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40K Space Travel [Discussion]

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40K Space Travel [Discussion]

Postby Matapiojo » Wed Mar 30, 2011 12:18 pm

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Combat
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- Points to consider in ship-to-ship combat:
Spoiler
“Even if the ports had remained open, there was nothing to see. You were brawling with – and being fired upon by – an object that might be thousands of kilometres away in the interstellar blackness, and moving at a considerable percentage of the speed of light.” / Salvation's Reach, p.162 - **


Imperium
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- Imperial vessels travel sub-light from Terra to the Moon in little more than one hour:
Spoiler
“Outside of combat, space travel should be treated abstractly. The distances between a planet and one of its moons can be father than a man in a land-crawler can drive in a year–the distances between two planets (or two stars) can be orders of magnitude further. An Imperial starship can generally travel the distance between a planet such as Holy Terra and its moon in little more than an hour, while that same starship can take two weeks between the same planet and its star. In general, it shouldn’t take much longer than that to get from one locatin in a star system to another; however, faster starships could take less time, while mass connveyors and other bulk transports may take far longer. In the end, travel times should be left up to the GM.” / Rogue Traders, p.226 - **

- Imperial warship combat speed is .75c:
Spoiler
“For the second time in less than an hour, space tore open. The reality fissure leapt and crackled like a luminous cephalopod, lashing tendrils of warp energy into real space that twisted out, fizzled and faded. Non-baryonic light flared brilliantly through the tear, backlighting the arriving ships. Monumental silhouettes, they were shot forward into real space. Four ships, one of them very large. And they were moving. Point seven five light at least, cutting straight towards Herodor. They did not slow down. They were moving at cruise speed. Attack Speed.” / The Saint: A Gaunt's Ghosts Omnibus, p.893 & 894 - **

- Rogal Dorn's Fortress Monastery, the Phalanx, moves at .75c through the Sol System despite its massive bulk:
Spoiler
“Finally the predator ships of the war-fleet parted to allow their the largest of their number to face the Eisenstien. If the frigate was a fox to the wolves of the battleships, then it became no more than an insect before a colossus. There were moons that massed less than the giant. It was the clenched hand of a god carved from dark asteroid stone, a nickel-iron behemoth pocked with craters and spiked with broad towers that jutted from its surface.” / Flight of the Eisenstein, p.249 - **

Spoiler
“Several light minutes inside the orbit of Eri, the Phalanx exploded from a warp gate with violent concussion, sending sheets of exotic lightning radiating out and away into the void. Delicate sensory devices dotting the surface of the tenth planet registered the new arrival and immediately communicated reports to relay stations on Pluto and Uranus, where in turn they would be sent onward by astropath to Terra and her dominions. The return of the Imperial Fists to humanitys cradle was long overdue. By rights there should have been celebrations and great ceremony on many of the outer colonies of the solar system to mark it. Instead, the Phalanx came in with speed and ruthless purpose, not in a stately cruise around the solar systems outlying worlds.

The mammoth craft did not fly the pennants and banners associated with the triumphant arrival of a heroic vessel. Instead, the colour on her masts and the laser lamps about the Phanalxs circumfrence were lit for urgency. Patrol ships made way, no captain daring to challenge the Master of the Imperial Fists for his haste. Drives flaring like captured stars, the fortress-vessel passed in through the ragged edge of the Oort Cloud at three-quarters the speed of light, down into the place of the ecliptic, crossing the orbit of Neptune in a flicker of dazzling radiation.”
/ Flight of the Eisenstein, p.278 - **

- Fusion motors reach 1/4 light-speed in moments:
Spoiler
“Close-range lascannons on the hull of the drive module blew apart the paper-thin sheath of metals hiding the aft section of the ship, and the Ultio's drive section blasted free of the station wreck in a pulse of detonation. Fusion motors unleashed the tiny suns at their cores and pushed the craft away, climbing the acceleration curve in a glitter of void shields and displaced energy.
In moments, the vessel was rising to one-quarter lightspeed.”
/ Nemesis, p.482 - **


Miscellaneous
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- Warp drives can be overloaded to create devastating temporal events:
Spoiler
“Even now, the Imperial fleet was overmatched, for the Tyranids were too many. The battle would have been lost save for the heroic sacrifice of the Dominus Astra. Charging into the heart of the Hive Fleet, the huge Emperor-class battleship detonated its Warp drives, creating a vortex that dragged both it and the entire Tyranid fleet to oblivion.” / Codex: Space Marines (5e), p.33 - Battles of the Ultramarines

- On 4D coordinates:
Spoiler
“'I want a two-minute corrective burn to these adjusteds. All plasma engines,' Spika declared, following his order with a string of four-dimensional coordinates.” / Salvation's Reach, p.161 - **


Warp Travel
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- Warp temporal distortions can bend time itself:
Spoiler
“Though the Emperor took ship to Macragge his vessel ran into a sudden and unexpected Warp-squall, a brief but intensely strong disturbance that threw the craft far offcourse. By the time the Emperor reached Macragge, Roboute Guilliman had ruled for almost five years.” / Codex: Space Marines (5e), p.13 - The History of the Ultramarines

- Travel time to cross the galaxy:
Spoiler
“Under the intuitive guidance of the navigator, a ship is able to traverse distances of tens of thousands of light years in a single jump. Perceived journey time is 1-4 days per thousand light years, equivalent to 1-6 months of real time. Even so, a journey from one edge of the galaxy to the other would take between 85 and 510 months of real time.” / Rogue Trader, p.133 - The History of the Ultramarines

- Gellar-field protection is not absolute:
Spoiler
“Once translation had been achieved, you got used to the ports being shuttered. You got used to ignoring whatever was outside. You got used to the baleful screams of the Empyrean, the sounds of hail on the hull, or burning firestorms, or typhoon winds, of fingernails scratching at the port shutters. You got used to the whispers, the shudders and rattles, the inexplicable periods of half-power lighting, the distant subterranean banging, the dreams, the footsteps in empty corridors, the sense that you were plunging further and further into your own subconscious and burning up your sanity to fuel the trip. The one thing you never got used to was the scale.” / Salvation's Reach, p.77 - **

- Time anomalies with Warp-travel:
Spoiler
“All sorts of variables affected the journey time, both appreciated shipboard and external sidereal. One could travel for a month and arrive the day before one’s departure. One could set out for a three-day shift and never be seen again.” / Salvation's Reach, p.97 - **

- Possible results from collapsing Gellar-fields:
Spoiler
“If he could collapse the Geller field while the Armaduke was still in the warp, then the ship would perish. It would be torn apart by the unreality storms of the raw aether, shredding in an instant. Either that, or the daemonic essence of the warp would find form and intrude into the ship, or the minds of the occupants. Unwarded, the ship would be vulnerable to the spawn of the Realm of Chaos, and everyone aboard would know only the extremity of madness before the Ruinous Powers devoured them.” / Salvation's Reach, p.137 - **
AquilaChrysaetos wrote:Don't make mata mad. Or he'll do this:\
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