автоматический Пистолет-345) is the standard personal defense weapon for the Directorate Army. The AP-345M Model reduces the rate of fire for better accuracy. The AP-345-CHD is the export model for the Chadian Army.

SHV-74M-CHD Assault Rifle
-Type: Magnetic Acceleration Rifle
-Round: 5.45x39mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,500 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,300 Meters
-Details: The SHV-74M Assault Rifle is the improve version of the famed rifle which improved the charge on the rifle allow it to shoot farther and increase stopping power. Currently the SHV-74M is exiting service in favor of the PVM and the PV-84 Plasma Rifles. The SHV-74M-CHD is the export model for the Chadian Army.

SHV-74U-CHD Carbine
-Type: Magnetic Acceleration Rifle
-Round: 5.45x39mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The SHV-74U (Shtoormovaya Veentovka-74 Ukorochenniy or Штурмовая винтовка-74 укороченный) Carbine is the standard export Carbine for the Erato Directorate. The SHV-74U-CHD is the export model for the Chadian Army

PP-70M-CHD Lunter SMG
-Type: Submachine Gun
-Round: 9x18mm
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 700 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: PP-70 Lunter SMG is the standard SMG for the Directorate Army. The PP-70M model increases the rate of fire. It's one of the few ballistics weaponry left in the Directorate Armed Forces as Spetsnaz and Airborne Troops prefer to use it. The PP-70M-CHD is the export model for the Chadian Army.


AD-12M-CHD Shotgun
-Type: Magnetic Acceleration Shotgun
-Round: 12 gauge
-Round per magazine: 20 rounds
-Rounds per minute: 400 rpm
-Effective Range: 200 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 250 Meters
-Details: The Automatic Shotgun-12 (автоматический дробовик-12 or Avtomaticheskiy Droboveek-12) is a selective fire, operating as a semi-automatic, or in fully automatic mode at 300 rounds per minute. It is fed from either an 8-shell box magazine, or a 20-shell drum magazine. It can use different types of 3" 12 gauge ammunition such as buckshot, slugs, or less-than-lethal rubber stun batons. It can also fire flares or special Frag-12 19 mm fin-stabilized HE, HEAP, and sensor fused HEAB "air-burst" fragmentation shells that can detonate in mid-air. The AD-12M Model improves the range of the weapon. It's one of the few ballistics weaponry left in the Directorate Armed Forces. The AD-12M-CHD is the export model for the Chadian Army.

SVK-CHD Konstantin Sniper Rifle
-Type: Sniper Rifle
-Round: 7.62×54mmR
-Round per magazine: 10 rounds
-Effective Range: 3,000 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,700 Meters
-Details: The SVK Konstantin (Snayperskaya Vintovka Konstantin or Снайпер Константина винтовки) is the standard sniper rifle for the Directorate. It's one of the few ballistics weaponry left in the Directorate Armed Forces as its well like by sharpshooters. The SVK-CHD is the export model for the Chadian Army.

ASM-108CHD Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: 12.7×108mm
-Round per magazine: 10 rounds
-Effective Range: 3,200 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: The ASM-108 has the most powerful Magnetic Acceleration Barrel in the Directorate Army. The ASM-108CHD is the export model for the Chadian Army.

ONP-60M-CHD General-Purpose Machine Gun
-Type: Light Machine Gun
-Round: 7.62×54mmR
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,700 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: ONP-60 General-Purpose Machine Gun was the standard machine gun for the Directorate. The ONP-60M is the improved version of the famed weapon. The weapon is currently exiting service. The ONP-60M-CHD is the export model for the Chadian Army.

RPO-74M-CHD
-Type: Squad Automatic Weapon
-Round: 5.45×39mm
-Round per magazine: 45-round box magazine, 100-round plastic drum magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,500 Meters (Charged) 1,300 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The RPO-74 was the main Squad Automatic Weapon for the Directorate. The RPO-74M was an improved version of the RPO-74. While its leaving service it is still a favorite among soldiers. The RPO-74M-CHD is the export model for the Chadian Army.

KP-44M-CHD Machine Gun
-Type: Heavy Machine Gun
-Round: 14.5×114mm
-Round per magazine: 500 round belt feed
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters (Charged) 2,000 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: KP-44 Machine Gun was the standard machine gun for the Directorate during the war. The KP-44M was an improved version the KP-44. The KP-44M is set to exit service in a few years and completely replaced by the KPP-47M. The KP-44M-CHD is the export model for the Chadian Army.

G-69CHD Emplaced Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 48 grenades belt
-Effective Range: 1.5 kilometer
-Maximum Effective Range: 3.5 kilometers
-Details: The standard grenade launcher in the Directorate's Red Army. The G-69CHD is the export model for the Chadian Army.

RAT-7CHD
-Type: Anti-Tank Weapon
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Plasma rounds. The RAT-7CHD is the export model for the Chadian Army.

TMVU-8M-CHD Heavy Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Round: 8mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 800-1,200 rounds/min
-Effective Range: 3,000 Meters (Charged) 2,200 Meters (uncharged)
-Maximum Effective Range: 10,000 Meters
-Details: TMVU-8 Heavy MA Rifle is designed to be used by SB-05 Power Armor. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troops. The TMVU-8M is the improved version of the rifle that fixed the jam and recoil issues of the TMVU-8. By doing this they was forced to reduce the rate of fire of the weapon. It is still in service by the powered armored troops in the Red Army. The TMVU-8M-CHD is the export model for the Chadian Army.

Energy Weapons
Spoiler
PV-47CHD Plasma Rifle
-Type: Plasma Rifle
-Round: 5.45mm Plasma Round
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: The PV-47 (Plazmyennaya Veentovka-47 or Плазменная винтовка-47) Plasma Rifle is the standard rifle for the Erato Directorate. The PV-47CHD is the export model for the Chadian Army.

PV-84CHD Plasma Rifle
-Type: Plasma Rifle
-Round: 5.45mm Plasma Round
-Round per magazine: 60-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: The PV-84 (Plazmyennaya Veentovka-84 or Плазменная винтовка-84) Plasma Rifle is the standard rifle for the Erato Directorate replacing the famed PV-47 and its PVM variant as the standard issued rifle for the Red Army. The PV-84CHD is the export model for the Chadian Army.

PV-47U-CHD Plasma Carbine
-Type: Plasma Rifle
-Round: 5.45mm Plasma Round
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: The PV-47 (Plazmyennaya Veentovka-47 Ukorochenniy or Плазменная винтовка-47 укороченный) Plasma Carbine is the standard rifle for the Erato Directorate. The PV-47U-CHD is the export model for the Chadian Army.

ONP-60PM-CHD Plasma Machine Gun
-Type: Light Machine Gun
-Round: 7.62×54mmP Plasma round
-Round per magazine: 100-round drum energy cell magazine, 500 heavy drum energy cell magazine
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 3,000 Meters
-Maximum Effective Range: 5,000 Meters
-Details: ONP-60P Plasma Machine Gun is the standard machine gun for the Directorate. The ONP-60PM is an improved version of the weapon. The ONP-60PM-CHD is the export model for the Chadian Army.

RPO-74PM-CHD
-Type: Squad Automatic Weapon
-Round: 5.45×39mmP Plasma
-Round per magazine: 45-round box energy cell magazine, 100-round drum energy cell magazine
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 3,000 Meters
-Maximum Effective Range: 5,000 Meters
-Details: The RPOP-74 was the main Squad Automatic Plasma Weapon for the Directorate's Red Army. The RPO-74PM is an improved version. While the RPO-74PM preformed well the famed weapon is set to being replaced by the newer RPO-94P. The RPO-74PM-CHD is the export model for the Chadian Army.

KPP-47M-CHD Plasma Machine Gun
-Type: Plasma Machine Gun
-Round: 14.5×114mmP Plasma round
-Round per magazine: 500 round energy cell drum
-Rounds per minute: 600–1,000 rounds per minute
-Effective Range: 4,000 Meters
-Maximum Effective Range: 8,000 Meters
-Details: KPP-47 Plasma Machine Gun is the standard machine gun for the Directorate. The KPP-47M is the improved version of the KPP-47. The KPP-47M is still the main stay of the Red Army. The KPP-47M-CHD is the export model for the Chadian Army.

TPV-90CHD Heavy Plasma Rifle
-Type: Heavy Plasma Rifle
-Round: 25mm Plasma
-Round per magazine: 45-round box magazine, 100-round energy drum magazine
-Rounds per minute: 600-900 rounds per minute
-Effective Range: 3,000 Meters
-Maximum Effective Range: 5,000 Meters
-Details: The TPV-90 Heavy Plasma Rifle was designed for Directorate assault units when they began to encounter Cabal Sector Armor troops mostly those from the Dark Fist and MLK Group. The TPV-90CHD is the export model for the Chadian Army.

Armour
Spoiler
PB-129M Infantry Armor
-Type: Infantry Armor
-Features: The PB-129 Armor is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The armor is titanium (high grade) and has bits of tungsten in.

Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.

The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.

PB-129M Space Infantry Armor
Type: Space Infantry EVA Suit/Combat Armour
Shield Strength: 65,000 Mw
Operational Duration: 24 Hours
Backup Emergency Duration: 12 Hours
Features:
Designed with the PB-129M as the starting point, featuring everything in its predecessor yet also including additional reinforcements added along with redundant sealing and the inclusion of a sophisticated nano-machine network able to repair suit ruptures and ensure the wearer does not die an unneeded death.
(There is a limit to their abilities however, twelve non-critical ruptures at most is within their abilities and the armour's outer ablative layers are sufficient for most micrometeorites should they make it past the 65,000 Mw Shield built into the on-board thruster/maneuver pack.)
Better mechanical stabilizers were added in order to improve wearers ability to aim while moving.
Hand and Feet Areas are able to be magnetized at will and the outer layer webbing has been designed in order to house everything a soldier would need in zero gravity environments in easy access.

The Helmet Area features two side mounted floodlights and features the ability to store software up to and including 4th Degree A.I. .
The HUD has also been updated to reflect its intended operating environment, with various read outs available at a word, trajectory calculations, Zooming, Alternate Vision Modes, Accurate Oxygen and Fuel Readouts, Diagnostics, Weapon HUD Integration, etc .

The Thuster/Maneuver pack allows full movement and rotation in/on all six axis, able to accelerate in any direction up to a maximum of 500 m/s. it also houses 24 hours worth of Oxygen for the Operator and 24 Hours of Fuel (if constantly thrusting at 250 m/s) With an emergency tank of both that is able to last up to 12 Hours.

The Suit also features a 'Dark' Mode where it shuts down 90% of its electronics and attempts additional measures to conceal emissions (Life Support is kept on and the Thrusters run in stealth mode (45 m/s max acceleration).

SB-05M Power Armor
-Type: General Purpose Power Armor
-Built-in Armament: 1x KP-44 Machine Gun on shoulder.
-Built-in Shielding: 30,000 Megawatt energy shield
-Features:
The SB-05 Power Armor masses several hundred pounds and adds a foot to the wearer's height.
Armor is titanium (high grade) and tungsten
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The TMVU-8 Heavy MA rifle may be connected to and powered by the suit

SB-05M EVA Pack
Type: Power Armour EVA Pack
Shield Enhancement Strength: 60,000 Mw
Features:
While the SB-05M Power Armor is already capable of operating in Vacuum, the EVA Pack when connected to the power armour allows the user to maneuver on all six axis, in any direction utilising Chadans proven EVA thruster technology.
Able to accelerate in any direction up to a maximum of 1000 m/s. it also houses 24 hours worth of Oxygen for the Operator and 24 Hours of Fuel (if constantly thrusting at 400 m/s) With an emergency tank of both that is able to last up to 12 Hours included also.

Equipment
Spoiler
VVG-28 Flashbang Grenade
Filling: magnesium/ammonium nitrate pyrotechnic mix
Blast Range: 5-foot

PG-36 Plasma Grenade
Filling: Plasma
Blast Range: 55 ft (injury) 25 ft (lethal)

SZ-58 Demolition Charge
Filling: Plasma
Blast Range: 95 ft (injury) 50 ft (lethal)

Special Equipment
Spoiler
DataJack
The datajack is a small brain implant that allows the user to connect to and interact with computers
wirelessly. Access your home computer from pretty much anywhere.
(Any old communications satellite or equivalent should let you bounce the signal around the sector until you connect and log into your computer and access that sweet nudie collection)
Play all the sickest games you own while at work, boring birthday parties, and company meetings
all you need is a pair of cybernetic eyes or some tacglasses and you'll be lookin cool

Yes folks the DataJack can do it all
(it even supports archaic things such as bluetooth, so yes it literally can pretty much work with any computer)

Disclaimer: While the DataJack allows you to interface with computers (and significantly advanced electronics) using your mind, its not an actual computer
(the actual chip being quite small only having enough processing power by itself to maybe crack a low end network encryption)

Military DataJack 'MilJack'
A Datajack implant modified and calibrated for primarily military purposes
increasing the amount of simultaneous connections (formally 3 at most) to upwards of 100.

A consequence of this is the chip is slightly larger and more invasive
to increase processing and bandwidth constraints
As this is a military design some of the universal compatibility
in regards to ‘civilian’ areas have been cut, replaced with much improved compatibility with military electronics

(including better native drone controls and a full ‘hacking’ suite(with an emergency top of the line brute forcing algorithm for when all else fails))
Ultimately the bottleneck of simultaneous connections is not the hardware (100+ passive connections, 20 Active connections)

But instead the user, a normal human for example would only be able to handle 20 connections in total at most
(both passive and active) and would be unable to use their body at that number of connections

(while the human is controling 20 different robots they would appear to be comatose until they stopped basically)
The most reasonable/Ideal number of simultaneous connections would be 9 passive and 1 active, this would allow the user to retain a good level of logic and motor skills for combat.

S.B.C.S 'Social Booster Chip Suite'
S.B.C.S provides its user with a direct monitor of behavior patterns and likely responses from conversational subjects based on data already available and data being analyzed in real time.
In real terms, this means the user can gain an insight into which conversational methods to employ in any given situation, and discover subtle clues and intentions

S.B.C.S is a cranial implant that ties directly into the user's existing cybereye or tacglasses technology to relay environmental and personal data about targeted individuals, in order to assist social interaction. Its main tools to perform this function is an advanced Optical Polygraph algorithm able to gauge a rudimentary psychological profile based on facial expression, body language, and environmental cues.

If hardware is available to be interfaced with the S.B.C.S. also functions as a pheromone analyzer, producing a readout of the subjects pheromone levels and uses that data to influence the advice it gives you.

(It can also be integrated with Datajacks and other similar technologies to gather data on a target from the Sectornet) The other main tool is an enhanced emotion simulator software engine that when paired with the rest of the S.B.C.S can deliver real-time predictive data directly to the user, enabling them to correctly interpret responses and draw the desired result from face-to-face conversations.

EFP 'Enhanced Facial Profiler'
This is a state of the art software suite requiring one or more Cybereyes and Datajack technology allowing you to (in real time) passively
scan people (primarily their faces but scanning algorithms account for the body as well) Rapidly search the sector net for their digital shadow summarizing the target
with a (customizable) popup over their head (which can be made hidden at will) the user is also able to 'open' the targets summary revealing a more detailed
description of the targets online activity (Which has the potential to reveal a lot of data about the target)
such as their name,methods of contact, address, birth planet, employment, etc etc It also accesses third party advertising companies databases utilising the thousands of exabytes
they have mined over the years (One would be surprised how much Corporations pay for meaningless trivia such as your average breakfast, sorted by mood and other tidbits)
Of course if the person you're trying to scan has never used the sectornet (or never did anything while using it, or is very very good. which they would have to be otherwise.)
then the EFP is pretty much useless (The popup will contain a 404 Error report).

LIS 'Localized Image Scrambler'
This software package of tomorrow today (requiring Datajack technology)
Allows you to scramble your image beyond recognition on a vast majority of recording and surveillance equipment... within limits..
It will have no effect on audio recording devices, and (true) closed circuit systems,
However if the user possesses one or more Cybereyes this software package will flag recognizable image recording devices, assisting in avoiding them.

Black Frost
The Hacking Toolkit, MTCs Premier entry into the Scenes cracking toolkit
personally co-created by Sig and MTC Themselves including everything
a digital anarchist needs to subvert any system anywhere.

Neural Lace
Details:
Neural Lace is a cybernetic implant primarily designed to house artificial intelligence in the human body and use it to supplement a humans abilities.

It will allow 1 A.I. of up to the 3rd Degree to utilise the full extent of their abilities from a person.
(higher degrees of A.I. will be limited in what they can achieve but can be housed in the Neural Lace if needed)

Fully Compatible and able to integrate itself with Datajack and Cybernetic Eye implants.

The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery.
The standard interface is implanted in all Katagora 12, but it can be replaced with an updated neural lace should the need arise.
(Warning! Read manual page 5 on how to mutually mute A.I. sometimes you just want to be alone with your thoughts…)

Heinricht
Type: Virtual Intelligence
(competitive with A.I of the 4th Degree and Limited or otherwise Shackled A.I.)
Details: Heinricht is the base-line virtual intelligence of Chadan, constructed by Prince Sig himself. Each are indistinguishable from lesser A.I. , identified primarily by their Product Serial Code (simply ask and your Heinricht will tell you their own code.).

Heinricht is fully capable of operating any chassis in a competent manner
including but not limited to; Any Electronic media with the capability to store his *program(Home Computers, Electronic Home Systems, Servers, Company Systems, Personal Systems, etc)

Prince Sig is still maintaining the Heinricht model offering a wide variety of customization & specialization modules, add-ons and regular updates and patches for download.

*Storage Medium requires at least 0.8 YiB of free space (841.957 ZiB)

R4DAIP-01
Type: Artificial Intelligence (4th Degree)
Details: Developed by Sig and King Sig this program once installed loads the latest version of Heinricht and ‘uplifts’ it through several complicated methods into being more of a ‘true’ A.I.
One with Sentience, It also features a random personality generator so you never really know what the A.I. you end up with will be like*. (within King Sigs definition of ‘reason’)

*However it turns out, it isn’t going to do any harm to King Sig, Sig, Manticore, Chadan, or the first person to interact with it.

Ground Vehicles
Spoiler
VVA-128CHD Vinogradov
-Role: Light Utility Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: G69CHD Grenade Launcher or ONP-60CHD General-Purpose Machine Gun
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Vinogradov is the standard utility vehicle for the Directorate. The VVA-128CHD is the export model for the Chadian Army.

VVA-144CHD Pisari
-Role: Armored Vehicle
-Crew: 1 Driver, 1 Gunner
-Passengers: 3
-Primary Armaments: G69CHD Grenade Launcher or KPP-47M Plasma Machine Gun
-Maximum Speed: 65 MPH
-Operational range: 600 miles
-Detail: This is the standard armored vehicle in the Red Army. The VVA-144CHD is the export model for the Chadian Army.

Integrated Mechanoid Intelligence (‘AmyClass Light Mech)
Type: Robotic Light Mech
Crew: Heinricht Light Mech Virtual Intelligence
Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 60mm. It also has Active Missile Protection mounted inside each shoulder-pad.
Shielding: 500,000 Mw
Primary Armament:
Secondary Armament:
2 RPO-74M-CHD (Embedded into Stomach.)
Speed: upto 90 Km/h when sprinting. (upto 60 km/h normally)
Weight: 18 tons including ammunition
Details:
Picture of Inspiration
(Like this but without Motorcycle mount, slightly more bulkier back with a missile pod behind the neck and longer arms and its insides covered and not all exposed like that, oh and the mouth is closed but it can move when talking.)

Designed with urban environments and capable of entering large buildings and smashing through the ones it can’t.
This latest offering from Manticore has already been picked up by the Armed Forces of Chadan.

When surrounded the integrated armour optical systems allow it full 360 degrees vision allowing it to tag targets for its replaceable missile pod. The Optical systems feature a slew of vision modes including but not limited to thermal, night, low-light and electromagnetic field.

All Armaments have automatic reloading systems except the Missile Pod which the Amy is able to replace with one hand. Ammo for Armaments are located inside the interior of the Amy.

The Amy also features personal RADAR and LIDAR features and its fingertips may be used as laser designators.

Booster thrusters and jump jets allow enhanced horizontal movement or assist in jumping maneuvers allowing the Amy to jump as high as 2 meters, move rapidly about the battlefield and reach a sprinting speed of upto 90km/h.

Piloted by a quality highly advanced virtual intelligence designed and created by Sig.
Giving the Amy an increased level of Electronic Warfare and supplementing the Command and Control abilities of any force its given to.

Best of all the Amy is variable! View the many Variants!
Anti-Infantry
Able to comfortably engage Infantry and unshielded vehicles or low-flying aircraft.
Primary Armament:
KP-44M-CHD Machine Gun (top of Left Forearm)
RAT-7CHD (top of Right Forearm)
G-69CHD Emplaced Grenade Launcher (bottom of Right Forearm)
Secondary Armament:
2 RPO-74M-CHD (Embedded into Stomach.)
1 10mm Macromissile launcher pod (500 Smart Missiles) (Back mounted)

Anti-Light Vehicle
Able to comfortably engage Vehicles
Primary Armament:
2 RAT-7CHD (top of Right Forearm)
40mm Magnetic Acceleration Chain Gun (Replaces lower half of Left Forearm)
Secondary Armament:
2 RPO-74M-CHD (Embedded into Stomach.)
1 Anti-Tank Missile Pod (6 105mm Anti-Tank Missiles) (Back mounted)

Plasma
Plasma fusion of Anti-Infantry and Anti-Light Vehicle
Primary Armament:
KPP-47M-CHD Plasma Machine Gun (top of Left Forearm)
G-69CHD Emplaced Grenade Launcher (bottom of Left Forearm)
2 TPV-90CHD Heavy Plasma Rifle (bottom of Right Forearm)
RAT-7CHD (top of Right Forearm)
Secondary Armament:
2 RPO-74PM-CHD (Embedded into Stomach.)
Anti-Tank Missile Pod (6 105mm Anti-Tank Missiles) (Back mounted)

APC-10CHDChaptcha
Type: Hover APC
Crew: (Minimum) 1 Driver (Ideal) 1 Driver, 2 Gunners (Maximum) 1 Driver, 3 Gunners
Passengers: 10
Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 100mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target. With Active Missile Protection mounted around the hull.
Shielding: 300,000 Mw
Primary Armament:
Remote Controlled KP-44M-CHD Machine Gun (Roof mounted) (Front-Right)
Secondary Armament:
Remote Controlled G-69CHD Emplaced Grenade Launcher (Roof mounted) (Front-Left)
Remote Controlled 120mm Mortar (Roof mounted) (Center)
Speed: 80 Km/h
Operational Range: 1,150 kilometers
Details: Modelled like a larger bulkier BMP-30CHD sans turret utilising purpose built Hover mechanisms and systems like the PT-77CHD, allowing the Chadian APC to maintain an altitude as high as 3 meters or as low as 30 centimeters.
May Sigs Presence bring the Divine to your mind.

APC-10UCHDChaptchau
Type: Hover APC
Crew: (Minimum) 1 Driver (Ideal) 1 Driver, 2 Gunners (Maximum) 1 Driver, 3 Gunners
Passengers: 10
Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 100mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target. With Active Missile Protection mounted around the hull.
Shielding: 400,000 Mw
Primary Armament:
Remote Controlled KPP-47M-CHD Plasma Machine Gun (Roof mounted) (Front-Right)
Secondary Armament:
Remote Controlled TPV-90CHD Heavy Plasma Rifle (Roof mounted) (Front-Left)
Remote Controlled 120mm Mortar (Roof mounted) (Center)
Speed: 80 Km/h
Operational Range: 1,150 kilometers
Details: The APC-10UCHD Replaces the Heavy Machine gun and Grenade Launchers with a Plasma Machine Gun and Heavy Plasma Rifle and includes a better power plant to also increase shield power.
May Sigs Presence bring the Divine to your mind.

BTR-190CHD
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Primary Armaments: G69CHD Grenade Launcher and 20mm Auto-Cannon
-Secondary Armament: ONP-60PM Plasma Machine Gun
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The BTR-190 is an amphibious assault transport for the Red Army. In the war it performed well however it was replaced by the BTR-210 as the main amphibious assault transport for the Red Army. The BTR-190CHD is the export model for the Chadian Army.

BTR-210CHD
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 8
-Primary Armaments: G69CHD Grenade Launcher and 2x 20mm Plasma Cannons
-Secondary Armament: ONP-60PM Plasma Machine Gun
-Shield: 200,000 MW
-Maximum Speed: 65 MPH
-Operational range: 800 miles
-Detail: The BTR-210 is the main amphibious assault transport for the Red Army. It entered service in the peak of the war and performed well in several key engagements. It is still in service in the Red Army. The BTR-210CHD is the export model for the Chadian Army.

BMP-20CHD
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Primary Armaments: 40 mm Magnetic Acceleration Chain Gun
-Primary Weapon Damage Output: 6,000 Mw per hit? (*cough*summonwarperormega*cough* tehhch meh how i r 2 math?)
-Secondary Armament: ONP-60PM Plasma Machine Gun, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The BMP-20 is the backbone of the Red Army. The Eratos use BMP-20s in massive amount of numbers in order to overwhelm their enemies. While weaker when compared to the Scyllian FV-279 Hessian and the Vidyan M5A3 Petraeus IFV the Eratos prefer to use overwhelming numbers to gain their victories. The BMP-20CHD is the export model for the Chadian Army.

BMP-30CHD
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Composite Titanium and Tungsten Armor strong enough to resist against 120mm rounds.
-Shield: 300,000 MW
-Primary Armaments: 40mm Plasma Cannon
-Primary Weapon Damage Output: 16,000 Mw per hit? (*^*)
-Secondary Armament: ONP-60PM Plasma Machine Gun, 4x 105mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The BMP-30 is the next generation BMP for the Red Army. BMP-30CHD is the export model for the Chadian Army.

PT-77CHD
-Role: Light Hover Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Primary Armaments: 95mm Plasma Cannon
-Primary Weapon Damage Output: 38,000 Mw per hit? (*^*)
-Secondary Armament: 1 x KPP-44M Machine Gun, 1x ONP-60PM Plasma Machine Gun (1 coaxial), 2 x 84mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles (965 KM)
-Detail: PT-77 is used in the reconnaissance and fire-support roles. It uses hover tech to lift the tank above ground and hover over it. The PT-77CHD is the export model for the Chadian Army.

T-88CHD
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore MA Cannon
-Primary Weapon Damage Output: 21,000 Mw per hit? (*^*)
-Secondary Armament: KPP-47M Plasma Machine Gun mounted on top and a ONP-60PM Plasma Machine Gun as the coaxial machine gun.
-Shield: 80,000 MW
-Details: The T-88 is the main battle tank for the Red Army. The T-88 is the first ground vehicle in the Red Army that protects itself with a shield generator to protect it from enemy hit. While outdated the Red Army still fields the T88 is impressive numbers though many are being replaced by the T-88U and T93 main battle tanks. The T-88CHD is the export model for the Chadian Army.

T-88UCHD
-Type: Main Battle Tank
-Crew: 4
-Armor: ERA, composite, RH armor, and steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 140mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Plasma Cannon
-Primary Weapon Damage Output: 56,000 Mw per hit? (*^*)
-Secondary Armament: KPP-47M Plasma Machine Gun mounted on top and a ONP-60PM Plasma Machine Gun as the coaxial machine gun.
-Shield: 80,000 MW
-Details: T-88U is an upgraded version of the T-88 to face off against the Scyllian Tiger 3A4 and the Vidyan M5A2 Pershing. The Eratos improved the armor and replace the main cannon with a 140mm Plasma Cannon. The T-88UCHD is the export model for the Chadian Army.

Artillery
Spoiler
CZP-62-4CHD Grom
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 4x 23mm autocannons, 2x 105mm anti-air missile launchers
-Primary Weapon Damage Output: Coming Soon :s
-Detail: The Grom is a lightly armored, self-propelled, radar guided anti-aircraft weapon system. After the war they cease the production of the Grom however it still remains in service. The CZP-62-4CHD is the export model for the Chadian Army.

CZP-64-4CHD Osvyeshyeneeye
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 4x 23mm Plasma Cannons, 2x 105mm anti-air missile launchers
-Primary Weapon Damage Output: Coming Soon :s
-Detail: The Osvyeshyeneeye is just like the Grom but it uses Plasma cannons instead of autocannons. The Osvyeshyeneeye production ceased after the war and is slowly being replaced by the Myzino S3 Anti Air Vehicle. The CZP-64-4CHD is the export model for the Chadian Army.

152mm Howitzer 2A60CHD
-Type: Field Artillery
-Crew: 4
-Effective range:
-Conventional: 40 km (MA Charge 75KM)
-Rocket Assisted Projectile: 90 km (MA Charge 180 KM)
-Primary Armament: 152mm MA Cannon
-Primary Weapon Damage Output: 22,800 Mw per hit? (*^*)
(do we have to include whatever explosions the shells going to cause or do we assume its part of the noombers)
-Secondary Armament: none
-Details: The Directorate main artillery piece for the Red Army. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM). The 152 mm Howitzer 2A60CHD is the export model for the Chadian Army.

BM-90CHD Heavy Multiple Rocket Launcher
-Type: Missile Artillery
-Crew: 2
-Effective range: 100 to 200 KM
-Primary Armament: 30x 300mm Missiles
-Primary Weapon Damage Output: Coming Soon Maybe?
-Secondary Armament: none
-Details: The BM-90 Heavy Multiple Rocket Launcher is the main rocket artillery for the Directorate Red Army. The BM-90CHD is the export model for the Chadian Army.

MA2CHD Ksenia
-Type: Self Propelled Artillery
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70 KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 220mm MA Cannon
-Primary Weapon Damage Output: 33,000 Mw per hit? (*^*)
-Secondary Armament: 1x KPP-44M Machine Gun and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric.)
-Details: The Ksenia is the basic motorized artillery platform for the Red Army. The Ksenia fits the Red Army's fighting style as it is easily mass produced and has heavy firepower. The Ksenia is one of the few vehicles that has remained unchanged and is still in service for the Red Army. The MA2CHD is the export model for the Chadian Army.


Spacecraft
Spoiler
Ship prefix for the Chadian ships are CHNS, which stands for Chadian Naval Service.
CHNS Izyaslav Class Shuttle
Ship Type: Shuttle
Class: Izyaslav Class
Length: 100 meters
Crew: 2
Fightercraft complement: none
Passengers: 25
Cargohold: 20,000 tons
Shielding Type: 50,000 mw
Weaponry: 2x 10mm Plasma Cannon, 4x 220mm missiles
-Weapon Damage Outputs: 2xPlasma 4,000 Mw each hit? , 4xMissile ???? each hit? (*^*)
Detail: The Izyaslav Class Shuttle was the basic shuttle in the Directorate designed by the Ministry of Transportation.
Its class now serves with distinction Chadian Royal Space Navy.

CHNS Murmansk Class Cargoship
Ship Type: Cargoship
Class: Murmansk Class
Length: 250 meters
Crew: 24
Fightercraft complement: one
Passengers: 500
Cargohold: 55,000 tons
Shielding Type: 500,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 4x 50mm Plasma Cannons, 12x 180mm missiles
-Weapon Damage Outputs: 4xPlasma 20,000 Mw each hit? , 12xMissiles ???? each hit? (*^*)
Detail: The Murmansk Class Cargoship was the basic cargoship for the Blue Navy.
Its class now serves with distinction Chadian Royal Space Navy.

CHNS Kirov Class Freighter
Ship Type: Freighter
Class: Kirov Class
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (5 Suvorov Class Fighters)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 900,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 40mm Plasma Cannons, 10x SBMP Space Borne Missile Pods. 8x 140mm missiles in each pod.
-Weapon Damage Outputs: 8xPlasma 16,000 Mw each hit? , 10x8xMissiles ???? each hit?
Detail: The Kirov Class Freighter was the basic Freighter for the Blue Navy.
Its class now serves with distinction Chadian Royal Space Navy.

CHNS Suvorov Class Fighter
Ship Type: Fighter
Class: Suvorov Class
Length: 26 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 35mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 5,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 12x Missiles (six 180mm missiles, six 130mm Missiles) and 4x 40mm Plasma cannons.
-Weapon Damage Outputs: 6xMissiles ???? each hit? , 6xMissiles ???? each hit? , 4xPlasma 16,000 Mw each hit? (*^*)
Detail: The Suvorov Class Fighter was the mass production fighter for the Blue Navy and Red Army during the war however it is being replaced by the Sloboda Class Fighter.
With many Suvorov left abandoned on Chadan in the wake of the Civil War the class now serves with distinction Chadian Royal Space Navy.

CHNS Renate Class Heavy Fighter
Ship Type: Heavy Fighter
Class: Renate Class
Length: 45 meters
Crew: (3) Pilot, Co-Pilot, Fire Control Officer, Heinricht Renate EW&CW Virtual Intelligence
Fightercraft complement: N/A
Passengers: N/A
Cargohold: N/A
Armor: Bi-layer armored hull that is resistant up to 50mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 355,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry:
1x 55mm Plasma Cannon (Mounted Inside Nose)
16x Missiles
(two 240mm Anti-Ship Missiles, two 2,000lb Guided Bombs,
six 180mm Multi-Purpose missiles, six 130mm Multi-Purpose Missiles)
4x 35mm Plasma cannons.
-Weapon Damage Outputs: 1xPlasma 22,000 Mw each hit? , 2xMissile ???? each hit? , 2xBomb ???? each hit , 6xMissiles ???? each hit? , 6xMissiles ???? each hit? ,
4xPlasma 14,000 Mw each hit? (*^*)
Detail: A modern tribute designed by King Sigman towards the mighty heroes who lived on Domhanda in the ancient past.
As it is a fairly new class of ship it has yet to be seen in great number but tests and war-games have shown it capable of taking on much larger ships in the right circumstances.

CHNS Delta Class Dropship
Ship Type: Dropship
Class: Delta Class
Length: 100 meters
Crew: 3
Fightercraft complement: none
Passengers: 40 men
Cargohold: 40,000 tons (can carry two tanks or another assortment of vehicles)
Shielding Type: 240,000 megawatt shield
Weaponry: 1x chine mounted 30mm Plasma Cannon, 10x Missiles (five 200mm missiles, five 150mm Missiles) and 4x 90mm plasma cannons, 2x 10mm point defense lasers.
-Weapon Damage Outputs: 1xPlasma 12,000 Mw each hit? , 5xMissiles ???? each hit? , 5xMissiles ???? each hit? , 4xPlasma 36,000 Mw each hit? ,
2xLaser 2,000 Mw each hit? (*^*)
Armor: Quad-layer armored hull that is resistant up to 80mm rounds, the main hull is a depleted uranium enhanced titanium/tungsten alloy, with ceramic heat shields on the belly. The inner layers are a composite of titanium, ceramics and various alloys.
Detail: The Delta Class Dropship was the main dropship for the Red Army and Blue Navy.
Its class now serves with distinction Chadian Royal Space Navy.

CHNS Malyutka Class Stealth Boat
Ship Type: Stealth Boat
Class: Malyutka Class
Length: 120 meters
Crew: 24
Fightercraft complement: none
Passengers: 10
Cargohold: 15,000 tons
Shielding Type: 300,000 mw
Weaponry: 12x 180mm missiles, 12x 220mm Torpedoes
-Weapon Damage Outputs: 12xMissiles ???? each hit? , 12xTorpedoes ???? each hit? (*^*)
Detail: The Malyutka-A Class Stealth Boat was the most advanced Stealth Attack Boat in the Blue Navy during the war.
Not only it cannot be detected on scanners but it has a high tech camo coating on it that makes the ship nearly invisible.
Also is able to hide its heat source as well so it cannot be spotted on thermals.
The class now serves with distinction Chadian Royal Space Navy.

CHNS Nikolaev Class Frigate
Ship Type: Frigate
Class: Nikolaev Class
Length: 125 meters
Crew: 150
Fightercraft complement: one Suvorov Class Fighter
Passengers: 50
Cargohold: 35,000 tons
Shielding Type: 4,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 9x 50mm Plasma AA guns, 14 × 40 mm laser defense guns, 9 × 105mm plasma cannons, and 24 missile pods (four 280mm missiles each)
-Weapon Damage Outputs: 9xPlasma 20,000 Mw each hit? , 14xLaser 8,000 Mw each hit? , 9xPlasma 42,000 Mw each hit? , 24x4xMissiles ???? each hit? (*^*)
Detail: The Nikolaev Class Frigate was the backbone of the Blue Navy.
The Nikolaev Class was the most used ship in Directorate Propaganda and hailed as the ship that secures Enlightened Socialism throughout the galaxy.
The same is now true for Chadan whom inherited the bulk of Blue and Red Nikolaev on and over Chadan after the end of the Civil War.

CHNS Chadan Class Destroyer
Ship Type: Destroyer
Class: Chadan Class
Length: 200 meters
Crew: 150
Fightercraft complement: 2 Small craft
Passengers: 100
Cargohold: 35,000 tons
Shielding Type: 5,000,000 Megawatt energy shield that is a transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry:
Fixed Forward:
4x 250mm Plasma Cannons, 2x 300mm Plasma Cannons
360 degree Rotary:
10x 105mm Plasma Cannons
Point Defence:
6x 50mm Plasma AA Guns, 10x 40mm Laser Defence Guns, 14x 20mm Laser Defence Guns
Missiles:
120x 188mm Missiles, 60x 280mm missiles, 4x 440mm anti-ship missiles
-Weapon Damage Outputs: (*^*)
Fixed Forward: 4xPlasma 100,000 Mw each hit? , 2xPlasma 120,000 each hit?
360 degree Rotary: 10xPlasma 42,000 Mw each hit?
Point Defence: 6xPlasma 20,000 Mw each hit? , 10xLaser 8,000 each hit? , 14xLaser 4,000 Mw each hit?
Detail:
The first native ship design built by Chadan, for Chadan.
Intended to be the intermediary Class between the current Nikolaev and Pozharsky Classes
with aesthetic design inspirations naturally coming from both.
This should be considered a great victory for Chadan and its people, showing that they can build a better future with their own hands when they work hard enough.

CHNS Pozharsky Class Cruiser
Ship Type: Cruiser
Class: Pozharsky Class
Length: 350 meters
Crew: 350
Fightercraft complement: four Suvorov Class Fighters
Passengers: 250
Cargohold: 85,000 tons
Shielding Type: 6,400,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 188 × 180mm missiles, 6x 440mm anti-ship missiles, 24 × 20 mm laser defense guns 6x 250mm Plasma Cannons, 6x 300mm Plasma Cannons.
-Weapon Damage Outputs: 188xMissiles ???? each hit? , 6xMissiles ??? each hit? , 24xLaser 4,000 Mw each hit? , 6xPlasma 100,000 Mw each hit? ,
6xPlasma 120,000 Mw each hit?
Detail: The Pozharsky Class Cruiser was the pure might of the Blue Navy. The Pozharsky Class was sometimes deployed to act as a capital ship if the task does not require a battleship or carrier. Its class now serves with distinction Chadian Royal Space Navy.

CHNS Sigismund Class Light Carrier
Ship Type: Light Carrier
Class Sigismund Class
Length: 960 meters
Crew: 700
Passengers: 5,500
Cargohold: 200,000 tons
Shield Strength: 25,000,000 Mw
Internal Ship Compliment:
200 Fighters, 100 Bombers, 100 Dropships, 100 Shuttles
Weaponry:
Point Defence:
500 150mm Plasma PD Cannons
250 150mm Laser PD Cannons
250 100mm Laser PD Cannons
1,000 50mm Laser PD Cannons
Missiles:
200 955mm Anti-Shield Torpedos
1000 800mm Anti-Ship Torpedos
1000 400mm Anti-Ship Missiles
Detail:
The first Chadian Light Carrier Design, the class has been named after the capital of Chadan. Is designed primarily to give a Task Group more anti-fighter and Anti- Missile options while supporting 500 smallcraft.
Its primary ship to ship armaments are its Torpedoes and Missiles
It was also designed to fit snugly with 4 other Sigismund inside the hanger bay of the Jonus Class Fleet Carrier.

CHNS Jonus Class Fleet Carrier
Ship Type: Mega-Carrier
Class: Jonus Class
Length: 8 kilometers
Crew: 100,000
Passengers: 100,000
Cargohold: 3,000,000 tons
Shield Strength 1,500,000,000 Mw
Internal Ship Compliment:
4 Light Carriers, 10 Cruisers, 15 Destroyers, 25 Frigates, 10 Cargoships
800 Fighters, 600 Bombers, 400 Dropships, 200 Shuttles
Weaponry:
Spinal Mounted 4000mm Hyper-Ionization quad-Cannon
Point Defence:
1250 255mm Plasma PD Cannons
2500 150mm Plasma PD Cannons
5000 100mm Laser PD Cannons
10,000 50mm Laser PD Cannons
Missiles:
5000 800mm Anti-Ship Torpedos
10,000 400mm Anti-Ship Missiles
-Weapon Damage Outputs: (*^*) oh god why (main cannnon is (do I quadruple the number because there is four cannons in one?) 4x2,400,000 Mw each hit? )
Detail:
An yet to be finished Class of ship with its first hull slated for late 2710 (The CHNS King Sigman)
Praise King Sigman and Manticore for their grand designs!

MTC Longbow-B Heavy Cruiser
Ship Type: Heavy Cruiser
Class: Longbow-B
Length: 1,200 meters
Crew: 1,000
Fightercraft complement: (Hanger 300 meters in length)
Space for 10 CHNS Suvorov Class Fighter or 3 CHNS Delta Class dropship or 1 CHNS Malyutka Class Stealth Boat
Passenger Rooms: 300
Cargohold: 120,000 tons
Total Shield Strength: 60,000,000 Megawatts
Shielding Type: Energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry:
50x 70mm Point Defence Lasers
12x 200mm MA Fighter Defence Guns
24x 650mm Anti-Ship Missiles
3333x 200mm Missiles
4x dual 300mm Particle cannons.
(These weapon slots are modular and can be switched out or upgraded more easily)
1x quad 330mm Particle Cannon
(This weapon slot is modular and can be switched out or upgraded more easily)
-Weapon Damage Outputs: one day I will finish this
Detail:
The MTC Longbow-B Class Heavy Cruiser is the result of a long study of both the original Longbow and Longbow-A designs and incorporating Manticore improvements using the MTC Hades' Trident as a base. We at Manticore think the results speak for themselves. Chadan Agrees.

MTC Chimera Class Space Station
Ship Type: Space Station
Class: Chimera
Diameter: 5,750 meters
Crew: 1,500
Fightercraft complement: 240 Parasite Craft (Fighter, Bomber, Shuttle, Dropship, etc) or 1 Small (under 300 meters) ship in exchange for 10 Parasite Craft each
Passengers: 10,000
Cargohold: 850,000 tons
Shielding Type: 600,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 150x 50mm Defense Lasers, 8x 300mm Plasma Cannons, 2x Tri Hyper-Ion Cannons, 800x 220mm Missiles, and 400x 680mm Missiles
-Weapon Damage Outputs: one day I will finish this
Detail:
Based on an upscaled, slightly modified and ‘improved’ Medrano Class Space Station design the Chimera Class Space Station is Manticores premier entry in space station design.
Chadan has taken to using these for all manner of purposes from Orbital Trade Stations to Asteroid Refineries, and of course Orbital Defence.

CHNS Shield&Sickle Class Deep Space Customs Station
Ship Type: Deep Space Station
Class: Shield&Sickle Class
Diameter: 7,500 meters
Crew: 5,000, 6 R4DAIP-01
Troop Compliment: 2,000 Chadian Space Rangers, 1,000 Chadian Infantry
Fightercraft complement: 400x Renate Class Heavy Fighters, 250x Mako Class Fighters,, 250x Alyona-A Class Bombers, 100x Izyaslav Class Shuttles.
Satallites: Space for 100
Passengers: 10,000
Cargohold: 3,555,000 tons
Shielding Type: 400,000,000mw
Weaponry: 1500x 30mm Point Defence Lasers, 250x 75mm Point Defence Lasers, 300x 250mm Plasma Fighter Defence Guns, 600x 900mm Anti-Ship Missile Tubes(10 reloads), 900x 150mm Anti-Fighter Missile Tubes(8 reloads), 40x 500mm Particle Cannons, 6x 1000mm Hyper-Ionization Cannons, 1x 4200mm Particle quad-Cannon, 16x 400mm Plasma Lances Cannons
Detail: The aptly named Shield&Sickle Class Deep Space Station, designed and produced by Chadan, to protect chadan.
Stationed at every Space Lane into Chadan the purpose of these independent stations is to catch anyone trying to border hop and vet (that is verify) anyone attempting to legally enter the Chadian Exclusion Zone.

For this Purpose the stations include state of the art chadian sensor networks (circa 2700) and the ability to be somewhat self sufficient only requiring supplies twice a year. There is an on-board compliment of three brigades (two space rangers one infantry) ensuring each station is able to inspect incoming and outgoing traffic, or enact boarding actions in a variety of ways.

The station can also serve as a refueling depot and 'outpost' for the CHNS.

MTC Cerberus Habitat
Ship Type: Orbital Defence Fortress
Class: Orbital Arcology
Diameter: 10,000 meters
Crew: 25,000
Fightercraft complement: 2400 Parasite Craft (Fighter, Bomber, Shuttle, Dropship, etc) or 1 Small (under 300 meters) ship in exchange for 10 Parasite Craft each
Passengers: 150,000
Cargohold: 5,000,000 tons
Shield Strength: 1,000,000,000 Mw
Weaponry: 2000x 50mm Point Defence Lasers, 3000x 900mm Anti-Ship Missiles, 3000x 300mm Missiles, 100x dual 800mm Plasma Lances, 30x triple 6500mm Hyper-Ionization cannons, 24x dual 9000mm Hyper-Ionization cannons.
-Weapon Damage Outputs: one day I will finish this
Detail:
The MTC Cerberus Habitat is more than just a massive structure covered in weapons of mass destruction, its an Orbital Arcology, a floating city unto itself complete with everything you
would have expected from a city (including parks, shops, residential areas, etc etc). King Sig is rumored to have plans of building some over Chadan.

Peoples Kingdom of Chadan
Last edited by Siggymansz on Thu May 14, 2015 2:49 pm, edited 49 times in total.
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Siggymansz
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Chadan Overflow

Postby Siggymansz » Tue Mar 31, 2015 12:24 am

Peoples Kingdom of Chadan
Chadan-Svetlograd (Arms Trade Agreement)
== Vehicles ==
Spoiler
T93SG
-Type: Main Battle Tank
-Crew: 4
-Armor: The T-93s armor is a multi-layer composite of ERA, spaced armor and a DU-enhanced tungsten carbide core, supplemented by layers of anti-ballistic gel, ultra hard ceramics, plastics, carbon fiber and steel/titanium based alloys with the armor being capable of stopping any kinetic round less than 300mm kinetic rounds and up to 195mm energy weapons. It also mounts two full ACATS.
-Primary Armament: 155mm Plasma Cannon, 2x 105mm MPM Missile Launchers
-Secondary Armament: KPP-47M Plasma Machine Gun mounted on top and a ONP-60PM Plasma Machine Gun as the coaxial machine gun.
-Shield: 500,000 MW, 200,000 MW Bubble
-Details: The T93 is the next generation Main Battle Tank for the Directorate's Red Army. It was known for its outstanding service record as it matched up against any Scyllian and Vidyian tank out there. The T93SG is the export model for the Svetlogradite Army.

BM-40SG Kudinovo
-Type: Self Propelled Artillery
-Crew: 4
Shielding: 300,000mw, 100,000 bubble
-Effective range: 104 km
-Primary Armament: 12x 300mm Rockets, 60x 100mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, Plasma, and Thermobaric.), 4x 880mm ballistic missiles.
-Secondary Armament: 1x KP-44M Machine Gun
-Details: The BM-40 Kudinovo came in half way in the war and began to improve the Red Army's artillery support.


Colleita-Chadan ATA (Arms Trade Agreement)
== Small Arms ==
Spoiler
MAR-94A2 Modular Assault Rifle
-Type: Modular Magnetic Acceleration Rifle
-Manufacturer: Elite Spectrum Corporation
-Round: 7.62mm
-Round per magazine: 50-round detachable box magazine, 200-round drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The MAR-94 Modular Magnetic Acceleration Rifle or more commonly known as the Magnetic Assault Rifle is known for its reliability in the worst environments and is the standard for the Elite Spectrum Corporation and most recently the standard issue firearm for the Colleitan Defense Forces. Its modular nature also makes it very versatile in the battlefield as the rifle can have its barrel changed and the assault rifle can be turned into a LMG, Carbine, or Marksman rifle on the go. The MAR-94 battery can last about 24 hours of continuous firing. While the rifle can operation to its maximum standards while fully charged while the battery is drained or removed the rifle can still be highly effective rifle. It has three firing modes, Semi-Automatic, Full Automatic, and Burst fire. The A2 model has increased the reliability in the field and make the switching between each kit much easier.

MAR-94G
-Type: Modular Magnetic Acceleration Rifle
-Manufacturer: Elite Spectrum Corporation
-Round: 7.62mm/20 mm Grenades
-Round per magazine: 50-round detachable box magazine, 200-round drum magazine/ 1 round in the barrel and four rounds in the clip. 5 rounds total
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)/550 meters for point targets, 765 meters for area targets.
-Maximum Effective Range: 5,000 Meters/ 1,100 meters
-Details: The MAR-94G is the same as the 94 however this version of the MAR-94 holds up to five 40mm rounds in the rifle itself so the operator can fire several 40mm grenades at a single target. The 20mm grenades once fired are set to explode in mid-air at or near the target. A built in laser rangefinder in the weapon is used to determine the distance to the target. The user can manually adjust the detonating distance by up to 10 feet shorter or longer. The MAR-94G automatically transmits the detonating distance to the grenade in the firing chamber. The grenade tracks the distance it has traveled by the number of spiral rotations after it is fired, then detonates at the proper distance to produce an air burst effect.

MAR-94LMG
-Type: Modular Magnetic Acceleration Rifle
-Manufacturer: Elite Spectrum Corporation
-Round: 7.62mm
-Round per magazine: 100-round C-Mag drum magazine or 200-round Drum Magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The LMG version of the MAR-94. With the longer barrel and double ammo drum it is ideal for suppressing an enemy squad by an ESC Trooper Fire Team. The MAR-94LMG comes with a bipod for the user to steady his weapon.

MAR-94M
-Type: Modular Magnetic Acceleration Rifle
-Manufacturer: Elite Spectrum Corporation
-Round: 7.62mm
-Round per magazine: 20 rounds
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,500 Meters (Charged) 900 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The Marksmen version of the MAR-94 created for marksman use and light sniper support. It comes with a stronger battery so it can send its shot even farther.

MAR-94CA1
-Type: Modular Magnetic Acceleration Rifle
-Manufacturer: Elite Spectrum Corporation
-Round: 7.62mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,000 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 4,000 Meters
-Details: The Carbine Version of the MAR-94 with a shorten the barrel of the weapon and design it for special use and close quarter battle. The A1 model has increased stopping power.

== Aircraft ==
Spoiler
OH-60A4 Chickasaw Light Observation VTOL
Type: Scout VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 2x 20mm MA Cannons
Rockets: 20x 70mm air-to-ground rockets
Missiles: 2x 180mm Multi-Purpose Missile, 2x 130mm Anti-Air Missiles.
Details: The main light attack and recon VTOL for the Colleitan Defense Forces.

CAG-71 Kickapoo Attack Gunship
Type: Attack Gunship
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1× 30×113 mm (1.18 × 4.45 in) MA Chain Gun (Max range 10,000 Meters)
Hardpoints: Four pylon stations on the stub wings. Kickapoo also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 70mm air-to-ground rockets
Missiles: 4x 180mm Multi-Purpose Missile, 4x 130mm Anti-Air Missiles.
Details: The Kickapoo Attack Gunship is a first of the line of a new wave of attack gunships called by the Colleitan public Jet-Copters due to the Kickapoo's Turbo Rotors which at first was mistaken for jet engines. Turbo Rotors is a micro helicopter rotor that is in a large magnetic ring that speeds up the rotor to gain lift and speed. The Algonquin has three Turbo Rotors one on the left side of the aircraft, another on the right side and the last one is on the rear fin. The Turbo Rotors can turn any way to insure complete maneuverability. It is mainly an anti-tank platform that can engage other gunships in the skies. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough.

== Spacecraft ==
Spoiler
DF/ESC Mako Class Fighter
Ship Type: Fighter
Class: Mako Class
Length: 30 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: tri-layered armored hull that is resistant up to 50mm rounds, the main 10-90 tungsten/titanium hull is encased with a titanium mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 200,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 20x Missiles (10 200mm missiles, six 180mm Missiles) and 8x 50mm Hyper-Ionization cannons and 40mm laser cannons (2 of each on each side)
Detail: The DF/ESC fighter is a fighter designed for tough space fighting and ground support.

Alyona-A Class Bomber
Ship Type: Bomber
Class: Alyona-A Class
Length: 62 meters
Crew: 2
Armor: tri-layer armored hull that is resistant up to 60mm rounds, the main hull uses tungsten and reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 280,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. Extensive stealth systems render the craft invisible to the eye and all but non-existent to radar and thermal sensors.
Weaponry: 40x Missiles (10x 300mm missiles, 20x 120mm Missiles, 10x 250mm Torpedoes) and 2x 40mm Hyper Ion cannons, 2x 10mm point defense lasers. Can be equipped with 16x 2,000 lb JDAMs or 1 single MOAB.
Detail: The Alyona Class Bomber is a fast strike craft designed to support ground forces and engage enemy warship. It was later picked up by the CDF.

CSS Rough Rider Class Dropship
Ship Type: Dropship
Class: Rough Rider Class
Length: 100 meters
Crew: 3
Fightercraft complement: none
Passengers: 50 men
Cargohold: 40,000 tons (can carry two tanks or another assortment of vehicles)
Shielding Type: 310,000 megawatt shield
Weaponry: 1 chin-mounted 40mm cannon, 10x Missiles (five 200mm missiles, five 150mm Missiles) and 2x 90mm Hyper-Ionization cannons, 2x 90mm plasma cannons, 6x 40mm point defense lasers.
Armor: Quad-layer armored hull that is resistant up to 70mm rounds, the main hull is a depleted uranium enhanced titanium/tungsten alloy, with ceramic heat shields on the belly. The inner layers are a composite of titanium, ceramics and various alloys.
Detail: The Rough Rider class shuttle is an assault dropship that can unload a decent number of troops/vehicle and dish out a lot of damage while also being able to take a few whacks itself. They are fast and deadly, but their most dangerous payload is what it carriers inside.

CSS Awashonks Class Invasion Ship
Ship Type: Invasion Ship
Class: Awashonks Class
Length: 3 km
Crew: 4,000
Fightercraft complement: 50 DF/ESC Mako Class Fighters, 50 Alyona-A Class Bombers, 80 Rough Rider Class Dropships, 200 M50 Orbital Drop Pods, 100 M61 Orbital Drop Pods, 50 M56 Orbital Drop Pods, and 30 M58 Orbital Drop Pods
Passengers: 15,000
Cargohold: 300,000 tons
Shielding Type: 150,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 30x 40mm Hyper-Ionization cannons, 14x 220mm anti-ship missiles, 25× 60 mm Hyper-Ionization defense guns, 2x 52 Inch Hyper-Ionization Cannons
Detail: The Awashonks Class Invasion Ship is not really a warship but a ship designed to launch a planetary invasion and/or support ground forces. The ship is large enough to land an entire division worth of troops.


Sato-Chadan ATA (Arms Trade Agreement)
== Troops ==
Spoiler
Type 6 Overwatch Drone
Role: Airborne Scout
Crew: AI or Remote Control
Length: 32.6 ft (9.80 m)
Height: 9.8 ft (3.0 m)
Maximum speed: 152 knots (175 mph, 282 km/h)
Armament: 2x 40mm MA Cannons, 14x 88mm rockets, 8x 120mm Multi-Propose Missiles
Details: The Type 6 Overwatch Drone is a small helicopter drone that can patrol an area and remove hostiles and intruders.

Type 118 RoboMonkey
Role: Robotic Monkey Bomb Carrier
Crew: AI or remote control
Weapon: 10x CCD-8 Demolition Charges
Detail: The RoboMonkey is a Robot Monkey that carries Demo Charges and can place them where ever you want as long as its not spotted.

Type 115 RoboKangaroo
Role: Robotic Kangaroo Bomb Carrier
Crew: AI or remote control
Weapon: 40x CCD-8 Demolition Charges
Detail: The RoboKangaroo is a Robot Kangaroo that carries Demo Charges and can place them where ever you want.

Type 1 RoboDog
Role: Robotic Dog Bomb Carrier
Crew: AI or remote control
Weapon: 20x CCD-8 Demolition Charges
Detail: The RoboDog is a Robot Dog that carries Demo Charges and can place them where ever you want.

Type 2 Attack RoboDog
Role: Robotic Dog
Crew: AI or remote control
Weapon: Steel Teeth
Detail: Type 2 Attack RoboDog is a robotic dog that is able to track and hunt down enemy troops.

Type 75 Airbot
Role: Military Robot
Crew: AI or remote control
Primary Armaments: Type 99 SMG
Length: 1.53 m
Height: 0.36 m (including antenna)
Detail: Airbot is a mirco helicopter used for recon and light attack use.

== Small Arms ==
Spoiler
Type 45A1 Multi-Purpose Rocket Launcher
-Type: Multi-Purpose Rocket Launcher
-Round: 105mm
-Round per magazine: Single round
-Effective Range: 8 kilometres (5.0 mi)
-Maximum Effective Range: 12 kilometres
-Details: Multi-Purpose Rocket Launcher is a fire-and-forget missile with lock-on before launch and automatic self-guidance. The system takes a top-attack flight profile against armored vehicles (attacking the top armor which is generally thinner) but can also take a direct-attack mode for use against buildings or fortifications. This missile also has the ability to engage helicopters in the direct attack mode. The missile reaches a peak altitude of 5 miles in top-attack mode and 1 mile in direct-fire mode. The missile is equipped with an imaging infrared seeker. The tandem warhead is fitted with two shaped charges: a precursor warhead to detonate any explosive reactive armor and a primary warhead to penetrate base armor. It is design to take out tanks to high flying aircrafts/extremely low flying spacecraft. The A1 variant improves the targeting system and makes it more user friendly.

Type 1 Heat Katana
Detail: The Type 1 Heat Katana is relic of the past that is given to Satoese Officers, Samurais, and Special Operations troops. Its made out of specialize super heated steel blade that is heated to high temperatures in order to increase it's cutting capacity. These are more symbolic weapons however when against the wall you can see officers pulling these high tech swords out for a final charge.

Type 2 Heated Bayonet (Default Standard Bayonet of Chadan)
Detail: The Type 2 Bayonet is made out of a specialize super heated steel blade that is heated to high temperatures in order to increase it's cutting capacity. Standard issue throughout the entire Imperial Army and gives the user the ability to punch their bayonet through any armor.


== Vehicles ==
Spoiler
Type 201 RoboTank
Role: Robotic Tank
Crew: AI or remote control
Armor: Composite Armor (with CATS System)
Primary Armaments: 140mm rifled MA Cannon
Secondary Armament: 1x M4S Heavy Machine Gun, 1x Type 51A3 LMG
Maximum Speed: 55 MPH
Weight: 50 tons
Detail: RoboTank is an advanced unmanned tank. The Type 201 RoboTank is a heavier version of the Type 99 RoboTank.


Morana-Chadan ATA (Arms Trade Agreement)
== Small Arms ==
Spoiler
M8 Pistol
-Type: Service Pistol
-Round: 9mm
-Round per magazine: 9 rounds
-Effective Range: 50 Meters
-Maximum Effective Range: 150 Meters
-Details: The M8 is the standard sidearm in the Moranian Army and law enforcement. A semi-automatic pistol that has a see through grip and clip to see the rounds within. Reliable, customizable, easy to make, and universal.

M4 Pistol
-Type: Service Pistol
-Round: .44 cal
-Round per magazine: 9 rounds
-Effective Range: 80 Meters
-Maximum Effective Range: 180 Meters
-Details: The M4 is the standard for elite troops.

M3 Machine Pistol
-Type: Machine Pistol
-Round: 9mm
-Clip: 15 or 30-round detachable box magazine
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: The M3 Machine Pistol is designed for vehicle crews.

== Vehicles ==
Spoiler
M62 Sturm Panzer MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 140mm Smoothbore
-Secondary Armament: Ahumada L77M HMG mounted on top and a M39 LMG as the coaxial machine gun.
-Speed: 50 mph
-Weight: 68 tons
-Details: The M62 Main Battle Tank is the standard MBT for the Moranian Army and Marine Corps. The M62 has a stabilized gun, scopes for almost the entire light spectrum, Composite armor that utilizes a large amount of depleted uranium, hard wiring against EMP, torsion bar suspension, CATS, and several other features. It also has a small airborne drone it can deploy so the MBT can recon an area ahead of the M62. Also remote controlled secondary armament. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. It has recently features a simple Network-Centric Situational System to pin point enemy fire and a NCOS vehicle unit to relay its findings.


Chadan
== Domestic Equipment ==
Spoiler
MTC Advanced Mining and Digging Droid
Type: Utility(Mining/Digging) Droid
Crew: Heinricht AMADD Utility Virtual Intelligence
(although Hienricht can be removed in lieu of alternate A.I. or V.I. , Also comes preloaded with basic intelligence and pre-set functions for those not needing an A.I. or V.I. Pilot/those who want to pilot it remotely themselves.)
Issued Weaponry: N/A
(although in dire emergencies its mining equipment and its body&limbs can be used to cause fatal injury)
Equipment: Basic Mining Gear, Emergency Rescue Kit
Weight: 1,000 ton
Details: The MTC AMDD is remote controlled mining and digging droid equipped with the latest in digging and mining technology able to scan
up to a kilometer into the crust and pinpoint ore location. The MTC AMDD is your option for safe reliable mine digging operations
With one human operator being able to safely control upto 5 droids more if he assigns droids multiple tasks using MTCs smooth UI.
(Control GUI TacGlasses and Cybernetic Eye compatible, Datajack Supported)

Energy Weapons Cont.
Spoiler
OP-7P-CHD Service Pistol
-Type: Particle Beam Pistol
-Round: 9mm Particle Beam
-Clip: 20 shot quick-swappable battery pack
-Energy Power Output: 9,000 Mw
-Effective Range: 70 Meters
-Maximum Effective Range: 155 Meters
-Details:
Developed and designed secretly by top tier Chadian scientists, greatly resembeling the
OP-7 Service Pistol. The OP-7P-CHD Service Pistol is a 9mm Particle Beam Pistol effective for close quarters battle and short range engagements alike. Its ‘magazine’ is at the moment a 20 shot easily replaceable battery pack, replacing it is as easy as hitting the battery release button (located in the same area as the OP-7-CHDs Mag release lever) and slapping in a new battery.

CHD-2700 Particle Beam Rifle
-Type: Particle Beam Rifle
-Round: 6mm Particle Beam
-Round per magazine: 100-beam energy cell
-Rounds per minute: Select fire, full auto up to 700 Beams/min
-Energy Power Output: 6,000 Mw
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: The CHD-2700 Particle Rifle is based of the PV-84 Plasma Rifle, the improved energy cell technology allows 100 shots. The select fire in addition to semi and fully automatic features a beam mode. Allowing the rifle to fire an uninterrupted beam of fire until the energy cell runs dry.

CHD PBSAW iI
-Type: Squad Automatic Weapon
-Round: 4mm Particle Beam
-Round per magazine: 125-beam box energy cell magazine, 400-round drum energy cell magazine
-Rounds per minute: 800–1,400 rounds per minute (full auto)
-Energy Power Output: 4,000 Mw
-Effective Range: 3,000 Meters
-Maximum Effective Range: 6,000 Meters
-Details:
The Chadian Particle Beam Squad Automatic Weapon iteration one, selectable fire with single, beam, burst(3&5) and full-auto. Beam mode allows the weapon to fire a constant beam until the battery pack is empty or the trigger has stopped being depressed.
Molded to be visually similar to the RPO-74PM-CHD, intended to be its replacement.

CHD-KPP47 Particle Machine Gun
-Type: Particle Machine Gun
-Round: 15mm Particle Bolt
-Round per magazine: 300-bolt energy cell drum
-Rounds per minute: 600–1,000 bolts per minute
-Energy Power Output: 15,000 Mw
-Effective Range: 4,000 Meters
-Maximum Effective Range: 8,500 Meters
-Details:
CHD-KPP47 Particle Machine Gun
developed in conjunction with the CHD-OP-7P, CHD-2700 and CHD PBSAW.
Visually similar to the KPP-47M-CHD Plasma Machine Gun. This particle weapon however while including semi,burst and full-auto fire does not fire beams.
Instead to keep the ‘rounds per magazine’ and the power of each shot high the weapon forms and fires particle bolts. Thusly operating much alike the weapon it was visually derived from.

CHD-90TPV Heavy Particle Rifle
-Type: Heavy Particle Rifle
-Round: 30mm Particle
-Round per magazine: 30-round box magazine, 80-round energy drum magazine
-Rounds per minute: 600-900 rounds per minute
-Energy Power Output: 30,000 Mw
-Effective Range: 3,000 Meters
-Maximum Effective Range: 9,000 Meters
-Details:
The CHD-90TPV Much like the TPV-90CHD in looks aesthetic and operation.
A much needed power boost to an already fine weapon the ChMPD say!

Vehicles Cont.
Spoiler
Mark I Light Space Defence Cannon
-Type: Light Ground-to-Space Particle Cannon
-Crew: 12
-Effective range: Outer Orbit
-Primary Armament: 355mm Particle Cannon
-Primary Weapon Damage Output: 355,000 Mw per hit
-Secondary Armament: 2 55mm Anti-Air Particle Cannons
-Secondary Armamens Damage Output: 55,000 Mw per hit, each cannon.
-Details:
Designed with some portability in mind, it is transported in much the same manner as the 2A60CHD 152mm Howitzer.
It is rumored a self-propelled version is in the works and that this was quickly released in order to bridge Chadans Space Defence Gap.

MLK Purchase
Spoiler
OSS Cleophis-E Class Invasion Ship
Ship Type: Invasion Ship
Class: Cleophis-E Class (Export)
Length: 10,500 meters
Crew: 11,600
Marines: 8,000
Fightercraft complement:upto 50x Heavy Fighters, 220x Fighters, 150x Bombers, 200x Shuttles, 40x Dropships.
Drop Pods: 600 M50 Orbital Drop Pods, 470 M61 Orbital Drop Pods, 100 M56 Orbital Drop Pods, and 300 M58 Orbital Drop Pods
Satellites: upto 130x Satellite
Passengers: 45,000
Cargohold: 6,000,000 tons
Shielding: 420,000,000mw
Weaponry: 1300x 30mm Point Defence Lasers, 500x 80mm Point Defence Lasers, 300x 200mm Particle Fighter Defence Guns, 600x 440mm Anti-Ship Missile Tubes(7 reloads), 100x 12M IPBMs, 40x 500mm Particle Cannons, 6x 1000mm Particle Cannons, 4x 4200mm Particle Cannons, 20x 400mm Plasma Blast Cannons, 2x 4000mm Plasma Blast Cannons, 20x 500mm Hyper Velocity Gauss Bombardment cannons, 2x 4000mm Hyper Velocity Gauss Bombardment cannons
Detail: These Cleophis-E Class were purchased by Chadan from MLK,
they included no accompanying small-craft and were stripped to basic operational programming.
The operational programming has since been replaced with a Chadian framework and system, designed by the Shining King and Prince of Chadan.
This has resulted in operational programming on par with standard Cleophis Class programming.

== Personal Technology ==
Spoiler
C-Span MIV
Details:
The personal invention of Jonus Sigman, most secret amongst Chadans academia.
It allows an individual to create a digital copy of their mind, functionally identical to an A.I. .
They are able to be a complete copy or a selectively incomplete copy (Perhaps the user wishes to not give a copy of their memories).
Currently only Jonus Sigman is allowed to use it, knows where it is located or how to construct one.

Mind Uploads of Jonus Sigman (Oldest to Youngest)
Sig - Prefers to look like 15~ y.o. Jonus Sigman, Male.
Hasty Arrow - Avatar periodicly shifts between a multicoloured arrow and the suit of Jonus Sigman without a body, Male.
Quick Behemoth, Projects himself as a large red coloured silverback gorilla, Male.
Rare Tuner - Looks much like Jonus, but with longer hair, wearing a motorcycle jumpsuit (sometimes with helmet), Male.
Cuddly Hurricane - Very much identical to a 7 year old Jonus, Commonly switches between genders.
General Starlight - Heavy 20ish looking feminine Jonus wearing a bussiness suit (sometimes with skirt instead), Female.
Petty Rogue - Refrains from projecting himself or using avatars when he can avoid it and uses random ones if needed, Gender Neutral.
Close Angel - Very buff looking Jonus sporting what would commonly be described as 'Angel Wings', Male.
Canine Pawn - Looks like Jonus however his hair, eye and skin tone change colour at random, Male.
Chief Willow - A giant humanoid looking tree of unknown type (because it is different everytime), Female.
Snowy Pebble - a miniscule snowglobe of Sigismund with a happy face scribbled onto it in permanant black marker, Gender Neutral.
Saloxun - Several random bodies mutilated together into the form of a stout monster with a face composed of three faces an arm and a thigh, Male.
Gorobon - A very very old all in one desktop computer with purple flowers featuring on the case design, Male.
Melsor - Appears as one of the creatures native to Chadan, switches between genders.
Eacionur - a cube as black as the void of space, prefers a deep demonic voice.
Zuezal - One half appears as a stereotypical angel, the other a stereotypical demon, each side is the opposite gender.
Oatiemur
Ace - A human, with slicked back hair and a floral shirt, one crazy joker of a personality, Male.
Snoaxaro
Lamkaeloch
Xezafoazach
Elwin
Ascelin
Lucien
Samuel
Idris
Darrien
Ciro
Gilbert
Angela - Think of an exhausted woman in her mid 40s with a penchant for smoking and archaic book references, Female.
Heathcliffe
Felicia Kupferblum
Elvira Baum
Frauke Uiberreither
Heide Schwerdtfeger
Gudrun Gessner
Karin Laufer
Lina Behrmann
Ida Drache
Nadin Schütz
Irmelin Schor
Earl 'Mad Eyes' Hogan
Westcott 'Grommet' Bradly
Stetson 'Foul' Rogue
Bristol 'Cranky' Keetes
Burroughs 'Roaring' Rutland
Colley 'Timbers' Barney
Harlow 'Timbers' Gale
Brighton 'Clever' Sykes
Alison 'Albatross' Ulrik
Alcott 'Merciless' Hanzel
Cherish 'The Witch' Smit
Hortense 'Pretender' Thor
Hannah 'Marooner' Wright
Olya 'Shark Bait' Renate
Mildred 'Crow's Nest' Haley
Zona 'Black Eyes' Atterton
Therese 'Plank Walker' Drakkar
Spring 'One Eye' Swailes
Iola 'The Witch' Hayden
Mamie 'Braveheart' Clare
Briallen
Victoria
Calista
Star - A blazing ball of fire, slowly shifting through colours, with a high and clear voice, like crystals chiming.
Magda
Lisa
Iolana
Emmeranne
Lien
Matilda
Valsor
Fhurzuhm
Zagrach
Vinihr
Giemun
Xionach
Druexhar
Swuexuhn
Zargiubar
Caymxeorun
Impish Nighthawk
Fancy Ghost
Selfish Hurricane
Ill Starburst
Ancient Eclipse
Weeping Girl Scout
Purple Wolf
Dessert Alpha
Plastic Lyric
Antique Clown
Tim Goldreich
Adrian - A very self-absorbed prototypical Blonde haired Blue eyed Crussian about 5 centuries out of date, Male.
Wenzel Grendel
Urs Grisbaum
Adalbrecht Pilz
Sebastian Sperl
Engelbrecht Drache
Ernst Storl
Wolf Stosch
Rupprecht Haussegger
1st Chadian NetCombat Command
^ Another hundred individuals that are Mind Uploads of Jonus Sigman, Much like the above but organised together much like a military unit.
2nd Chadian NetCombat Command
Second Verse Same as the First.


Peoples Kingdom of Chadan
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Re: Player Military Thread

Postby JMT » Tue Apr 14, 2015 9:45 pm

Tempestas

Small Arms

Civilian Weaponry

TAS-63 Flail Shotgun
-Type: Shotgun
-Cost: 400 dollars
-Round: 12 gauge
-Round per magazine: 20 rounds
-Rounds per minute: 300 rpm
-Effective Range: 80 Meters
-Maximum Effective Range: 120 Meters
-Details: The Tempestan Army's standard pump action shotgun.

TAR-62 Ranseur
-Type: Magnetic Acceleration Rifle
-Round: .308
-Round per magazine: 20-round detachable box magazine
-Effective Range: 900 Meters (Charged) 550 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: The TAR-62 is a glorified hunting rifle in Tempestas. Its semiautomatic and easy to handle.

Military Small Arms

TSP-66 Seax Pistol
-Type: Service Pistol
-Round: 7.65×21mm Parabellum
-Round per magazine: 9 rounds
-Effective Range: 50 Meters
-Maximum Effective Range: 150 Meters
-Details: The TSP-66 Seax Pistol is the standard sidearm in the Tempestan Army. A semi-automatic pistol that has a see through grip and clip to see the rounds within. Reliable, customizable, easy to make, and universal.

TSP-60 Spatha
-Type: Semi-automatic pistol
-Round: .50 cal Action Express
-Round per magazine: 6 rounds
-Effective Range: 80 Meters
-Maximum Effective Range: 180 Meters
-Details: The Sparta is issued to the elite Knights of the Tempestan Army. It fires the heavy .50 cal Action Express. The weapon has a high amount of firepower but the recoil at times can make this weapon unusable in the untrained hands.

TSP-60A2 Spatha
-Type: Semi-automatic pistol
-Round: .50 cal Action Express
-Round per magazine: 9 rounds
-Effective Range: 80 Meters
-Maximum Effective Range: 180 Meters
-Details: The Sparta is issued to the elite Knights of the Tempestan Army. It fires the heavy .50 cal Action Express. The weapon has a high amount of firepower but the recoil at times can make this weapon unusable in the untrained hands. Though the A2 model manages to reduce the recoil of the weapon and increases the clip size that this weapon can hold.

TAR-64 Arbalest
-Type: Magnetic Acceleration Rifle
-Round: .308
-Round per magazine: 40-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,000 Meters (Charged) 700 Meters (uncharged)
-Maximum Effective Range: 3,000 Meters
-Details: The TAR-64 is the standard assault rifle for the Tempestan Army.

Type 58TP Carbine
-Type: Magnetic Acceleration Rifle
-Cost: 640 dollars
-Round: 5.56mm Caseless
-Round per magazine: 40-round detachable box magazine
-Rounds per minute: 800-1,200 rounds/min
-Effective Range: 1,400 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 4,500 Meters
-Details: The Type 58 is the standard carbine for the Satoese Imperial Army. The Type 58TP is the export model to the Tempestan Army.

Type 51A3TP LMG
-Type: Light Machine Gun
-Round: 7.62x51mm
-Round per magazine: 200-round drum magazine, 400 disintegrating belt
-Rounds per minute: 800–1,400 rounds per minute
-Effective Range: 2,000 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: Standard LMG for the Satoese Imperial Army and later the CDF. The A3 variant increases the stopping power of the weapon as well as decrease energy consumption on the battery. It also increases the accuracy of the weapon. The Type 51A3TP is the export model for the Tempestan Army.

THMG-61 Warhammer Heavy Machine Gun
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 400-1000 rounds disintegrating belt
-Rounds per minute: 1000-1300 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 6,000 Meters
-Details: THMG-61 Warhammer is made for either as an entrenched weapon or to be mounted on a vehicles. It has become the standard vehicle mounted machine gun for the Tempestan Military.

THMG-61A1 Warhammer Heavy Machine Gun
-Type: Heavy Machine Gun
-Round: .50 cal
-Round per magazine: 400-1000 rounds disintegrating belt
-Rounds per minute: 1000-1300 rounds per minute
-Effective Range: 3,000 Meters (Charged) 1,500 Meters (uncharged)
-Maximum Effective Range: 6,000 Meters
-Details: THMG-61 Warhammer is made for either as an entrenched weapon or to be mounted on a vehicles. It has become the standard vehicle mounted machine gun for the Tempestan Military. The A1 variant fixed jamming issues that plagued the weapon in till the A1 introduction.

PF-6TP Marksmen Rifle
-Type: Sniper Rifle
-Cost: 450
-Round: 5.45×39mm
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: The PF-6 rifle is the basic sniper rifle in the Tlaloci Army. The PF-6TP is the export model for the Tempestan Army.

Type 50A1TP Anti-Material Rifle
-Type: Anti-Material Rifle
-Round: .50 cal
-Round per magazine: 10 rounds
-Effective Range: 2,800 Meters (Charged) 2,500 Meters (uncharged)
-Maximum Effective Range: 7,500 Meters
-Details: The Type 50 has the most powerful Magnetic Acceleration Barrel in the Satoese Army and later the CDF. The Type 50 was designed to take out medium level armored vehicles to High Value Targets. The Type 50 has a bullpup design. The A1 model has reduced energy consumption of the rifle's battery. The Type 50A1TP is the export model for the Tempestan Army.

CGL-24TP Emplaced Grenade Launcher
-Type: Emplaced Grenade Launcher
-Round: 40mm
-Round per magazine: 48 grenades belt
-Effective Range: 1 kilometer
-Maximum Effective Range: 3 kilometers
-Details: Created by the Colleitian Army its a rapid fire emplaced grenade launcher. Its very reliable in combat because of that its one of the most common Emplaced Grenade Launchers in the Cabal Sector. The CGL-24TP is the export model for the Tempestan Army.

Type 69TP RPG
-Type: RPG
-Round: 85mm
-Round per magazine: Single
-Effective Range: 300 Meters
-Details: A rocket launcher that fires dumb rockets towards target. However while its a dumb rocket it packs one hell of a punch. Its the Junese export model for the Tempestan Army.

M5TP MPRL
-Type: Multi-Purpose Rocket Launcher
-Round: 105mm
-Round per magazine: Single round
-Effective Range: 8 kilometres (5.0 mi)
-Maximum Effective Range: 12 kilometres
-Details: Multi-Purpose Rocket Launcher is a fire-and-forget missile with lock-on before launch and automatic self-guidance. The system takes a top-attack flight profile against armored vehicles (attacking the top armor which is generally thinner) but can also take a direct-attack mode for use against buildings or fortifications. This missile also has the ability to engage helicopters in the direct attack mode. The missile reaches a peak altitude of 5 miles in top-attack mode and 1 mile in direct-fire mode. The missile is equipped with an imaging infrared seeker. The tandem warhead is fitted with two shaped charges: a precursor warhead to detonate any explosive reactive armor and a primary warhead to penetrate base armor. It is design to take out tanks to high flying aircrafts/extremely low flying spacecraft. The M5TP is the export model for the Tempestan Army.

Ground Vehicles

TLUV-72 Palfrey
-Role: Light Utility Vehicle
-Crew: 1 Driver and four other troops
-Maximum Speed: 80 MPH
-Maximum Load Capacity: 4,000 lb
-Weight: 5,000 Ib
-Details: Standard light vehicle in the Tempestan Army. Rough and tough all terrain vehicle.

TAC-71 Charger
Role: Armored Car
Crew: 1 Driver, 1 Gunner
Passengers: 3
Primary Armaments: CGL-24TP Emplaced Grenade Launcher and THMG-61 Warhammer HMG
Maximum Speed: 55 MPH
Weight: 7,000 Ib
Detail: The main frontline vehicle for the Tempestan Army.

TLT-58 Lancer
-Role: Light Tank
-Crew: 1 Driver, 1 Gunner, 1 Officer.
-Primary Armaments: 90mm MA rifled cannon
-Secondary Armament: 1 x THMG-61A1 Warhammer Heavy Machine Gun, a Type 51A3TP LMG (1 coaxial), 2 x 84mm Anti-Tank Missiles
-Maximum Speed: 50 MPH
-Weight: 8 tons
-Detail: The Lancer is the standard light tank in the Tempestan Military. The Lancers are used more than MBT in the Tempestan Military. The Tempestans prefer to use light tanks more than MBTs do to the fact that light tanks are cheaper to maintain and easier to deploy.

FV-298TP Seebär
-Role: Amphibious Armored Transport
-Crew: 1 Driver, 1 Gunner
-Troops: 25
-Primary Armaments: CGL-24TP Emplaced Grenade Launcher and 20mm Auto-Cannon
-Secondary Armament: Type 51A3TP LMG
-Maximum Speed: 55 MPH
-Operational range: 500 miles
-Detail: The Seebär is the basic amphibious transport for the Imperial Army. The FV-298TP is the export model for the Tempestan Army.

IBV-22TP IFV
-Type: Infantry Fighting Vehicle
-Troops: 8
-Armor: Spaced laminate armor with Slat armor.
-Primary Armaments: Dual 25mm Chain Gun
-Secondary Armament: 1x Type 51A3TP LMG, 4x 90mm anti-tank missiles
-Maximum Speed: 50 MPH
-Operational range: 600 miles
-Detail: The IBV-22 IFV is the standard armored vehicle in the Tlaloc Army. The IBV-22TP is the export model of the Tempestan Army.

Type 66TP MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor
-Primary Armament: 120mm Smoothbore
-Secondary Armament: THMG-61 Warhammer Heavy Machine Gun mounted on top and a Type 51A3TP LMG as the coaxial machine gun.
-Speed: 50 mph
-Weight: 80 tons
-Details: The Type 66 Tank is a cheaply made battle tank designed to be mass produced to overwhelm the enemy forces. The Type 66TP is the export model for the Tempestan Army.

TCT-13TP MBT
-Type: Main Battle Tank
-Crew: 4
-Armor: Composite Armor, RH armor, steel encased depleted uranium mesh plating. Resisted against HEAT, Sabot rounds, and anything less than 125mm. It also has a Counter Anti-Tank System (or CATS for short) which is able to take out enemy anti-tank rounds before it reaches it's target.
-Primary Armament: 125mm Smoothbore
-Secondary Armament: THMG-61A1 Warhammer Heavy Machine Gun mounted on top and a Type 51A3TP LMG as the coaxial machine gun.
-Speed: 50 mph
-Weight: 80 tons
-Shield: 90,000 MW
-Details: The basic Main Battle Tank for the Tlaloci Army. The TCT-13TP is the export model for the Tempestan Army.

FH-78TP Field Artillery
-Type: Field Artillery
-Cost: 30,000
-Crew: 6
-Effective range:
-Conventional: 45 km (MA Charge 80KM)
-Rocket Assisted Projectile: 90 km (MA Charge 180 KM)
-Primary Armament: 155mm MA Cannon
-Secondary Armament: none
-Details: The FH-78 Field Artillery has been in service for the Scyllian Imperial Army. It uses a wide selection of shells like High Explosive (HE), White Phosphorus (WP), Illumination, Dual-Purpose Improved Conventional Munition (DPICM), Area Denial Artillery Munition System (ADAMS), Remote Anti Armor Mine System (RAAMS), Copperheads, and Sense and Destroy Armor (SADARM). The FH-78TP is the export model for the Tempestan Army.

FV-4325TP "Fox" Mobile Rocket Launcher System
-Type: Missile Artillery
-Cost: 50,000
-Crew: 4
-Effective range: 200 to 300 KM
-Primary Armament: 12x 240mm Missiles
-Secondary Armament: 1x Type 51A3TP LMG
-Details: The FV-4325 Mobile Rocket Launcher System took the bases of the FV-4320 Gladiatrix Light Tank and replaced the turret with 12x 240mm Missiles for a mobile artillery unit that will move around the battlefield fire its volley and disappear from the area before getting hit by enemy fire support. Enemy troops nicknamed it the Fox.. The FV-4325TP is the export model for the Tempestan Army.

FV-145TP Bombardier
-Type: Self Propelled Artillery
-Cost: 140,000
-Crew: 4 (Commander, Driver, two gunners)
-Effective range:
-Conventional: 35 km (MA Charge 70KM)
-Rocket Assisted Projectile: 85 km (MA Charge 170 KM)
-Primary Armament: 205mm MA Cannon
-Secondary Armament: 1x THMG-61A1 Warhammer Heavy Machine Gun and 9x 200mm Rockets (Cluster munition, anti-personnel, self guided anti-tank, HEAT/HE-Fragmentation, and Thermobaric range 120km)
-Details: The Bombardier is the mobile artillery for the Imperial Army. It is fast and very mobile as it uses its long range cannon to provide fire support for the bulk of the Imperial Army. FV-145TP is the export model for the Tempestan Army.

FV-59TP Cheetah
-Role: Self-propelled anti-aircraft gun
-Crew: 1 Driver, 1 Gunner, 1 Officer, 1 Radar Operator
-Primary Armaments: 2x 30mm Laser cannons, 12x 130mm anti-air missiles
-Detail: The Cheetah is the Imperial mobile no fly zones as it uses two 30mm laser cannons and up to 12 anti-air missiles to clear the skies of enemy aircraft. The FV-59TP is the export model for the Tempestan Army.

OH-60A4TP Chickasaw Light Observation VTOL
Type: Scout VTOL
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 2x 20mm MA Cannons
Rockets: 20x 70mm air-to-ground rockets
Missiles: 2x 180mm Multi-Purpose Missile, 2x 130mm Anti-Air Missiles.
Details: The main light attack and recon VTOL for the Colleitan Defense Forces. The OH-60A4TP is the export model for the Tempestan Army.

CAG-71TP Kickapoo Attack Gunship
Type: Attack Gunship
Crew: 2 (pilot, and co-pilot/gunner)
Armament:
Guns: 1× 30×113 mm (1.18 × 4.45 in) MA Chain Gun (Max range 10,000 Meters)
Hardpoints: Four pylon stations on the stub wings. Kickapoo also have a station on each wingtip for a 180mm Multi-Purpose Missile twin missile pack.
Rockets: 40x 70mm air-to-ground rockets
Missiles: 4x 180mm Multi-Purpose Missile, 4x 130mm Anti-Air Missiles.
Details: The Kickapoo Attack Gunship is a first of the line of a new wave of attack gunships called by the Colleitan public Jet-Copters due to the Kickapoo's Turbo Rotors which at first was mistaken for jet engines. Turbo Rotors is a micro helicopter rotor that is in a large magnetic ring that speeds up the rotor to gain lift and speed. The Algonquin has three Turbo Rotors one on the left side of the aircraft, another on the right side and the last one is on the rear fin. The Turbo Rotors can turn any way to insure complete maneuverability. It is mainly an anti-tank platform that can engage other gunships in the skies. Able to see the entire light spectrum with preset visual setting (such as infrared) and a scanning option to slowly go through the entire light spectrum such the presets not be enough. The CAG-71TP is the export model for the Tempestan Army.

Warships

Ship prefix for the Tempestan ships are HLS, His Lordship's Ship (If the ruler a woman it stands for Her Lady's Ship)

HLS River Class Shuttle
Ship Type: Shuttle
Class: HLS River
Length: 50 meters
Crew: 2
Fightercraft complement: none
Passengers: 12
Cargohold: 10,000 tons
Shielding Type: 40,000 mw
Weaponry: 2x 25mm MA Cannon
Detail: The cheapest and most reliable ship in the Tempestan Market.

HLS Knarr Class Cargoship
Type: Cargoship
Ship Type: Cargoship
Class: Knarr Class
Length: 100 meters
Crew: 8
Fightercraft complement: none
Passengers: 150
Cargohold: 30,000 tons
Shielding Type: 200,000 MW
Weaponry: Two 25mm MA Cannons
Detail: Basic Cargoship.

HLS Cog Class Freighter
Ship Type: Freighter
Class: Cog Class
Length: 200 meters
Crew: 12
Fightercraft complement: two fighters
Passengers: 500
Cargohold: 88,400 tons
Shielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 8x 25mm MA Cannons
-4x SBMP Space Borne Missile Pods. Four 140mm missiles in each pod.
Detail: Basic Freighter.

HLS Longship Class Fighter
Ship Type: Fighter
Class: Longship Class
Length: 18 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Bi-layer armored hull that is resistant up to 25mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 100,000 MW
Weaponry: 4x Missiles (four 180mm missiles, four 130mm Missiles) and 2x 25mm cannons.
Detail: The light strike craft for the Tempestan Navy used to suppress rebels.

HLS Hulk Class Frigate
Ship Type: Frigate
Class: Hulk Class
Length: 80 meters
Crew: 150
Fightercraft complement: none
Passengers: 50
Cargohold: 15,000 tons
Shielding Type: 8,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 3 × 3 inch/50 AA guns (3x1), 4 × 40 mm guns (2x2), 5 × 20 mm cannons, and two missile pods (four 180mm missiles each)
Detail: The Hulk Class Frigate is the main patrol ship and anti-Pirate ship for the Tempestan Navy.

HLS Caravel Class Cruiser
Ship Type: Cruiser
Class: Caravel Class
Length: 180 meters
Crew: 300
Fightercraft complement: two
Passengers: 100
Cargohold: 35,000 tons
Shielding Type: 12,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 88 × 180mm missiles, 6x 220mm anti-ship missiles, 2x 250mm cannons.
Detail: The mass produced ship for the Tempestan Navy.

HLS Carrack Class Battleship
Ship Type: Battleship
Class: Carrack Class
Length: 800 meters
Crew: 3,000
Fightercraft complement: four
Passengers: 1,000
Cargohold: 104,000 tons
Shielding Type: 18,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 30x 40mm Gatling cannons, 10x 220mm anti-ship missiles, 9x 18 Inch cannons.
Detail: The Carrack Class Battleship is the main capital ship for the Tempestan Navy.

Troops

Levies
Type: Militia
Issued Weaponry: TSP-66 Seax Pistol, TAS-63 Flail Shotgun
Equipment:
Protection: n/a
Details: Common low born troops.

Squires
Type: Basic Infantry
Issued Weaponry: TSP-66 Seax Pistol (Universal Pistol Red Dot Sight), TAR-62 Ranseur (Universal Holographic Weapon Sight and Universal Bayonet)
Equipment: 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
Protection: n/a
Details: Squires are not yet Knights and must prove themselves in the field of battle before they can become Knights.

Knights
Type: Elite Troops
Issued Weaponry: TSP-60 Spatha (Universal Laser Sight, and Universal Pistol Red Dot Sight), TAR-64 Arbalest (Universal Grenade Launcher Attachment, Universal Laser Sight and Universal Computerized Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 4x CCD-8 Demolition Charge
Protection: Model 1A6 Tactical Glasses, Scale Skin Armor, and Model 2A3 Enhanced Tactical Helmet
Details: Knights are the elite force of the Tempestan army.
Last edited by JMT on Wed May 06, 2015 9:33 pm, edited 1 time in total.
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Re: Player Military Thread

Postby Agent » Wed Apr 22, 2015 5:03 pm

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Re: Player Military Thread

Postby Agent » Wed Apr 22, 2015 5:03 pm

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